Lwmte
|
010676983b
|
Update Gameflow.lua
|
2022-08-06 17:38:35 +03:00 |
|
Lwmte
|
e89ddf4452
|
Change key check lua command names to more consistent ones
|
2022-08-06 16:59:43 +03:00 |
|
Lwmte
|
3992e68b33
|
Clean up scripts more
|
2022-08-04 20:06:28 +03:00 |
|
Lwmte
|
c519c0029f
|
Remove unused shader, clean up scripts
|
2022-08-04 05:23:56 +03:00 |
|
Stranger1992
|
4292d0ef39
|
Fog implemented in default Gameflow.lua
Syntax for fog =
```level.fog = Fog.New(Red Value , Green Value , Blue Value , Distance fog starts (in sectors) , Distance fog ends (in sectors)```
|
2022-07-05 16:05:33 +01:00 |
|
MontyTRC89
|
45d61b5ba9
|
Possible fix for levels without statics
|
2022-05-28 05:54:28 +02:00 |
|
Lwmte
|
0ea0f74222
|
Change level file extension in script
|
2022-05-17 13:25:41 +03:00 |
|
Sezz
|
153e0a3d05
|
Update animation bools and fix Settings.lua; use correct block in monkey idle state
|
2022-05-06 01:47:54 +10:00 |
|
Sezz
|
e42538aa8d
|
Revert "Update animation bools and fix Settings.lua; use correct block in monkey idle state"
This reverts commit 8305a2581b .
|
2022-05-06 01:44:15 +10:00 |
|
Sezz
|
8305a2581b
|
Update animation bools and fix Settings.lua; use correct block in monkey idle state
|
2022-05-05 19:50:52 +10:00 |
|
hispidence
|
48e018f7fb
|
Remove Enums.lua (it's now redundant), update Gameflow.lua and Settings.lua.
|
2022-02-14 23:10:29 +00:00 |
|
hispidence
|
e2a40fe42e
|
Fix up Gameflow.lua, Settings.lua and Strings.lua.
|
2022-02-13 20:38:55 +00:00 |
|
Lwmte
|
59263279fe
|
Provide scripts file into repo
|
2021-12-01 15:31:39 +03:00 |
|