Montagna Marco
c69cdeee40
Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch;
2020-01-12 08:02:48 +01:00
asasas9500
9a43256544
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-01-07 18:01:36 -03:00
asasas9500
6e894abf33
Add control functions; Remove duplicated CheckNoColFloorTriangle()
2020-01-07 17:33:13 -03:00
Montagna Marco
6d25213531
Decompiled ID_TWOBLOCKS_PLATFORM and ID_RAISING_COG
2020-01-07 15:22:13 +01:00
TokyoSU
3670fddc71
Added Sophia
...
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.
- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
TokyoSU
dc888f2c9c
[Update] Project & UPV Prototype
...
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
Montagna Marco
55d4f2466c
Refactoring; Fixed bug with switch triggers; Tested crowbar door (to fix final Lara position wrong);
2019-11-18 07:49:02 +01:00
Montagna Marco
1ea4734f8a
Merged branches; Fixed conflicts;
2019-11-15 07:40:22 +01:00
TokyoSU
162a821bb9
Fix KeyID, Move Function, AimWeapon
2019-11-12 12:28:54 +01:00
Montagna Marco
bfcb4a8920
Decompiled SWITCH.CPP; Decompiled DOOR.CPP; Refactoring; Fixed sequences variables;
2019-11-09 09:56:33 +01:00
MontyTRC89
44d9fa6697
Decompiled grenade launcher (needs fixing); Improved crossbow; Added new ammo types; Implemented stargate and slicer dicer from TR4; Decompiled some collision functions and variables; Started implementing knight templar from TR4;
2018-11-24 09:39:37 +01:00
MontyTRC89
e6114af969
First commit
2018-08-19 09:46:58 +02:00