mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-11 04:56:49 +03:00
Fix KeyID, Move Function, AimWeapon
This commit is contained in:
parent
07e7edfb90
commit
162a821bb9
20 changed files with 406 additions and 235 deletions
|
@ -1,6 +1,20 @@
|
|||
#pragma once
|
||||
#include "..\Global\global.h"
|
||||
|
||||
#define InitialiseDoor ((void (__cdecl*)(__int16)) 0x0043DB60)
|
||||
#define DrawLiftDoor ((void (__cdecl*)(ITEM_INFO*)) 0x0045AAF0)
|
||||
#define DoubleDoorControl ((void (__cdecl*)(__int16)) 0x00429840)
|
||||
#define InitialiseTrapDoor ((void (__cdecl*)(__int16)) 0x0043D2F0)
|
||||
#define TrapDoorFloorCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x004891F0)
|
||||
#define TrapDoorCeilingCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x00489450)
|
||||
#define TrapDoorNormalCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x004896D0)
|
||||
#define TrapDoorControl ((void (__cdecl*)(__int16)) 0x00488FA0)
|
||||
#define InitialiseCupboard ((void (__cdecl*)(__int16)) 0x0043EDB0)
|
||||
#define CupboardCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x004699A0)
|
||||
#define CupboardControl ((void (__cdecl*)(__int16)) 0x00469660)
|
||||
#define InitialiseSteelDoor ((void (__cdecl*)(__int16)) 0x0043F180)
|
||||
#define SteelDoorControl ((void (__cdecl*)(__int16)) 0x00486BE0)
|
||||
#define SteelDoorCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x00487AD0)
|
||||
void __cdecl SequenceDoorControl(__int16 itemNumber);
|
||||
void __cdecl UnderwaterDoorCollision(__int16 itemNum, ITEM_INFO* l, COLL_INFO* coll);
|
||||
void __cdecl DoubleDoorCollision(__int16 itemNum, ITEM_INFO* l, COLL_INFO* coll);
|
||||
|
|
|
@ -11,7 +11,8 @@
|
|||
#define GetRoomBounds ((void (__cdecl*)()) 0x0042D4F0)
|
||||
#define UpdateStorm ((void (__cdecl*)()) 0x0042A310)
|
||||
#define Sub_0042A050 ((void (__cdecl*)()) 0x0042A050)
|
||||
#define IsRoomOutside ((__int32 (__cdecl*)(__int32, __int32, __int32)) 0x00418E90)
|
||||
#define IsRoomOutside ((__int32 (__cdecl*)(__int32, __int32, __int32)) 0x00418E90)
|
||||
#define DrawBaddieGunFlash ((void (__cdecl*)(ITEM_INFO*)) 0x00466880)
|
||||
|
||||
__int32 __cdecl DrawPhaseGame();
|
||||
__int32 __cdecl GetFrame_D2(ITEM_INFO* item, __int16* framePtr[], __int32* rate);
|
||||
|
|
|
@ -17,7 +17,10 @@
|
|||
#define TriggerShockwave ((void (__cdecl*)(PHD_3DPOS*, __int32, __int32, __int32, __int32, __int32)) 0x00484670)
|
||||
#define TriggerExplosionBubbles ((void (__cdecl*)(__int32, __int32, __int32, __int16)) 0x00431070)
|
||||
#define AddFire ((void (__cdecl*)(__int32, __int32, __int32, byte, __int16, __int32)) 0x00481B40)
|
||||
|
||||
#define InitialiseSmokeEmitter ((void (__cdecl*)(__int16)) 0x0043D9D0)
|
||||
#define SmokeEmitterControl ((void (__cdecl*)(__int16)) 0x00431560)
|
||||
#define DrawLensFlare ((void (__cdecl*)(ITEM_INFO*)) 0x00485290)
|
||||
#define ControlWaterfallMist ((void (__cdecl*)(__int16)) 0x00432CA0)
|
||||
void __cdecl TriggerDynamics(__int32 x, __int32 y, __int32 z, __int16 falloff, byte r, byte g, byte b);
|
||||
void __cdecl TriggerGunSmoke(__int32 x, __int32 y, __int32 z, __int32 xv, __int32 yv, __int32 zv, __int32 initial, __int32 weapon, __int32 count);
|
||||
void __cdecl TriggerRocketFlame(__int32 x, __int32 y, __int32 z, __int32 xv, __int32 yv, __int32 zv, __int32 itemNumber);
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
#include "guardian.h"
|
|
@ -1 +1,5 @@
|
|||
#pragma once
|
||||
#include "..\Global\global.h"
|
||||
|
||||
#define InitialiseLaserHead ((void (__cdecl*)(__int16)) 0x00436FE0)
|
||||
#define ControlLaserHead ((void (__cdecl*)(__int16)) 0x00437680)
|
|
@ -13,29 +13,185 @@
|
|||
WEAPON_INFO Weapons[NUM_WEAPONS] =
|
||||
{
|
||||
/* No weapons */
|
||||
{ { ANGLE(0), ANGLE(0), ANGLE(0), ANGLE(0) },{ ANGLE(0), ANGLE(0), ANGLE(0), ANGLE(0) },{ ANGLE(0), ANGLE(0), ANGLE(0), ANGLE(0) }, 0x0000, 0x0000, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x0000 },
|
||||
{
|
||||
{ ANGLE(0), ANGLE(0), ANGLE(0), ANGLE(0) },
|
||||
{ ANGLE(0), ANGLE(0), ANGLE(0), ANGLE(0) },
|
||||
{ ANGLE(0), ANGLE(0), ANGLE(0), ANGLE(0) },
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
},
|
||||
/* Pistols */
|
||||
{ { 54616, ANGLE(60), 54616, ANGLE(60) },{ 34596, ANGLE(60), 50976, ANGLE(80) },{ 54616, ANGLE(170), 50976, ANGLE(80) }, 0x071C, 0x05B0, 0x028A, 0x2000, 100, 0x09, 0x03, 0x00, 0x0008 },
|
||||
{
|
||||
{ -ANGLE(60), +ANGLE(60), -ANGLE(60), +ANGLE(60) },
|
||||
{ -ANGLE(170), +ANGLE(60), -ANGLE(80), +ANGLE(80) },
|
||||
{ -ANGLE(60), +ANGLE(170), -ANGLE(80), +ANGLE(80) },
|
||||
ANGLE(10),
|
||||
ANGLE(8),
|
||||
650,
|
||||
8 * WALL_SIZE,
|
||||
1,
|
||||
9,
|
||||
3,
|
||||
0,
|
||||
8
|
||||
},
|
||||
/* Revolver */
|
||||
{ { 54616, ANGLE(60), 54616, ANGLE(60) },{ 63716, ANGLE(10), 50976, ANGLE(80) },{ ANGLE(0), ANGLE(0), ANGLE(0), ANGLE(0) }, 0x071C, 0x02D8, 0x028A, 0x2000, 0x15, 0x10, 0x03, 0x00, 0x0079 },
|
||||
{
|
||||
{ -ANGLE(60), ANGLE(60), -ANGLE(60), ANGLE(60) },
|
||||
{ -ANGLE(10), ANGLE(10), -ANGLE(80), ANGLE(80) },
|
||||
{ ANGLE(0), ANGLE(0), ANGLE(0), ANGLE(0) },
|
||||
ANGLE(10),
|
||||
ANGLE(4),
|
||||
650,
|
||||
8 * WALL_SIZE,
|
||||
21,
|
||||
16,
|
||||
3,
|
||||
0,
|
||||
121
|
||||
},
|
||||
/* Uzis */
|
||||
{ { 54616, ANGLE(60), 54616, ANGLE(60) },{ 34596, ANGLE(60), 50976, ANGLE(80) },{ 54616, ANGLE(170), 50976, ANGLE(80) }, 0x071C, 0x05B0, 0x028A, 0x2000, 0x01, 0x03, 0x03, 0x00, 0x002B },
