Fog implemented in default Gameflow.lua

Syntax for fog =

```level.fog = Fog.New(Red Value , Green Value , Blue Value , Distance fog starts (in sectors) , Distance fog ends (in sectors)```
This commit is contained in:
Stranger1992 2022-07-05 16:05:33 +01:00
parent 422cdc4436
commit 4292d0ef39

View file

@ -9,6 +9,7 @@ local InventoryItem = Flow.InventoryItem
local InvID = Flow.InvID
local RotationAxis = Flow.RotationAxis
local ItemAction = Flow.ItemAction
local Fog = Flow.Fog
-- Title level
Flow.SetIntroImagePath("Screens\\Main.png")