Commit graph

1650 commits

Author SHA1 Message Date
Montagna Marco
09c2957f4f Merged branches 2019-12-02 09:11:21 +01:00
Montagna Marco
8e417e42ea Added ShiftItem; Added TestLaraValut; 2019-12-02 06:39:51 +01:00
Montagna Marco
c3f09d11ce Fixed bug on collision reach 2019-12-01 09:59:31 +01:00
Montagna Marco
a906136602 Fixed first Lara bugs 2019-12-01 08:23:51 +01:00
Montagna Marco
92bd6a006e Decompiled Lara (with some bugs) 2019-12-01 08:13:19 +01:00
TokyoSU
538677a6e4 Update DirectXTK, Fix ANGLE, Add Minecart 2019-11-30 13:51:37 +01:00
TokyoSU
dc888f2c9c [Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
TokyoSU
48ff4ee8b1 Added New Entity
- Dragon Front / Dragon Back.
- Marco Bartoli (Spawn the Dragon)
- Snowmobile Driver
all of these entity is not tested (need more slot to do it)
2019-11-26 15:55:37 +01:00
TokyoSU
4bea39988b Added Shiva and Spear Guardian
- misc add.
- misc fix.
2019-11-25 13:18:24 +01:00
TokyoSU
e41a2068a3 Added Mercenary (2 type), Monk, Sword Guardian
- the statue for now cant switch between
stone or normal.
- the monk cant attack other entity since the code for that is not implemented !
2019-11-24 17:01:13 +01:00
TokyoSU
9d8b2749b1 Added Entity
- Flamethrower (no effect)
- Knifethrower & Knife
- Bird Monster
- Tony (no effect)
2019-11-23 14:49:00 +01:00
TokyoSU
a980a695e1 Added Worker Dual Revolver (Boss) 2019-11-22 14:09:44 +01:00
TokyoSU
3c82673878 Add Small Spider and Big Spider 2019-11-22 13:25:13 +01:00
TokyoSU
e49a0d4b92 Add Worker MachineGun
- possibly changing the range to attack lara since it's pretty small.
2019-11-21 13:14:03 +01:00
TokyoSU
2d294e654a fix room define for creatureturn 2019-11-21 11:39:39 +01:00
TokyoSU
568fedaf58 Add WorkerShotgun
- decompiled CreatureTurn() (experimental)
2019-11-21 11:29:54 +01:00
Montagna Marco
2443494349 Decompiling Lara 2019-11-21 07:43:34 +01:00
TokyoSU
0efa5a6597 Add boat code and fix kayak/snowmobile missing control 2019-11-20 14:12:21 +01:00
TokyoSU
52b5136443 misc fix & adding boat/kayak/snowmobile file 2019-11-20 11:24:36 +01:00
Montagna Marco
55d4f2466c Refactoring; Fixed bug with switch triggers; Tested crowbar door (to fix final Lara position wrong); 2019-11-18 07:49:02 +01:00
Lwmte
d1f4492355 Fix comment 2019-11-17 21:24:24 +03:00
Montagna Marco
06d819b435 Fixed definitvely pushpull door 2019-11-17 08:27:04 +01:00
Montagna Marco
0ec9da8674 Partially fixed cog switch; Tested crowdove switch; 2019-11-17 08:21:25 +01:00
Montagna Marco
746a050503 Fixed push pull door 2019-11-16 21:07:06 +01:00
Montagna Marco
a8fe700472 Tested doors; Fixed basic pickup; 2019-11-15 22:27:13 +01:00
Montagna Marco
1ea4734f8a Merged branches; Fixed conflicts; 2019-11-15 07:40:22 +01:00
Montagna Marco
31ed7b8de9 Decompiled PICKUP.CPP; Decompiled PEOPLE.CPP; Fixed bugs; 2019-11-14 20:15:29 +01:00
TokyoSU
dd5c3dcca2 Last update, Include Silencer and Yeti Code 2019-11-14 14:09:43 +01:00
TokyoSU
162a821bb9 Fix KeyID, Move Function, AimWeapon 2019-11-12 12:28:54 +01:00
TokyoSU
07e7edfb90 Decompiled Function & Fix some think
- Decompiled BaddyObjects/TrapObjects/ObjectObjects.
- Fixed some entity.
- Fixed NUM_OBJECTS by using enum ID_NUMBER_OBJECTS instead.
- Fixed 3/4 wrong enum name.
2019-11-11 16:17:45 +01:00
Montagna Marco
0a34bfff8c Decompiled MAFIA.CPP 2019-11-09 16:00:31 +01:00
Montagna Marco
9f38391abb Decompiled LION.CPP 2019-11-09 11:09:20 +01:00
Montagna Marco
bfcb4a8920 Decompiled SWITCH.CPP; Decompiled DOOR.CPP; Refactoring; Fixed sequences variables; 2019-11-09 09:56:33 +01:00
Lwmte
8f2ae28883 Fix commented crossfade in sound engine 2019-11-07 18:38:04 +03:00
Montagna Marco
316d945d44 Fixed and tested (some bugs left) CalculateTarget, UpdateLOT, SearchLOT, CreatureFloat, CreatureUnderwater; Fixed serious bug with XZ_GET_SECTOR macro; 2019-11-05 07:52:38 +01:00
Montagna Marco
6e63fc5f4b Tested and fixed CreatureMood, GetCreatureMood, AlertNearbyGUards, AlertAllGuards; 2019-11-03 21:57:57 +01:00
Montagna Marco
a2f19eca1d Fixed and tested CreatureActive, CreatureAIInfo, CreatureCreature, MoveCreature3DPos; 2019-11-03 14:58:26 +01:00
Montagna Marco
d538285f5b Tested and fixed CreatureTilt and CreatureJoint 2019-11-03 08:24:53 +01:00
Montagna Marco
9432b6869d Tested and fixed some decompiled functions 2019-11-03 08:05:48 +01:00
MontyTRC89
ac968b41f9 Decompiled more functions from BOX.CPP, ITEMS.CPP, OBJECTS.CPP; 2019-11-01 08:35:01 +01:00
MontyTRC89
6a834b884d Added fish/piranha from TR3; Added MP with stick from TR3; Almost decompiled BOX.CPP, LOT.CPP and ITEMS.CPP; 2019-10-29 20:05:58 +01:00
MontyTRC89
e72929d4b8 Improved guide; Improved harpy; Added MP with gun from TR3; New constants; 2019-09-29 20:00:59 +02:00
MontyTRC89
0c2ee7e1d0 Fixed harpy effects 2019-09-22 21:32:12 +02:00
MontyTRC89
6a31167f49 Fixed effects drawing; Fixed sparks drawing; Fixed demigod AI; 2019-09-22 21:14:58 +02:00
MontyTRC89
30a526d877 Fixed inventory on Lara death 2019-06-23 21:05:13 +02:00
MontyTRC89
01489d5d63 Fixed some jeep bugs; Fixed inventory; Added auto enter to inventory; 2019-06-23 16:47:39 +02:00
MontyTRC89
564bef0a32 Almost fixed jeep (except for some dynamics) 2019-06-20 13:50:56 +02:00
MontyTRC89
f7cc291d39 Almost fixed jeep (need to fix shifts on collision); Fixed serious bug with all vehicles; 2019-06-18 21:21:11 +02:00
MontyTRC89
a42a549d80 Added TR4 jeep code to finish; Refactoring; 2019-06-16 21:59:20 +02:00
MontyTRC89
3c2c9bd075 Added TR4 horseman sparks (to test) 2019-06-12 22:03:07 +02:00