|
||||
{
|
||||
{ -ANGLE(60), +ANGLE(60), -ANGLE(60), +ANGLE(60) },
|
||||
{ -ANGLE(170), +ANGLE(60), -ANGLE(80), +ANGLE(80) },
|
||||
{ -ANGLE(60), +ANGLE(170), -ANGLE(80), +ANGLE(80) },
|
||||
ANGLE(10),
|
||||
ANGLE(8),
|
||||
650,
|
||||
8 * WALL_SIZE,
|
||||
1,
|
||||
3,
|
||||
3,
|
||||
0,
|
||||
43
|
||||
},
|
||||
/* Shotgun */
|
||||
{ { 54616, ANGLE(60), 55526, ANGLE(55) },{ 50976, ANGLE(80), 53706, ANGLE(65) },{ 50976, ANGLE(80), 53706, ANGLE(65) }, 0x071C, 0x0000, 0x01F4, 0x2000, 0x03, 0x09, 0x03, 0x0A, 0x002D },
|
||||
{
|
||||
{ -ANGLE(60), +ANGLE(60), -ANGLE(55), +ANGLE(55) },
|
||||
{ -ANGLE(80), +ANGLE(80), -ANGLE(65), +ANGLE(65) },
|
||||
{ -ANGLE(80), +ANGLE(80), -ANGLE(65), +ANGLE(65) },
|
||||
ANGLE(10),
|
||||
0,
|
||||
500,
|
||||
8 * WALL_SIZE,
|
||||
3,
|
||||
9,
|
||||
3,
|
||||
10,
|
||||
45
|
||||
},
|
||||
/* HK */
|
||||
{ { 54616, ANGLE(60), 55526, ANGLE(55) },{ 50976, ANGLE(80), 53706, ANGLE(65) },{ 50976, ANGLE(80), 53706, ANGLE(65) }, 0x071C, 0x02D8, 0x01F4, 0x3000, 0x04, 0x00, 0x03, 0x10, 0x0000 },
|
||||
{
|
||||
{ -ANGLE(60), +ANGLE(60), -ANGLE(55), +ANGLE(55) },
|
||||
{ -ANGLE(80), +ANGLE(80), -ANGLE(65), +ANGLE(65) },
|
||||
{ -ANGLE(80), +ANGLE(80), -ANGLE(65), +ANGLE(65) },
|
||||
ANGLE(10),
|
||||
ANGLE(4),
|
||||
500,
|
||||
12 * WALL_SIZE,
|
||||
4,
|
||||
0,
|
||||
3,
|
||||
10,
|
||||
0
|
||||
},
|
||||
/* Crossbow */
|
||||
{ { 54616, ANGLE(60), 55526, ANGLE(55) },{ 50976, ANGLE(80), 53706, ANGLE(65) },{ 50976, ANGLE(80), 53706, ANGLE(65) }, 0x071C, 0x05B0, 0x01F4, 0x2000, 0x05, 0x00, 0x02, 0x0A, 0x0000 },
|
||||
{
|
||||
{ -ANGLE(60), +ANGLE(60), -ANGLE(55), +ANGLE(55) },
|
||||
{ -ANGLE(80), +ANGLE(80), -ANGLE(65), +ANGLE(65) },
|
||||
{ -ANGLE(80), +ANGLE(80), -ANGLE(65), +ANGLE(65) },
|
||||
ANGLE(10),
|
||||
ANGLE(8),
|
||||
500,
|
||||
8 * WALL_SIZE,
|
||||
5,
|
||||
0,
|
||||
2,
|
||||
10,
|
||||
0
|
||||
},
|
||||
/* Flare */
|
||||
{ { ANGLE(0), ANGLE(0), ANGLE(0), ANGLE(0) },{ ANGLE(0), ANGLE(0), ANGLE(0), ANGLE(0) },{ ANGLE(0), ANGLE(0), ANGLE(0), ANGLE(0) }, 0x0000, 0x0000, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x0000 },
|
||||
{
|
||||
{ ANGLE(0), ANGLE(0), ANGLE(0), ANGLE(0) },
|
||||
{ ANGLE(0), ANGLE(0), ANGLE(0), ANGLE(0) },
|
||||
{ ANGLE(0), ANGLE(0), ANGLE(0), ANGLE(0) },
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
},
|
||||
/* Flare 2 */
|
||||
{ { 60076, ANGLE(30), 55526, ANGLE(55) },{ 60076, ANGLE(30), 55526, ANGLE(55) },{ 60076, ANGLE(30), 55526, ANGLE(55) }, 0x071C, 0x05B0, 0x0190, 0x2000, 0x03, 0x00, 0x02, 0x00, 0x002B },
|
||||
{
|
||||
{ -ANGLE(30), +ANGLE(30), -ANGLE(55), ANGLE(55) },
|
||||
{ -ANGLE(30), +ANGLE(30), -ANGLE(55), ANGLE(55) },
|
||||
{ -ANGLE(30), +ANGLE(30), -ANGLE(55), ANGLE(55) },
|
||||
ANGLE(10),
|
||||
ANGLE(8),
|
||||
400,
|
||||
8 * WALL_SIZE,
|
||||
3,
|
||||
0,
|
||||
2,
|
||||
0,
|
||||
43
|
||||
},
|
||||
/* Grenade launcher */
|
||||
{ { -ANGLE(60), ANGLE(60), -ANGLE(55), ANGLE(55) },{ -ANGLE(80), ANGLE(80), -ANGLE(65), ANGLE(65) },{ -ANGLE(80), ANGLE(80), -ANGLE(65), ANGLE(65) }, ANGLE(10), ANGLE(8), 500, 8 * WALL_SIZE, 20, 0, 2, 10, 0 },
|
||||
{
|
||||
{ -ANGLE(60), +ANGLE(60), -ANGLE(55), +ANGLE(55) },
|
||||
{ -ANGLE(80), +ANGLE(80), -ANGLE(65), +ANGLE(65) },
|
||||
{ -ANGLE(80), +ANGLE(80), -ANGLE(65), +ANGLE(65) },
|
||||
ANGLE(10),
|
||||
ANGLE(8),
|
||||
500,
|
||||
8 * WALL_SIZE,
|
||||
20,
|
||||
0,
|
||||
2,
|
||||
10,
|
||||
0
|
||||
},
|
||||
/* Harpoon gun */
|
||||
{ { -ANGLE(60), ANGLE(60), -ANGLE(65), ANGLE(65) },{ -ANGLE(20), ANGLE(20), -ANGLE(75), ANGLE(75) },{ -ANGLE(80), ANGLE(80), -ANGLE(75), ANGLE(75) }, ANGLE(10), ANGLE(8), 500, 8 * WALL_SIZE, 6, 0, 2, 10, 0 },
|
||||
{
|
||||
{ -ANGLE(60), +ANGLE(60), -ANGLE(65), +ANGLE(65) },
|
||||
{ -ANGLE(20), +ANGLE(20), -ANGLE(75), +ANGLE(75) },
|
||||
{ -ANGLE(80), +ANGLE(80), -ANGLE(75), +ANGLE(75) },
|
||||
ANGLE(10),
|
||||
ANGLE(8),
|
||||
500,
|
||||
8 * WALL_SIZE,
|
||||
6,
|
||||
0,
|
||||
2,
|
||||
10,
|
||||
0
|
||||
},
|
||||
/* Rocket launcher */
|
||||
{ { -ANGLE(60), ANGLE(60), -ANGLE(55), ANGLE(55) },{ -ANGLE(80), ANGLE(80), -ANGLE(65), ANGLE(65) },{ -ANGLE(80), ANGLE(80), -ANGLE(65), ANGLE(65) }, ANGLE(10), ANGLE(8), 500, 8 * WALL_SIZE, 30, 0, 2, 12, 77 }
|
||||
{
|
||||
{ -ANGLE(60), ANGLE(60), -ANGLE(55), ANGLE(55) },
|
||||
{ -ANGLE(80), ANGLE(80), -ANGLE(65), ANGLE(65) },
|
||||
{ -ANGLE(80), ANGLE(80), -ANGLE(65), ANGLE(65) },
|
||||
ANGLE(10),
|
||||
ANGLE(8),
|
||||
500,
|
||||
8 * WALL_SIZE,
|
||||
30,
|
||||
0,
|
||||
2,
|
||||
12,
|
||||
77
|
||||
}
|
||||
};
|
||||
|
||||
extern GameFlow* g_GameFlow;
|
||||
|
@ -68,6 +224,46 @@ __int32 __cdecl WeaponObject(__int32 weaponType)
|
|||
}
|
||||
}
|
||||
|
||||
void __cdecl AimWeapon(WEAPON_INFO* winfo, LARA_ARM* arm)
|
||||
{
|
||||
__int16 rotY, rotX, speed = 0, x = 0, y = 0;
|
||||
|
||||
speed = winfo->aimSpeed;
|
||||
|
||||
if (arm->lock)
|
||||
{
|
||||
y = Lara.targetAngles[0];
|
||||
x = Lara.targetAngles[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
y = 0;
|
||||
x = 0;
|
||||
}
|
||||
|
||||
/* move y axis */
|
||||
rotY = arm->yRot;
|
||||
if ((rotY >= y - speed) && (rotY <= y + speed))
|
||||
rotY = y;
|
||||
else if (rotY < speed)
|
||||
rotY += speed;
|
||||
else
|
||||
rotY -= speed;
|
||||
|
||||
/* move x axis */
|
||||
