Lwmte
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84f6425959
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Fix grenade ricochet in quicksand rooms, rename some projectile funcs
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2021-11-08 18:57:38 +03:00 |
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MontyTRC89
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89d2755a46
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Fixed demigods; Fixed energy bubbles;
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2021-10-07 05:30:01 +02:00 |
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MontyTRC89
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ff3b1b44d4
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Fixing ID_BURNING_TORCH_ITEM; Namespace rename for generic objects;
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2021-09-30 12:03:39 +02:00 |
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MontyTRC89
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14d4ad67ec
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Fixed lightning draw; Improved darts emitter;
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2021-09-22 10:55:48 +02:00 |
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MontyTRC89
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6cf4db33f1
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Merge branch 'entities_fixings'
# Conflicts:
# TR5Main/Game/item.h
# TR5Main/Objects/TR4/Entity/tr4_sentrygun.cpp
# TR5Main/Objects/TR4/Object/tr4_element_puzzle.cpp
# TR5Main/Objects/TR4/Trap/tr4_blade.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Trap/tr4_mine.cpp
# TR5Main/Objects/TR5/Trap/tr5_teethspike.cpp
# TR5Main/TombEngine.vcxproj.filters
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2021-09-20 06:15:39 +02:00 |
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Lwmte
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cefc60c7ea
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Move around some files
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2021-09-19 23:41:26 +03:00 |
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MontyTRC89
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234bc02b2f
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Fixed ID_TEETH_SPIKES and ID_SETH_BLADE
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2021-09-18 06:20:56 +02:00 |
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Lwmte
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8d86c2e97d
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
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Lwmte
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744325bea2
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Revert "Fix regressions"
This reverts commit c1fc33ab52 .
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2021-09-11 10:13:04 +03:00 |
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Lwmte
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c1fc33ab52
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Fix regressions
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2021-09-11 09:41:29 +03:00 |
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MontyTRC89
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8db7df3868
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Merge branch 'doors_refactoring'
# Conflicts:
# TR5Main/Game/door.cpp
# TR5Main/Game/door.h
# TR5Main/Game/memory/malloc.cpp
# TR5Main/Objects/Generic/Switches/cog_switch.cpp
# TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
# TR5Main/Objects/Generic/Switches/generic_switch.h
# TR5Main/Objects/Generic/Switches/turn_switch.cpp
# TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
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2021-09-11 05:38:26 +02:00 |
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Lwmte
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48a9a1d52a
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Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
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Lwmte
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ba6c260b92
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Further code organizing
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2021-09-08 18:19:06 +03:00 |
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Lwmte
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f293735d11
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Move all effect source files to separate directory, rename effect2 to effects
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2021-09-08 18:07:48 +03:00 |
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Raildex
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b422cafc79
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
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2021-08-31 18:20:23 +02:00 |
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Lwmte
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6d9cf3c214
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
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Raildex
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44c454318f
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Cleaned up several buffers to use fixed arrays
Removed game_malloc
TODO: DOOR_DATA destructor crashes
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2021-08-29 16:35:19 +02:00 |
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Raildex
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c6fcf8b248
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Renamed creature.h to creature_info.h
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2021-08-29 10:04:49 +02:00 |
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Raildex
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2621fa8f0d
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Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
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Raildex
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dabbeb88db
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Fixed Include Hell for Creature Info
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2021-08-28 12:16:03 +02:00 |
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MontyTRC89
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d0da243f73
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Refactored switches
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2021-08-28 06:37:22 +02:00 |
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MontyTRC89
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5129f0e064
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Fixed ID_COG_SWITCH
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2021-08-25 08:16:35 +02:00 |
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MontyTRC89
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7093a8df24
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Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD;
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2021-08-20 06:00:34 +02:00 |
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Lwmte
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1c4c321e0d
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Assign hitEffect for most objects
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2021-08-02 14:21:41 +03:00 |
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Lwmte
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3a2327a220
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Fix #268
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2021-07-31 04:48:15 +03:00 |
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Trxye
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55b517010d
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diary bs
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2021-06-15 14:09:49 -05:00 |
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wolfcheese
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28f377789e
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Added rudimentary implementation of EXPANDING_PLATFORM
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2021-06-11 22:57:58 -04:00 |
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MontyTRC89
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28d3a1078b
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Some little adjustments to ID_TEETH_SPIKES
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2021-06-05 06:26:15 +02:00 |
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MontyTRC89
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b2f146922d
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Fixed ID_MUMMY init; Bugged 2 blocks platform;
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2021-06-01 13:02:05 +02:00 |
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MontyTRC89
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984e2856a0
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Fix merge conflicts
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2021-05-28 12:41:38 +02:00 |
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MontyTRC89
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cd2a9a6216
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Fixed bug in level loading; Fixed ID_DOG from TR4;
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2021-05-28 12:36:40 +02:00 |
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Trxye
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d4474a1888
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fix clockwork control; fix infinite pickup display;
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2021-05-27 17:06:38 -05:00 |
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MontyTRC89
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c707f533c8
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Possibly fixed DoRayBox and GetTargetOnLOS for working like in original game; Fixed ID_TROOPS;
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2021-05-07 06:06:30 +02:00 |
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asasas9500
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6eb1a5e963
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Merge branch 'master' into PushableOCB
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2021-02-06 11:50:08 -03:00 |
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asasas9500
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7f7db2a31d
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Fix raising block
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2021-01-27 22:26:47 -03:00 |
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asasas9500
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c4c810a0cc
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Add InitialiseExplosion()
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2021-01-07 23:32:46 -03:00 |
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asasas9500
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1b96701d5e
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Fix raising blocks height
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2020-11-14 14:35:27 -03:00 |
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asasas9500
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5f025c9cb5
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Add support for bridges
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2020-09-21 23:59:57 -03:00 |
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asasas9500
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04d9e70803
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Merge branch 'master' into NoShifts
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2020-08-25 20:28:18 -03:00 |
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asasas9500
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547b643232
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Merge branch 'master' into NoShifts
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2020-08-25 19:25:28 -03:00 |
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Woops
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e4bf317ce8
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better things
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2020-08-24 18:01:12 -05:00 |
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Woops
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fece17e9da
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implement
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2020-08-24 13:23:21 -05:00 |
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Woops
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6ada970725
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Lara refactor: lara_cheat, move the rest of the functions out of laramisc.cpp and delete it. fix includes.
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2020-08-16 16:01:58 -05:00 |
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Woops
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415749b5c8
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Lara refactor: lara_initialise and move AnimateLara to lara.cpp
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2020-08-15 15:16:08 -05:00 |
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MontyTRC89
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971800fc94
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Refactoring weapons; Added new shatter fields to static meshes datat structs;
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2020-08-15 07:27:14 +02:00 |
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asasas9500
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7365cdf4c8
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Rename Lara files
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2020-08-09 22:09:14 -03:00 |
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MontyTRC89
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83bba01a99
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
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MontyTRC89
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2d72803342
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-07-11 21:29:49 +02:00 |
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MontyTRC89
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9867a6d24c
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
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Raildex
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09071a2b88
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Merge branch 'master' into memory
# Conflicts:
# TR5Main/Objects/TR5/tr5_objects.cpp
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2020-07-10 20:17:03 +02:00 |
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