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88 lines
1.6 KiB
Lua
88 lines
1.6 KiB
Lua
-- Place in this LUA script all the levels of your game
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-- Title is mandatory and must be the first level
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-- Title level
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SetIntroImagePath("SCREENS\\MAIN.PNG")
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SetTitleScreenImagePath("Screens\\Title.png")
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SetGameFarView(210)
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title = Level.new();
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title.ambientTrack = "108_A8_Coastal";
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title.levelFile = "Data\\title.trc";
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title.scriptFile = "Scripts\\title.lua";
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title.loadScreenFile = "Screens\\rome.jpg";
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AddLevel(title);
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-- Test
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test = Level.new();
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test.nameKey = "level_andrea1";
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test.scriptFile = "Scripts\\andrea1.lua";
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test.ambientTrack = "108_A8_Coastal";
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test.levelFile = "Data\\andrea1.trc";
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test.loadScreenFile = "Screens\\rome.jpg";
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test.weather = 1;
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test.weatherStrength = 1;
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test.horizon = true
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test.farView = 10
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test.colAddHorizon = true
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test.layer1 = SkyLayer.new(Color.new(255, 0, 0), 15)
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test.objects = {
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InventoryObject.new(
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"tut1_ba_cartouche1",
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InvItem.PUZZLE_ITEM3_COMBO1,
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0,
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0.5,
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Rotation.new(0, 0, 0),
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RotationAxis.Y,
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-1,
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ItemAction.USE
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),
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myObj,
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InventoryObject.new(
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"tut1_ba_cartouche2",
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InvItem.PUZZLE_ITEM3_COMBO2,
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0,
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0.5,
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Rotation.new(0, 0, 0),
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RotationAxis.Y,
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-1,
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ItemAction.USE
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),
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InventoryObject.new(
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"tut1_ba_cartouche",
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InvItem.PUZZLE_ITEM3,
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0,
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0.5,
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Rotation.new(0, 0, 0),
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RotationAxis.Y,
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-1,
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ItemAction.USE
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),
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InventoryObject.new(
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"tut1_hand_orion",
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InvItem.PUZZLE_ITEM6,
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0,
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0.5,
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Rotation.new(270, 180, 0),
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RotationAxis.Y,
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-1,
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ItemAction.USE
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),
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InventoryObject.new(
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"tut1_hand_sirius",
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InvItem.PUZZLE_ITEM8,
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0,
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0.5,
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Rotation.new(270, 180, 0),
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RotationAxis.X,
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-1,
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ItemAction.USE
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)
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};
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AddLevel(test);
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