rotX = arm->xRot;
|
||||
if ((rotX >= x - speed) && (rotX <= x + speed))
|
||||
rotX = x;
|
||||
else if (rotX < x)
|
||||
rotX += speed;
|
||||
else
|
||||
rotX -= speed;
|
||||
|
||||
arm->xRot = rotX;
|
||||
arm->yRot = rotY;
|
||||
arm->zRot = 0;
|
||||
}
|
||||
|
||||
void __cdecl SmashItem(__int16 itemNum)
|
||||
{
|
||||
/*ITEM_INFO* item = &Items[itemNum];
|
||||
|
@ -428,6 +624,7 @@ __int32 __cdecl WeaponObjectMesh(__int32 weaponType)
|
|||
|
||||
void Inject_LaraFire()
|
||||
{
|
||||
INJECT(0x00453490, AimWeapon);
|
||||
INJECT(0x00453AE0, WeaponObject);
|
||||
INJECT(0x00452430, LaraGun);
|
||||
INJECT(0x004546C0, GetAmmo);
|
||||
|
|
|
@ -10,7 +10,8 @@
|
|||
//#define GetAmmo ((__int32 (__cdecl*)(__int32)) 0x004546C0)
|
||||
#define LaraGetNewTarget ((void (__cdecl*)(WEAPON_INFO*)) 0x00452ED0)
|
||||
#define LaraTargetInfo ((void (__cdecl*)(WEAPON_INFO*)) 0x00452CC0)
|
||||
#define AimWeapon ((void (__cdecl*)(WEAPON_INFO*, LARA_ARM*)) 0x00453490)
|
||||
void __cdecl AimWeapon(WEAPON_INFO* winfo, LARA_ARM* arm);
|
||||
#define TorchControl ((void (__cdecl*)(__int16)) 0x00434390)
|
||||
|
||||
extern WEAPON_INFO Weapons[NUM_WEAPONS];
|
||||
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
#include "laraflar.h"
|
|
@ -1,4 +1,5 @@
|
|||
#pragma once
|
||||
#include "..\Global\global.h"
|
||||
|
||||
#define UndrawFlaresMeshes ((void (__cdecl*)()) 0x004553E0)
|
||||
#define CreateFlare ((void (__cdecl*)(__int16, __int32)) 0x00454BC0)
|
||||
|
@ -6,4 +7,6 @@
|
|||
#define UndrawFlare ((void (__cdecl*)()) 0x004550C0)
|
||||
#define DoFlareInHand ((void (__cdecl*)(__int32)) 0x004549B0)
|
||||
#define SetFlareArm ((void (__cdecl*)(__int32)) 0x00454EE0)
|
||||
#define DrawFlaresMeshes ((void (__cdecl*)()) 0x004553B0)
|
||||
#define DrawFlaresMeshes ((void (__cdecl*)()) 0x004553B0)
|
||||
#define FlareControl ((void (__cdecl*)(__int16)) 0x00455460)
|
||||
#define DrawFlareItem ((void (__cdecl*)(ITEM_INFO*)) 0x00454A90)
|
|
@ -1,3 +1,4 @@
|
|||
#pragma once
|
||||
|
||||
#define LaraBurn ((void (__cdecl*)()) 0x0048AD60)
|
||||
#define InitialiseLaraLoad ((void (__cdecl*)(__int16)) 0x004568C0)
|
||||
|
|
|
@ -4,3 +4,5 @@
|
|||
|
||||
void ShootAtLara(FX_INFO *fx);
|
||||
void ControlMissile(__int16 fxNumber);
|
||||
#define TorpedoControl ((void (__cdecl*)(__int16)) 0x0045C9F0)
|
||||
#define ControlEnemyMissile ((void (__cdecl*)(__int16)) 0x00431E70)
|
|
@ -1,9 +1,10 @@
|
|||
#pragma once
|
||||
#include "..\Global\global.h"
|
||||
|
||||
#define InitialiseAnimating ((void (__cdecl*)(__int16)) 0x00440100)
|
||||
#define AnimatingControl ((void (__cdecl*)(__int16)) 0x00465590)
|
||||
//#define SmashObject ((__int32(__cdecl*)(__int16)) 0x00465200)
|
||||
|
||||
#define InitialiseSmashObject ((void (__cdecl*)(__int16)) 0x0043D7F0)
|
||||
void __cdecl SmashObject(__int16 itemNumber);
|
||||
void __cdecl SmashObjectControl(__int16 itemNumber);
|
||||
void __cdecl BridgeFlatFloor(ITEM_INFO* item, __int32 x, __int32 y, __int32 z, __int32* height);
|
||||
|
@ -18,10 +19,17 @@ void __cdecl PoleCollision(__int16 itemNum, ITEM_INFO* l, COLL_INFO* coll);
|
|||
void __cdecl ControlTriggerTriggerer(__int16 itemNumber);
|
||||
void __cdecl AnimateWaterfalls();
|
||||
void __cdecl ControlWaterfall(__int16 itemNumber);
|
||||
#define InitialiseTightRope ((void (__cdecl*)(__int16)) 0x0043ED30)
|
||||
void __cdecl TightRopeCollision(__int16 itemNum, ITEM_INFO* l, COLL_INFO* coll);
|
||||
void __cdecl ParallelBarsCollision(__int16 itemNum, ITEM_INFO* l, COLL_INFO* coll);
|
||||
#define InitialiseXRayMachine ((void (__cdecl*)(__int16)) 0x0043FA20)
|
||||
void __cdecl ControlXRayMachine(__int16 itemNumber);
|
||||
void __cdecl CutsceneRopeControl(__int16 itemNumber);
|
||||
void __cdecl HybridCollision(__int16 itemNum, ITEM_INFO* laraitem, COLL_INFO* coll);
|
||||
#define InitialiseRaisingBlock ((void (__cdecl*)(__int16)) 0x0043D730)
|
||||
#define RaisingBlockControl ((void (__cdecl*)(__int16)) 0x0048C3D0)
|
||||
#define InitialiseRaisingCog ((void (__cdecl*)(__int16)) 0x00440320)
|
||||
#define RaisingCogControl ((void (__cdecl*)(__int16)) 0x00406040)
|
||||
#define HighObject2Control ((void (__cdecl*)(__int16)) 0x004070D0)
|
||||
|
||||
void Inject_Objects();
|
|
@ -1 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "..\Global\global.h"
|
||||
|
||||
#define InitialiseLittleRats ((void (__cdecl*)(__int16)) 0x0046B220)
|
||||
#define ControlLittleRats ((void (__cdecl*)(__int16)) 0x0046AB30)
|
|
@ -2,4 +2,7 @@
|
|||
|
||||
#include "..\Global\global.h"
|
||||
|
||||
#define InitialiseRope ((void (__cdecl*)(__int16)) 0x0046F060)
|
||||
#define RopeControl ((void (__cdecl*)(__int16)) 0x0046DD40)
|
||||
#define RopeCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x0046DAE0)
|
||||
#define CalculateRopePoints ((void (__cdecl*)(ROPE_STRUCT*)) 0x0046EC70)
|
|
@ -1,6 +1,12 @@
|
|||
#pragma once
|
||||
#include "..\Global\global.h"
|
||||
|
||||
#define InitialiseSwitch ((void (__cdecl*)(__int16)) 0x00440070)
|
||||
#define SequenceControl ((void (__cdecl*)(__int16)) 0x0047F520)
|
||||
#define SequenceCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x0047F610)
|
||||
#define LeverSwitchCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x0047EE00)
|
||||
#define InitialisePulleySwitch ((void (__cdecl*)(__int16)) 0x0043E1F0)
|
||||
#define InitialiseCrowDoveSwitch ((void (__cdecl*)(__int16)) 0x0043ECF0)
