hispidence
ead31e63f2
Replace WarningsAsErrors usage with ScriptAssert usage.
...
For recoverable errors, add some recovery behaviour and logging so a level designer can see in the log what was done as a result of the error.
Warn about default behaviour if no callbacks are added.
2021-08-04 16:51:28 +01:00
hispidence
052b03ec96
Remove AddLuaId and GetItemById.
2021-08-04 16:21:00 +01:00
hispidence
895a7ae025
Add ScriptAssert.
...
This is to be used when an error is discovered in a Lua Script.
The var ScriptErrorMode refers to the error mode the user has chosen (silent, warn, terminate). At the moment this is hardcoded but will soon become editable to a LD via settings.
ScriptAssert will read this variable and take the appropriate action when an assert is failed.
IGNORE will do nothing (we should make a note in the documentation that this should almost certainly not be used by the LD if they can avoid it).
WARN will call TENLog with LogLevel::Warn.
TERMINATE will throw a TENScriptException, where it will be caught at GameMain, where TENLog will be called.
There are circumstances where we will HAVE to terminate, even if the user has opted not to (i.e. errors where there is nothing sensible that can be done, such as syntax errors that would terminate Lua anyway). For these, we can pass in ERROR_MODE::TERMINATE as the last variable.
2021-08-04 16:18:52 +01:00
Nils
ca583d15ff
Added new Sprite Slots for Bars, Binoculars,(Lasersight) and Caustics
2021-08-04 10:21:45 +02:00
Troye
5a4bf3ab2d
fix flare cancels (again); use LM_LHAND for torch NodeOffset; remove unused TES_extra_tab;
2021-08-04 01:17:04 -05:00
hispidence
529e8f9a69
Fix indentation.
2021-08-03 15:16:55 +01:00
hispidence
3cd4f02654
Add debug.cpp to the project.
2021-08-03 15:16:23 +01:00
hispidence
2e3a845aa4
Rename GameScriptSettings to Settings on the Lua side.
2021-08-03 15:16:06 +01:00
hispidence
fde79b4704
Replace std::runtime_exception with TENScriptException.
2021-08-03 15:15:42 +01:00
hispidence
19c776588f
Wrap GameMain in a try-catch that catches TENScriptException. Any unhandled exception should be caught here and logged.
2021-08-03 15:14:24 +01:00
hispidence
58a424e52f
Change ExecuteScript and ExecuteString to return void and throw a TENScriptException on error. Remove my old comments which didn't really add info. Implement SetSettings.
2021-08-03 15:12:24 +01:00
hispidence
efc91a8e34
Add TENLog and TENScriptException.
2021-08-03 15:08:43 +01:00
Lwmte
49833a7fab
Fix GetSpheres again, but currently still broken in some cases (eg lever switch)
2021-08-03 14:14:37 +03:00
Lwmte
ac17da7336
Fix GetSpheres some more, fix cameras/sinks/AI objects/sound sources not cleaning on reload
2021-08-03 13:23:51 +03:00
Lwmte
a7f4244307
Fix GetSpheres and probably a lot of collision issues
2021-08-03 12:32:23 +03:00
Lwmte
b73776494d
Move all textures to /Textures folder
2021-08-03 10:34:01 +03:00
Lwmte
a355812942
Fix window stuff, move caustics to subfolder
2021-08-03 10:17:24 +03:00
Lwmte
7938a1f9c9
Fix icon size
2021-08-03 09:42:15 +03:00
Troye
e80f3fc8ce
Fix Spline
2021-08-03 01:11:42 -05:00
Nils
841e61073e
Fixed Debris Functions
2021-08-03 06:54:36 +02:00
Nils
08cf7e3c5e
Fixed Climb Out Of Water towards -X
2021-08-03 06:54:26 +02:00
Nils
0dd7ea0fb2
Fixed UpdateDebris
2021-08-03 06:07:51 +02:00
MontyTRC89
0204970a8d
Fixed compilation error in UpdateDebris()
2021-08-03 05:40:25 +02:00
Lwmte
861f147390
Assign remaining hit effect flags for TR4
2021-08-03 01:43:34 +03:00
Lwmte
5b9bcc2715
Fix several silly mistakes with std::vector
2021-08-03 01:30:44 +03:00
Lwmte
950899a7b0
Update TR5Main.vcxproj.user
2021-08-02 19:43:15 +03:00
Lwmte
07dcf6da5b
Fix #273
2021-08-02 19:42:07 +03:00
Lwmte
256d4efe6e
Fix crash if meshswap is not present
2021-08-02 19:20:58 +03:00
Lwmte
cbdbca527b
Also rename solution
2021-08-02 18:38:51 +03:00
Lwmte
d48f90bb93
Rename project to TEN, add icon
2021-08-02 17:53:44 +03:00
Lwmte
71dd879ee8
Fix #236
2021-08-02 17:16:23 +03:00
Nils
48f18a54b0
Putting Light of Lara's burning to Lara's hips
2021-08-02 16:12:15 +02:00
Lwmte
3291010b6b
Fix demigod fireballs and binoculars zoom
2021-08-02 16:51:36 +03:00
Lwmte
393b9fd52e
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine
2021-08-02 15:54:18 +03:00
Lwmte
8d717c86ad
Fix Lara fire
2021-08-02 15:40:51 +03:00
Nils
f785b1fd08
Fixed Debris collision
2021-08-02 14:18:28 +02:00
hispidence
35712bd6d1
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine
2021-08-02 13:10:34 +01:00
Lwmte
2db7e4dd05
Fix some sentry gun bugs
2021-08-02 15:01:28 +03:00
hispidence
6cbf19fe8d
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine
2021-08-02 12:49:32 +01:00
hispidence
0da5f86f90
Remove HandleScriptMessage and associated globals - apparently this is no longer supposed to be here.
2021-08-02 12:49:17 +01:00
Lwmte
fd844d5d6b
Remove poisoning by medkits
2021-08-02 14:44:28 +03:00
Lwmte
041b03c91d
Assign hitEffect for most objects
2021-08-02 14:21:41 +03:00
Nils
95bec0e3b0
Reduced Vertex Count for Bars from 9 to 5
...
Added define for PI for shaders
Added Primes to Vertex Hash generation
Fixed Debris
2021-08-02 13:16:51 +02:00
Lwmte
4da3b6b624
Fix binoculars mode engaging other states
2021-08-02 12:35:17 +03:00
Lwmte
1a43e0efb0
Fix small scorpion poisoning ratio
2021-08-02 12:07:54 +03:00
Lwmte
90f595b55c
Remove gnFrameCounter which is seemingly the same as GlobalCounter
2021-08-02 11:25:53 +03:00
Lwmte
b6e9b30293
Fix poisoning
2021-08-01 23:28:54 +03:00
hispidence
f5439d518f
Restore original line now that the stack overflow is fixed.
2021-08-01 20:50:41 +01:00
hispidence
0d5c49e6c3
Fix assignment-addition operator of GAME_OBJECT_ID, thus fixing a stack overflow. The operator was calling itself... Silly me D:
2021-08-01 20:49:28 +01:00
Lwmte
d80aa61527
Simplify Lara renderer a bit
2021-08-01 22:24:20 +03:00