Montagna Marco
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c69cdeee40
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Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch;
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2020-01-12 08:02:48 +01:00 |
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Montagna Marco
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5a2209fc6f
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Inventory refactoring
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2020-01-10 08:02:16 +01:00 |
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Nils Gaitzsch
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6c8d3c0112
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Merge branch 'RendererRefactor'
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2020-01-09 18:08:25 +01:00 |
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Nils Gaitzsch
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6e568692d2
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Merge branch 'master' into RendererRefactor
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2020-01-09 18:08:04 +01:00 |
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Nils Gaitzsch
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c782e89503
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Merge branch 'master' into RendererRefactor
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2020-01-09 18:06:14 +01:00 |
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asasas9500
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4f0c20a247
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Fix DoFlipMap()
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2020-01-09 12:32:53 -03:00 |
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Montagna Marco
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29ea695d25
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-01-09 11:17:06 +01:00 |
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Montagna Marco
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4f0650928d
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Refactored ID_TR5_LARSON
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2020-01-09 11:16:08 +01:00 |
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Montagna Marco
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e482056bbe
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Partially fixed ID_TR5_LARSON
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2020-01-09 09:32:52 +01:00 |
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asasas9500
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ed849434ed
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Fix FireWeapon()
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2020-01-08 17:18:28 -03:00 |
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Nils Gaitzsch
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ffd4e52edb
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Splitted Renderer into multiple source files
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2020-01-08 20:57:33 +01:00 |
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asasas9500
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028f4f3308
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Fix shoot switches
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2020-01-08 16:09:37 -03:00 |
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Nils Gaitzsch
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8bc62307fe
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Changed PreallocatedVectors to vector of pointers
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2020-01-08 19:31:04 +01:00 |
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Nils Gaitzsch
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6a4a537f7d
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Merge branch 'master' into RendererRefactor
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2020-01-08 19:08:28 +01:00 |
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Nils Gaitzsch
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4fe312cfee
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Fixed too bright blood and bubbles
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2020-01-08 19:07:51 +01:00 |
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Nils Gaitzsch
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f5ad6d9c21
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Changed RendererRoom** to vector<RendererRoom>
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2020-01-08 19:00:34 +01:00 |
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Montagna Marco
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b9814aef33
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Code cleaning
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2020-01-08 18:26:29 +01:00 |
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Montagna Marco
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3a3da05786
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Decompiled RefreshCamera
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2020-01-08 17:28:10 +01:00 |
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Montagna Marco
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27e83a55ae
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Decompiled flip map functions, PlaySoundTrack, RumbleScreen, AnimateItem
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2020-01-08 17:13:44 +01:00 |
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Montagna Marco
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d649d062fe
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Decompiled AnimateItem()
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2020-01-08 13:25:42 +01:00 |
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Montagna Marco
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b5f093b4b2
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Fixed ObjectOnLOS2()
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2020-01-08 08:06:33 +01:00 |
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asasas9500
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9a43256544
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-01-07 18:01:36 -03:00 |
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asasas9500
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6e894abf33
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Add control functions; Remove duplicated CheckNoColFloorTriangle()
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2020-01-07 17:33:13 -03:00 |
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Montagna Marco
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1840d55658
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-01-07 17:33:40 +01:00 |
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Montagna Marco
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ab6d63fff0
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Decompiling ID_STEEL_DOOR; Added missing file;
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2020-01-07 17:32:49 +01:00 |
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Nils Gaitzsch
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61370fb826
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Merge branch 'Footstep'
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2020-01-07 17:13:37 +01:00 |
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Nils Gaitzsch
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06131e26b4
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Merge branch 'master' into Footstep
# Conflicts:
# TR5Main/TR5Main.vcxproj.filters
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2020-01-07 17:13:21 +01:00 |
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Nils Gaitzsch
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908133afb1
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Refactor
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2020-01-07 17:07:45 +01:00 |
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Nils Gaitzsch
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8bbbff1f61
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Refactoring
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2020-01-07 16:19:54 +01:00 |
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Montagna Marco
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6d25213531
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Decompiled ID_TWOBLOCKS_PLATFORM and ID_RAISING_COG
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2020-01-07 15:22:13 +01:00 |
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Montagna Marco
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5775899142
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Decompiled NormalizeVector
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2020-01-07 12:17:55 +01:00 |
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Montagna Marco
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46d7528c28
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Decompiled DoRayBox
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2020-01-07 11:06:26 +01:00 |
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Nils Gaitzsch
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6cc4cff94f
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Refactored rendering structs to accept Vectors instead of single coordinates and colors
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2020-01-06 19:44:18 +01:00 |
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Montagna Marco
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3810cdc83a
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Restored GetFloor from DLL
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2020-01-06 13:05:56 +01:00 |
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Montagna Marco
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cff182b69e
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Fixed controls locked after using lasersight
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2020-01-06 08:11:15 +01:00 |
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Montagna Marco
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0cfea9bfdd
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Decompiled ID_PULSE_LIGHT, ID_STROBE_LIGHT, ID_BLINKING_LIGHT, ID_COLOR_LIGHT, ID_ELECTRICAL_LIGHT; Fixed issue 111;
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2020-01-06 07:38:54 +01:00 |
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Nils Gaitzsch
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b0d2fc67ae
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Created Subtractive Blending state
Added Footprint struct
added Footprint rendering function
Added footprint update routine
Added AddFootprint Command effect
TODO:
Check condition for left/right foot in Command effect
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2020-01-05 18:48:16 +01:00 |
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Montagna Marco
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d1a4adce93
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Decompiled ID_TEETH_SPIKES
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2020-01-05 10:11:54 +01:00 |
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Montagna Marco
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d4207592c3
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-01-05 07:53:20 +01:00 |
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Montagna Marco
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615fccaea3
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Decompiled ID_RAISING_BLOCK1 and ID_RAISING_BLOCK2; Custom draw routine for raising blocks and spikes;
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2020-01-05 07:52:30 +01:00 |
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Nils Gaitzsch
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1adb6e3cdb
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Merge branch 'master' of github.com:MontyTRC89/TR5Main
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2020-01-04 18:23:20 +01:00 |
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Nils Gaitzsch
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70e0afeeed
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Changed Shadow Value to Original Color x 0.5
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2020-01-04 18:21:52 +01:00 |
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Montagna Marco
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9eb4aa4673
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Fixed again spotcams
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2020-01-04 15:26:31 +01:00 |
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Montagna Marco
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41732b5cde
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Decompiled bars system and possibly fixed sniper bug; Bars are now flashing when low values;
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2020-01-04 13:26:22 +01:00 |
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Montagna Marco
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4ff2daa764
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Fixed Lara fire light position
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2020-01-04 10:08:52 +01:00 |
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Montagna Marco
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c3c5d5b0d4
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-01-04 09:26:56 +01:00 |
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Montagna Marco
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43750e326e
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Fixed previous commit
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2020-01-04 09:11:23 +01:00 |
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Montagna Marco
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1336773ce4
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Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem;
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2020-01-04 09:10:24 +01:00 |
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Nils Gaitzsch
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9def871666
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Added PCF for ShadowMapping
Set ShadowMap size to 1024
Added ConstantBuffer for Rooms to hold AmbientColor
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2020-01-03 23:06:41 +01:00 |
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Montagna Marco
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e1d986980d
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Improved shadow maps
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2020-01-03 20:40:52 +01:00 |
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