|
||||
void __cdecl CrowDoveSwitchCollision(__int16 itemNum, ITEM_INFO* l, COLL_INFO* coll);
|
||||
void __cdecl CrowDoveSwitchControl(__int16 itemNumber);
|
||||
void __cdecl CogSwitchCollision(__int16 itemNum, ITEM_INFO* l, COLL_INFO* coll);
|
||||
|
@ -14,6 +20,8 @@ void __cdecl TurnSwitchCollision(__int16 itemNum, ITEM_INFO* l, COLL_INFO* coll)
|
|||
void __cdecl TurnSwitchControl(__int16 itemNum);
|
||||
void __cdecl PulleyCollision(__int16 itemNum, ITEM_INFO* l, COLL_INFO* coll);
|
||||
void __cdecl UnderwaterSwitchCollision(__int16 itemNum, ITEM_INFO* l, COLL_INFO* coll);
|
||||
#define KeyHoleCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x00468930)
|
||||
#define PuzzleDoneCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x00468C00)
|
||||
void __cdecl SwitchCollision2(__int16 itemNum, ITEM_INFO* l, COLL_INFO* coll);
|
||||
void __cdecl SwitchCollision(__int16 itemNum, ITEM_INFO* l, COLL_INFO* coll);
|
||||
void __cdecl SwitchControl(__int16 itemNumber);
|
||||
|
|
|
@ -1 +1,58 @@
|
|||
#pragma once
|
||||
|
||||
#include "..\Global\global.h"
|
||||
|
||||
#define ElectricityWiresControl ((void (__cdecl*)(__int16)) 0x00442610)
|
||||
#define InitialiseRomeHammer ((void (__cdecl*)(__int16)) 0x0043ECB0)
|
||||
#define InitialiseDeathSlide ((void (__cdecl*)(__int16)) 0x0041CC70)
|
||||
#define DeathSlideCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x0041CCE0)
|
||||
#define DeathSlideControl ((void (__cdecl*)(__int16)) 0x0041CE00)
|
||||
#define RollingBallCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x0048B6D0)
|
||||
#define RollingBallControl ((void (__cdecl*)(__int16)) 0x0048AE60)
|
||||
#define InitialiseTwoBlocksPlatform ((void (__cdecl*)(__int16)) 0x0043D5D0)
|
||||
#define TwoBlocksPlatformControl ((void (__cdecl*)(__int16)) 0x0048BBB0)
|
||||
#define TwoBlocksPlatformFloor ((void (__cdecl*)(ITEM_INFO*,__int32,__int32,__int32,int*)) 0x0048B9E0)
|
||||
#define TwoBlocksPlatformCeiling ((void (__cdecl*)(ITEM_INFO*,__int32,__int32,__int32,int*)) 0x0048BA50)
|
||||
#define KillAllTriggersControl ((void (__cdecl*)(__int16)) 0x00431030)
|
||||
#define FallingCeilingCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x004127C0)
|
||||
#define FallingCeilingControl ((void (__cdecl*)(__int16)) 0x004899D0)
|
||||
#define InitialiseFallingBlock ((void (__cdecl*)(__int16)) 0x0043D330)
|
||||
#define FallingBlockCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x00489750)
|
||||
#define FallingBlockControl ((void (__cdecl*)(__int16)) 0x00489820)
|
||||
#define FallingBlockFloor ((void (__cdecl*)(ITEM_INFO*,__int32,__int32,__int32,int*)) 0x00489910)
|
||||
#define FallingBlockCeiling ((void (__cdecl*)(ITEM_INFO*,__int32,__int32,__int32,int*)) 0x00489980)
|
||||
#define InitialisePushableBlock ((void (__cdecl*)(__int16)) 0x0045E720)
|
||||
#define PushableBlockControl ((void (__cdecl*)(__int16)) 0x0045EA30)
|
||||
#define PushableBlockCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x0045F570)
|
||||
#define DartEmitterControl ((void (__cdecl*)(__int16)) 0x00489B30)
|
||||
#define DrawDart ((void (__cdecl*)(ITEM_INFO*)) 0x004CBB10)
|
||||
#define DartControl ((void (__cdecl*)(__int16)) 0x00489D60)
|
||||
#define InitialiseFlameEmitter ((void (__cdecl*)(__int16)) 0x0043D370)
|
||||
#define FlameEmitterCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x00433B40)
|
||||
#define FlameEmitterControl ((void (__cdecl*)(__int16)) 0x00489F70)
|
||||
#define InitialiseFlameEmitter2 ((void (__cdecl*)(__int16)) 0x0043D4E0)
|
||||
#define FlameEmitter2Control ((void (__cdecl*)(__int16)) 0x0048A3B0)
|
||||
#define FlameEmitter3Control ((void (__cdecl*)(__int16)) 0x0048A570)
|
||||
#define FlameControl ((void (__cdecl*)(__int16)) 0x0048AB80)
|
||||
#define InitialiseRopeTrap ((void (__cdecl*)()) 0x0046EE40)
|
||||
#define GenSlot1Control ((void (__cdecl*)(__int16)) 0x00406580)
|
||||
#define InitialiseGenSlot2 ((void (__cdecl*)(__int16)) 0x0043FD70)
|
||||
#define GenSlot2Control ((void (__cdecl*)(__int16)) 0x00488710)
|
||||
#define DrawGenSlot2 ((void (__cdecl*)(ITEM_INFO*)) 0x004CFF80)
|
||||
#define InitialiseGenSlot3 ((void (__cdecl*)(__int16)) 0x004402E0)
|
||||
#define InitialiseGenSlot4 ((void (__cdecl*)(__int16)) 0x00440440)
|
||||
#define GenSlot4Control ((void (__cdecl*)(__int16)) 0x00486450)
|
||||
#define InitialiseHighObject1 ((void (__cdecl*)(__int16)) 0x0043FC30)
|
||||
#define HighObject1Control ((void (__cdecl*)(__int16)) 0x004067E0)
|
||||
#define InitialisePortal ((void (__cdecl*)(__int16)) 0x0043FAA0)
|
||||
#define PortalControl ((void (__cdecl*)(__int16)) 0x00401AEB)
|
||||
#define DrawPortal ((void (__cdecl*)(ITEM_INFO*)) 0x004CFF80)
|
||||
#define InitialiseWreckingBall ((void (__cdecl*)(__int16)) 0x0043EF20)
|
||||
#define WreckingBallCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x00441D50)
|
||||
#define WreckingBallControl ((void (__cdecl*)(__int16)) 0x00441410)
|
||||
#define DrawWreckingBall ((void (__cdecl*)(ITEM_INFO*)) 0x00441F50)
|
||||
#define InitialiseVentilator ((void (__cdecl*)(__int16)) 0x0043F3D0)
|
||||
#define VentilatorControl ((void (__cdecl*)(__int16)) 0x00405610)
|
||||
#define InitialiseTeethSpike ((void (__cdecl*)(__int16)) 0x0043FBC0)
|
||||
#define TeethSpikeControl ((void (__cdecl*)(__int16)) 0x0043FBC0)
|
||||
#define DrawScaledSpike ((void (__cdecl*)(ITEM_INFO*)) 0x0043FBC0)
|
46
TR5Main/Objects/oldobjects.h
Normal file
46
TR5Main/Objects/oldobjects.h
Normal file
|
@ -0,0 +1,46 @@
|
|||
#pragma once
|
||||
#include "..\Global\global.h"
|
||||
|
||||
#define InitialiseGuard ((void (__cdecl*)(__int16)) 0x0043F420)
|
||||
#define ControlGuard ((void (__cdecl*)(__int16)) 0x0046F5E0)
|
||||
#define InitialiseSubmarine ((void (__cdecl*)(__int16)) 0x0045D360)
|
||||
#define ControlSubmarine ((void (__cdecl*)(__int16)) 0x0045D3F0)
|
||||
#define InitialiseDoberman ((void (__cdecl*)(__int16)) 0x00428940)
|
||||
#define ControlDoberman ((void (__cdecl*)(__int16)) 0x00428A10)
|
||||
#define InitialiseDog ((void (__cdecl*)(__int16)) 0x0043B670)
|
||||
#define ControlDog ((void (__cdecl*)(__int16)) 0x0043B730)
|
||||
#define InitialiseReaper ((void (__cdecl*)(__int16)) 0x0045DA70)
|
||||
#define ControlReaper ((void (__cdecl*)(__int16)) 0x0045DAF0)
|
||||
#define InitialiseLarson ((void (__cdecl*)(__int16)) 0x00469F70)
|
||||
#define ControlLarson ((void (__cdecl*)(__int16)) 0x0046A080)
|
||||
#define InitialiseCyborg ((void (__cdecl*)(__int16)) 0x0043A2C0)
|
||||
#define ControlCyborg ((void (__cdecl*)(__int16)) 0x0043A340)
|
||||
#define InitialiseGuardM16 ((void (__cdecl*)(__int16)) 0x00478180)
|
||||
#define ControlGuardM16 ((void (__cdecl*)(__int16)) 0x00478250)
|
||||
#define InitialiseChef ((void (__cdecl*)(__int16)) 0x00410990)
|
||||
#define ControlChef ((void (__cdecl*)(__int16)) 0x00410A60)
|
||||
#define InitialiseGuardLaser ((void (__cdecl*)(__int16)) 0x0048CD40)
|
||||
#define ControlGuardLaser ((void (__cdecl*)(__int16)) 0x0048CDD0)
|
||||
#define InitialiseSmallDragon ((void (__cdecl*)(__int16)) 0x0043BEA0)
|
||||
#define ControlSmallDragon ((void (__cdecl*)(__int16)) 0x0043BF70)
|
||||
#define InitialiseImp ((void (__cdecl*)(__int16)) 0x0043CCA0)
|
||||
#define ControlImp ((void (__cdecl*)(__int16)) 0x0043BEA0)
|
||||
#define InitialiseLightingGuide ((void (__cdecl*)(__int16)) 0x0048E500)
|
||||
#define ControlLightingGuide ((void (__cdecl*)(__int16)) 0x0048E580)
|
||||
#define InitialiseBrownBeast ((void (__cdecl*)(__int16)) 0x0048E8E0)
|
||||
#define ControlBrowsBeast ((void (__cdecl*)(__int16)) 0x0048E960)
|
||||
#define InitialiseLagoonWitch ((void (__cdecl*)(__int16)) 0x0047D2D0)
|
||||
#define ControlLagoonWitch ((void (__cdecl*)(__int16)) 0x0047D360)
|
||||
#define InitialiseInvisibleGhost ((void (__cdecl*)(__int16)) 0x00477A20)
|
||||
#define ControlInvisibleGhost ((void (__cdecl*)(__int16)) 0x00477AB0)
|
||||
#define InitialiseLittleBats ((void (__cdecl*)(__int16)) 0x00407EC0)
|
||||
#define ControlLittleBats ((void (__cdecl*)(__int16)) 0x00407F50)
|
||||
#define InitialiseSpiders ((void (__cdecl*)(__int16)) 0x0043F2B0)
|
||||
#define ControlSpiders ((void (__cdecl*)(__int16)) 0x0047A200)
|
||||
#define InitialiseGladiator ((void (__cdecl*)(__int16)) 0x00436670)
|
||||
#define ControlGladiator ((void (__cdecl*)(__int16)) 0x00436700)
|
||||
#define InitialiseRomanStatue ((void (__cdecl*)(__int16)) 0x0046BB00)
|
||||
#define ControlRomanStatue ((void (__cdecl*)(__int16)) 0x0046BC10)
|
||||
#define InitialiseAutoGuns ((void (__cdecl*)(__int16)) 0x0043F8B0)
|
||||
#define ControlAutoGuns ((void (__cdecl*)(__int16)) 0x004078A0)
|
||||
#define ControlGunShip ((void (__cdecl*)(__int16)) 0x00487FF0)
|
|
@ -3,16 +3,30 @@
|
|||
#include "setup.h"
|
||||
#include "..\Game\draw.h"
|
||||
#include "..\Game\collide.h"
|
||||
#include "..\Game\effect2.h"
|
||||
#include "..\Game\effects.h"
|
||||
#include "..\Game\Box.h"
|
||||
#include "..\Game\switch.h"
|
||||
#include "..\Game\missile.h"
|
||||
#include "..\Game\control.h"
|
||||
#include "..\Game\pickup.h"
|
||||
#include "..\Game\lara1gun.h"
|
||||
#include "..\Game\laraflar.h"
|
||||
#include "..\Game\larafire.h"
|
||||
#include "..\Game\laramisc.h"
|
||||
#include "..\Game\objects.h"
|
||||
#include "..\Game\door.h"
|
||||
#include "..\Game\rope.h"
|
||||
#include "..\Game\traps.h"
|
||||
#include "..\Objects\oldobjects.h"
|
||||
#include "..\Objects\newobjects.h"
|
||||
|
||||
#include "..\Game\lion.h"
|
||||
#include "..\Game\mafia.h"
|
||||
#include "..\Game\rat.h"
|
||||
#include "..\Game\hydra.h"
|
||||
#include "..\Game\guardian.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
|
@ -1408,7 +1422,7 @@ void __cdecl BaddyObjects()
|
|||
obj->biteOffset = 7;
|
||||
obj->initialise = InitialiseArmedBaddy2;
|
||||
obj->collision = CreatureCollision;
|
||||
obj->control = ControlArmedBaddy2;
|
||||
obj->control = ArmedBaddy2Control;
|
||||
obj->drawRoutineExtra = DrawBaddieGunFlash;
|
||||
obj->shadowSize = UNIT_SHADOW / 2;
|
||||
obj->hitPoints = 26;
|
||||
|
@ -2374,10 +2388,9 @@ void __cdecl ObjectObjects()
|
|||
obj = &Objects[ID_FLARE_ITEM];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->initialise = NULL;
|
||||
obj->collision = PickupCollision;
|
||||
obj->control = FlareControl;
|
||||
obj->drawRoutine = DrawFlare;
|
||||
obj->drawRoutine = DrawFlareItem;
|
||||
obj->pivotLength = 256;
|
||||
obj->hitPoints = 256;
|
||||
}
|
||||
|
@ -2385,31 +2398,15 @@ void __cdecl ObjectObjects()
|
|||
obj = &Objects[ID_BURNING_TORCH_ITEM];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->initialise = NULL;
|
||||
obj->control = TorchControl;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_CHAFF];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->control = ChaffControl;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_TORPEDO];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->control = TorpedoControl;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_CROSSBOW_BOLT];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->initialise = NULL;
|
||||
obj->collision = NULL;
|
||||
obj->control = ControlCrossbowOrGrapplingBolt;
|
||||
obj->drawRoutine = DrawCrossbowOrGrapplingBolt;
|
||||
}
|
||||
|
||||
{
|
||||
obj = &Objects[ID_PUSHABLE_OBJECT1];
|
||||
if (obj->loaded)
|
||||
|
@ -2528,13 +2525,6 @@ void __cdecl ObjectObjects()
|
|||
obj->control = SteelDoorControl;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_HEADSET_TALKING_POINT];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->drawRoutine = NULL;
|
||||
obj->control = HeadSetTalkingPointControl;
|
||||
}
|
||||
|
||||
/*
|
||||
v25 = 0;
|
||||
do
|
||||
|
@ -2555,22 +2545,6 @@ void __cdecl ObjectObjects()
|
|||
obj->drawRoutine = NULL;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_SHOOT_SWITCH1];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->initialise = InitialiseGrapplingGunSwitch;
|
||||
obj->collision = GrapplingGunTargetCollision;
|
||||
obj->control = AnimatingControl;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_SHOOT_SWITCH2];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->initialise = InitialiseGrapplingGunSwitch;
|
||||
obj->collision = GrapplingGunTargetCollision;
|
||||
obj->control = AnimatingControl;
|
||||
}
|
||||
|
||||
// by default loaded, explosion time :D
|
||||
obj = &Objects[ID_BODY_PART];
|
||||
obj->loaded = true;
|
||||
|
@ -2928,14 +2902,14 @@ void __cdecl PickupObjects()
|
|||
INIT_PICKUP(ID_PUZZLE_ITEM7_COMBO2);
|
||||
INIT_PICKUP(ID_PUZZLE_ITEM8_COMBO1);
|
||||
INIT_PICKUP(ID_PUZZLE_ITEM8_COMBO2);
|
||||
INIT_PICKUP(ID_PUZZLE_ITEM1);
|
||||
INIT_PICKUP(ID_PUZZLE_ITEM2);
|
||||
INIT_PICKUP(ID_PUZZLE_ITEM3);
|
||||
INIT_PICKUP(ID_PUZZLE_ITEM4);
|
||||
INIT_PICKUP(ID_PUZZLE_ITEM5);
|
||||
INIT_PICKUP(ID_PUZZLE_ITEM6);
|
||||
INIT_PICKUP(ID_PUZZLE_ITEM7);
|
||||
INIT_PICKUP(ID_PUZZLE_ITEM8);
|
||||
INIT_PICKUP(ID_KEY_ITEM1);
|
||||
INIT_PICKUP(ID_KEY_ITEM2);
|
||||
INIT_PICKUP(ID_KEY_ITEM3);
|
||||
INIT_PICKUP(ID_KEY_ITEM4);
|
||||
INIT_PICKUP(ID_KEY_ITEM5);
|
||||
INIT_PICKUP(ID_KEY_ITEM6);
|
||||
INIT_PICKUP(ID_KEY_ITEM7);
|
||||
INIT_PICKUP(ID_KEY_ITEM8);
|
||||
INIT_PICKUP(ID_KEY_ITEM1_COMBO1);
|
||||
INIT_PICKUP(ID_KEY_ITEM1_COMBO2);
|
||||
INIT_PICKUP(ID_KEY_ITEM2_COMBO1);
|
||||
|
|
|
@ -13,172 +13,6 @@ void __cdecl InitialiseObjects();
|
|||
|
||||
void Inject_Setup();
|
||||
|
||||
/* BaddyObjects() */
|
||||
|
||||
#define DrawBaddieGunFlash ((void (__cdecl*)(ITEM_INFO*)) 0x00466880)
|
||||
#define InitialiseLaraLoad ((void (__cdecl*)(__int16)) 0x004568C0)
|
||||
#define InitialiseGuard ((void (__cdecl*)(__int16)) 0x0043F420)
|
||||
#define ControlGuard ((void (__cdecl*)(__int16)) 0x0046F5E0)
|
||||
#define InitialiseSubmarine ((void (__cdecl*)(__int16)) 0x0045D360)
|
||||
#define ControlSubmarine ((void (__cdecl*)(__int16)) 0x0045D3F0)
|
||||
#define InitialiseLion ((void (__cdecl*)(__int16)) 0x0045AC80)
|
||||
#define LionControl ((void (__cdecl*)(__int16)) 0x0045AD00)
|
||||
#define InitialiseDoberman ((void (__cdecl*)(__int16)) 0x00428940)
|
||||
#define ControlDoberman ((void (__cdecl*)(__int16)) 0x00428A10)
|
||||
#define InitialiseDog ((void (__cdecl*)(__int16)) 0x0043B670)
|
||||
#define ControlDog ((void (__cdecl*)(__int16)) 0x0043B730)
|
||||
#define InitialiseReaper ((void (__cdecl*)(__int16)) 0x0045DA70)
|
||||
#define ControlReaper ((void (__cdecl*)(__int16)) 0x0045DAF0)
|
||||
#define InitialiseArmedBaddy2 ((void (__cdecl*)(__int16)) 0x0045B7B0)
|
||||
#define ControlArmedBaddy2 ((void (__cdecl*)(__int16)) 0x0045B840)
|
||||
#define InitialiseLarson ((void (__cdecl*)(__int16)) 0x00469F70)
|
||||
#define ControlLarson ((void (__cdecl*)(__int16)) 0x0046A080)
|
||||
#define InitialiseCyborg ((void (__cdecl*)(__int16)) 0x0043A2C0)
|
||||
#define ControlCyborg ((void (__cdecl*)(__int16)) 0x0043A340)
|
||||
#define InitialiseGuardM16 ((void (__cdecl*)(__int16)) 0x00478180)
|
||||
#define ControlGuardM16 ((void (__cdecl*)(__int16)) 0x00478250)
|
||||
#define InitialiseChef ((void (__cdecl*)(__int16)) 0x00410990)
|
||||
#define ControlChef ((void (__cdecl*)(__int16)) 0x00410A60)
|
||||
#define InitialiseGuardLaser ((void (__cdecl*)(__int16)) 0x0048CD40)
|
||||
#define ControlGuardLaser ((void (__cdecl*)(__int16)) 0x0048CDD0)
|
||||
#define InitialiseSmallDragon ((void (__cdecl*)(__int16)) 0x0043BEA0)
|
||||
#define ControlSmallDragon ((void (__cdecl*)(__int16)) 0x0043BF70)
|
||||
#define InitialiseImp ((void (__cdecl*)(__int16)) 0x0043CCA0)
|
||||
#define ControlImp ((void (__cdecl*)(__int16)) 0x0043BEA0)
|
||||
#define InitialiseLightingGuide ((void (__cdecl*)(__int16)) 0x0048E500)
|
||||
#define ControlLightingGuide ((void (__cdecl*)(__int16)) 0x0048E580)
|
||||
#define InitialiseBrownBeast ((void (__cdecl*)(__int16)) 0x0048E8E0)
|
||||
#define ControlBrowsBeast ((void (__cdecl*)(__int16)) 0x0048E960)
|
||||
#define InitialiseLagoonWitch ((void (__cdecl*)(__int16)) 0x0047D2D0)
|
||||
#define ControlLagoonWitch ((void (__cdecl*)(__int16)) 0x0047D360)
|
||||
#define InitialiseInvisibleGhost ((void (__cdecl*)(__int16)) 0x00477A20)
|
||||
#define ControlInvisibleGhost ((void (__cdecl*)(__int16)) 0x00477AB0)
|
||||
#define InitialiseLittleRats ((void (__cdecl*)(__int16)) 0x0046B220)
|
||||
#define ControlLittleRats ((void (__cdecl*)(__int16)) 0x0046AB30)
|
||||
#define InitialiseLittleBats ((void (__cdecl*)(__int16)) 0x00407EC0)
|
||||
#define ControlLittleBats ((void (__cdecl*)(__int16)) 0x00407F50)
|
||||
#define InitialiseSpiders ((void (__cdecl*)(__int16)) 0x0043F2B0)
|
||||
#define ControlSpiders ((void (__cdecl*)(__int16)) 0x0047A200)
|
||||
#define InitialiseGladiator ((void (__cdecl*)(__int16)) 0x00436670)
|
||||
#define ControlGladiator ((void (__cdecl*)(__int16)) 0x00436700)
|
||||
#define InitialiseRomanStatue ((void (__cdecl*)(__int16)) 0x0046BB00)
|
||||
#define ControlRomanStatue ((void (__cdecl*)(__int16)) 0x0046BC10)
|
||||
#define InitialiseLaserHead ((void (__cdecl*)(__int16)) 0x00436FE0)
|
||||
#define ControlLaserHead ((void (__cdecl*)(__int16)) 0x00437680)
|
||||
#define InitialiseAutoGuns ((void (__cdecl*)(__int16)) 0x0043F8B0)
|
||||
#define ControlAutoGuns ((void (__cdecl*)(__int16)) 0x004078A0)
|
||||
#define ControlGunShip ((void (__cdecl*)(__int16)) 0x00487FF0)
|
||||
|
||||
/* TrapObjects */
|
||||
|
||||
#define ElectricityWiresControl ((void (__cdecl*)(__int16)) 0x00442610)
|
||||
#define InitialiseRomeHammer ((void (__cdecl*)(__int16)) 0x0043ECB0)
|
||||
#define InitialiseDeathSlide ((void (__cdecl*)(__int16)) 0x0041CC70)
|
||||
#define DeathSlideCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x0041CCE0)
|
||||
#define DeathSlideControl ((void (__cdecl*)(__int16)) 0x0041CE00)
|
||||
#define RollingBallCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x0048B6D0)
|
||||
#define RollingBallControl ((void (__cdecl*)(__int16)) 0x0048AE60)
|
||||
#define InitialiseTwoBlocksPlatform ((void (__cdecl*)(__int16)) 0x0043D5D0)
|
||||
#define TwoBlocksPlatformControl ((void (__cdecl*)(__int16)) 0x0048BBB0)
|
||||
#define TwoBlocksPlatformFloor ((void (__cdecl*)(ITEM_INFO*,__int32,__int32,__int32,int*)) 0x0048B9E0)
|
||||
#define TwoBlocksPlatformCeiling ((void (__cdecl*)(ITEM_INFO*,__int32,__int32,__int32,int*)) 0x0048BA50)
|
||||
#define KillAllTriggersControl ((void (__cdecl*)(__int16)) 0x00431030)
|
||||
#define FallingCeilingCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x004127C0)
|
||||
#define FallingCeilingControl ((void (__cdecl*)(__int16)) 0x004899D0)
|
||||
#define InitialiseFallingBlock ((void (__cdecl*)(__int16)) 0x0043D330)
|
||||
#define FallingBlockCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x00489750)
|
||||
#define FallingBlockControl ((void (__cdecl*)(__int16)) 0x00489820)
|
||||
#define FallingBlockFloor ((void (__cdecl*)(ITEM_INFO*,__int32,__int32,__int32,int*)) 0x00489910)
|
||||
#define FallingBlockCeiling ((void (__cdecl*)(ITEM_INFO*,__int32,__int32,__int32,int*)) 0x00489980)
|
||||
#define InitialisePushableBlock ((void (__cdecl*)(__int16)) 0x0045E720)
|
||||
#define PushableBlockControl ((void (__cdecl*)(__int16)) 0x0045EA30)
|
||||
#define PushableBlockCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x0045F570)
|
||||
#define DartEmitterControl ((void (__cdecl*)(__int16)) 0x00489B30)
|
||||
#define DrawDart ((void (__cdecl*)(ITEM_INFO*)) 0x004CBB10)
|
||||
#define DartControl ((void (__cdecl*)(__int16)) 0x00489D60)
|
||||
#define InitialiseFlameEmitter ((void (__cdecl*)(__int16)) 0x0043D370)
|
||||
#define FlameEmitterCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x00433B40)
|
||||
#define FlameEmitterControl ((void (__cdecl*)(__int16)) 0x00489F70)
|
||||
#define InitialiseFlameEmitter2 ((void (__cdecl*)(__int16)) 0x0043D4E0)
|
||||
#define FlameEmitter2Control ((void (__cdecl*)(__int16)) 0x0048A3B0)
|
||||
#define FlameEmitter3Control ((void (__cdecl*)(__int16)) 0x0048A570)
|
||||
#define FlameControl ((void (__cdecl*)(__int16)) 0x0048AB80)
|
||||
#define InitialiseRopeTrap ((void (__cdecl*)()) 0x0046EE40)
|
||||
#define GenSlot1Control ((void (__cdecl*)(__int16)) 0x00406580)
|
||||
#define InitialiseGenSlot2 ((void (__cdecl*)(__int16)) 0x0043FD70)
|
||||
#define GenSlot2Control ((void (__cdecl*)(__int16)) 0x00488710)
|
||||
#define DrawGenSlot2 ((void (__cdecl*)(ITEM_INFO*)) 0x004CFF80)
|
||||
#define InitialiseGenSlot3 ((void (__cdecl*)(__int16)) 0x004402E0)
|
||||
#define InitialiseGenSlot4 ((void (__cdecl*)(__int16)) 0x00440440)
|
||||
#define GenSlot4Control ((void (__cdecl*)(__int16)) 0x00486450)
|
||||
#define InitialiseHighObject1 ((void (__cdecl*)(__int16)) 0x0043FC30)
|
||||
#define HighObject1Control ((void (__cdecl*)(__int16)) 0x004067E0)
|
||||
#define InitialisePortal ((void (__cdecl*)(__int16)) 0x0043FAA0)
|
||||
#define PortalControl ((void (__cdecl*)(__int16)) 0x00401AEB)
|
||||
#define DrawPortal ((void (__cdecl*)(ITEM_INFO*)) 0x004CFF80)
|
||||
#define InitialiseRope ((void (__cdecl*)(__int16)) 0x0046F060)
|
||||
#define RopeControl ((void (__cdecl*)(__int16)) 0x0046DD40)
|
||||
#define RopeCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x0046DAE0)
|
||||
#define InitialiseWreckingBall ((void (__cdecl*)(__int16)) 0x0043EF20)
|
||||
#define WreckingBallCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x00441D50)
|
||||
#define WreckingBallControl ((void (__cdecl*)(__int16)) 0x00441410)
|
||||
#define DrawWreckingBall ((void (__cdecl*)(ITEM_INFO*)) 0x00441F50)
|
||||
#define InitialiseVentilator ((void (__cdecl*)(__int16)) 0x0043F3D0)
|
||||
#define VentilatorControl ((void (__cdecl*)(__int16)) 0x00405610)
|
||||
#define InitialiseRaisingCog ((void (__cdecl*)(__int16)) 0x00440320)
|
||||
#define RaisingCogControl ((void (__cdecl*)(__int16)) 0x00406040)
|
||||
|
||||
/* ObjectObjects */
|
||||
|
||||
#define InitialiseSmashObject ((void (__cdecl*)(__int16)) 0x0043D7F0)
|
||||
#define InitialiseSwitch ((void (__cdecl*)(__int16)) 0x00440070)
|
||||
#define SequenceControl ((void (__cdecl*)(__int16)) 0x0047F520)
|
||||
#define SequenceCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x0047F610)
|
||||
#define LeverSwitchCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x0047EE00)
|
||||
#define InitialisePulleySwitch ((void (__cdecl*)(__int16)) 0x0043E1F0)
|
||||
#define InitialiseCrowDoveSwitch ((void (__cdecl*)(__int16)) 0x0043ECF0)
|
||||
#define InitialiseDoor ((void (__cdecl*)(__int16)) 0x0043DB60)
|
||||
#define DrawLiftDoor ((void (__cdecl*)(ITEM_INFO*)) 0x0045AAF0)
|
||||
#define DoubleDoorControl ((void (__cdecl*)(__int16)) 0x00429840)
|
||||
#define InitialiseTrapDoor ((void (__cdecl*)(__int16)) 0x0043D2F0)
|
||||
#define TrapDoorFloorCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x004891F0)
|
||||
#define TrapDoorCeilingCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x00489450)
|
||||
#define TrapDoorNormalCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x004896D0)
|
||||
#define TrapDoorControl ((void (__cdecl*)(__int16)) 0x00488FA0)
|
||||
#define InitialiseCupboard ((void (__cdecl*)(__int16)) 0x0043EDB0)
|
||||
#define CupboardCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x004699A0)
|
||||
#define CupboardControl ((void (__cdecl*)(__int16)) 0x00469660)
|
||||
#define FlareControl ((void (__cdecl*)(__int16)) 0x00455460)
|
||||
#define DrawFlare ((void (__cdecl*)(ITEM_INFO*)) 0x00454A90)
|
||||
#define TorchControl ((void (__cdecl*)(__int16)) 0x00434390)
|
||||
#define ChaffControl ((void (__cdecl*)(__int16)) 0x0045CFB0)
|
||||
#define TorpedoControl ((void (__cdecl*)(__int16)) 0x0045C9F0)
|
||||
#define ControlCrossbowOrGrapplingBolt ((void (__cdecl*)(__int16)) 0x0044E8B0)
|
||||
#define DrawCrossbowOrGrapplingBolt ((void (__cdecl*)(ITEM_INFO*)) 0x004852E0)
|
||||
#define KeyHoleCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x00468930)
|
||||
#define PuzzleDoneCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x00468C00)
|
||||
#define InitialiseAnimating ((void (__cdecl*)(__int16)) 0x00440100)
|
||||
#define InitialiseTightRope ((void (__cdecl*)(__int16)) 0x0043ED30)
|
||||
#define InitialiseSteelDoor ((void (__cdecl*)(__int16)) 0x0043F180)
|
||||
#define SteelDoorControl ((void (__cdecl*)(__int16)) 0x00486BE0)
|
||||
#define SteelDoorCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x00487AD0)
|
||||
#define HeadSetTalkingPointControl ((void (__cdecl*)(__int16)) 0x0048E3C0)
|
||||
#define InitialiseXRayMachine ((void (__cdecl*)(__int16)) 0x0043FA20)
|
||||
#define InitialiseGrapplingGunTarget ((void (__cdecl*)(__int16)) 0x0043F270)
|
||||
#define InitialiseGrapplingGunSwitch ((void (__cdecl*)(__int16)) 0x0043FBC0)
|
||||
#define GrapplingGunTargetCollision ((void (__cdecl*)(__int16,ITEM_INFO*,COLL_INFO*)) 0x00412770)
|
||||
#define InitialiseTeethSpike ((void (__cdecl*)(__int16)) 0x0043FBC0)
|
||||
#define TeethSpikeControl ((void (__cdecl*)(__int16)) 0x0043FBC0)
|
||||
#define DrawScaledSpike ((void (__cdecl*)(ITEM_INFO*)) 0x0043FBC0)
|
||||
#define InitialiseRaisingBlock ((void (__cdecl*)(__int16)) 0x0043D730)
|
||||
#define RaisingBlockControl ((void (__cdecl*)(__int16)) 0x0048C3D0)
|
||||
#define InitialiseSmokeEmitter ((void (__cdecl*)(__int16)) 0x0043D9D0)
|
||||
#define SmokeEmitterControl ((void (__cdecl*)(__int16)) 0x00431560)
|
||||
#define DrawLensFlare ((void (__cdecl*)(ITEM_INFO*)) 0x00485290)
|
||||
#define ControlWaterfallMist ((void (__cdecl*)(__int16)) 0x00432CA0)
|
||||
#define ControlEnemyMissile ((void (__cdecl*)(__int16)) 0x00431E70)
|
||||
#define HighObject2Control ((void (__cdecl*)(__int16)) 0x004070D0)
|
||||
|
||||
#define INIT_PICKUP(obj_id) \
|
||||
obj = &Objects[obj_id]; \
|
||||
if (obj->loaded) \
|
||||
|
|
|
@ -93,7 +93,7 @@
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<WarningLevel>TurnOffAllWarnings</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;TR5MAIN_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
|
@ -133,13 +133,14 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<WarningLevel>TurnOffAllWarnings</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;TR5MAIN_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
@ -149,6 +150,12 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
|
|||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>bass.lib;bassmix.lib;bass_fx.lib;d3d9.lib;dinput8.lib;d3dx9.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>md "$(TargetDir)\Shaders"
|
||||
xcopy /Y "$(ProjectDir)Shaders\*.fx" "$(TargetDir)\Shaders"
|
||||
md "$(TargetDir)\Scripts"
|
||||
xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
|
@ -170,6 +177,7 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
|
|||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Game\lion.h" />
|
||||
<ClInclude Include="Objects\oldobjects.h" />
|
||||
<ClInclude Include="Scripting\LanguageScript.h" />
|
||||
<ClInclude Include="Renderer\Renderer11.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue