Commit graph

60 commits

Author SHA1 Message Date
Lwmte
84f6425959 Fix grenade ricochet in quicksand rooms, rename some projectile funcs 2021-11-08 18:57:38 +03:00
MontyTRC89
89d2755a46 Fixed demigods; Fixed energy bubbles; 2021-10-07 05:30:01 +02:00
MontyTRC89
ff3b1b44d4 Fixing ID_BURNING_TORCH_ITEM; Namespace rename for generic objects; 2021-09-30 12:03:39 +02:00
MontyTRC89
14d4ad67ec Fixed lightning draw; Improved darts emitter; 2021-09-22 10:55:48 +02:00
MontyTRC89
6cf4db33f1 Merge branch 'entities_fixings'
# Conflicts:
#	TR5Main/Game/item.h
#	TR5Main/Objects/TR4/Entity/tr4_sentrygun.cpp
#	TR5Main/Objects/TR4/Object/tr4_element_puzzle.cpp
#	TR5Main/Objects/TR4/Trap/tr4_blade.cpp
#	TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
#	TR5Main/Objects/TR4/Trap/tr4_mine.cpp
#	TR5Main/Objects/TR5/Trap/tr5_teethspike.cpp
#	TR5Main/TombEngine.vcxproj.filters
2021-09-20 06:15:39 +02:00
Lwmte
cefc60c7ea Move around some files 2021-09-19 23:41:26 +03:00
MontyTRC89
234bc02b2f Fixed ID_TEETH_SPIKES and ID_SETH_BLADE 2021-09-18 06:20:56 +02:00
Lwmte
8d86c2e97d Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
Lwmte
744325bea2 Revert "Fix regressions"
This reverts commit c1fc33ab52.
2021-09-11 10:13:04 +03:00
Lwmte
c1fc33ab52 Fix regressions 2021-09-11 09:41:29 +03:00
MontyTRC89
8db7df3868 Merge branch 'doors_refactoring'
# Conflicts:
#	TR5Main/Game/door.cpp
#	TR5Main/Game/door.h
#	TR5Main/Game/memory/malloc.cpp
#	TR5Main/Objects/Generic/Switches/cog_switch.cpp
#	TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
#	TR5Main/Objects/Generic/Switches/generic_switch.h
#	TR5Main/Objects/Generic/Switches/turn_switch.cpp
#	TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
#	TR5Main/Renderer/Renderer11Draw.cpp
#	TR5Main/Specific/level.cpp
#	TR5Main/TombEngine.vcxproj
#	TR5Main/TombEngine.vcxproj.filters
2021-09-11 05:38:26 +02:00
Lwmte
48a9a1d52a Merge branch 'master' into item_data 2021-09-09 11:10:25 +03:00
Lwmte
ba6c260b92 Further code organizing 2021-09-08 18:19:06 +03:00
Lwmte
f293735d11 Move all effect source files to separate directory, rename effect2 to effects 2021-09-08 18:07:48 +03:00
Raildex
b422cafc79 Merge branch 'master' into item_data
# Conflicts:
#	TR5Main/Game/Lara/lara.cpp
#	TR5Main/Game/Lara/lara_collide.cpp
#	TR5Main/Game/Lara/lara_monkey.cpp
#	TR5Main/Game/Lara/lara_struct.h
#	TR5Main/Game/Lara/lara_tests.cpp
#	TR5Main/Game/collide.h
#	TR5Main/Game/control.h
#	TR5Main/Game/effect.h
#	TR5Main/Game/effect2.cpp
#	TR5Main/Game/flipeffect.cpp
#	TR5Main/Game/floordata.h
#	TR5Main/Game/hair.cpp
#	TR5Main/Game/health.cpp
#	TR5Main/Game/items.cpp
#	TR5Main/Game/newinv2.cpp
#	TR5Main/Game/spotcam.cpp
#	TR5Main/Objects/Effects/tr4_bubbles.cpp
#	TR5Main/Objects/TR1/Entity/tr1_ape.cpp
#	TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
#	TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
#	TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
#	TR5Main/Objects/TR2/Entity/tr2_shark.cpp
#	TR5Main/Objects/TR2/Entity/tr2_spider.cpp
#	TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
#	TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
#	TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
#	TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
#	TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
#	TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
#	TR5Main/Objects/TR3/Entity/tr3_trex.cpp
#	TR5Main/Objects/TR3/Vehicles/kayak.cpp
#	TR5Main/Objects/TR3/Vehicles/minecart.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bat.cpp
#	TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
#	TR5Main/Objects/TR4/Entity/tr4_dog.cpp
#	TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
#	TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
#	TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
#	TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_troops.cpp
#	TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
#	TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
#	TR5Main/Objects/TR4/Vehicles/motorbike.cpp
#	TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
#	TR5Main/Objects/TR5/Entity/tr5_imp.cpp
#	TR5Main/Objects/TR5/Entity/tr5_larson.cpp
#	TR5Main/Objects/TR5/Entity/tr5_lion.cpp
#	TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
#	TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
#	TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
#	TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
#	TR5Main/Renderer/Renderer11Draw2D.cpp
#	TR5Main/Specific/input.cpp
#	TR5Main/Specific/level.cpp
#	TR5Main/TombEngine.vcxproj.filters
2021-08-31 18:20:23 +02:00
Lwmte
6d9cf3c214 Fix namespace case 2021-08-30 18:03:21 +03:00
Raildex
44c454318f Cleaned up several buffers to use fixed arrays
Removed game_malloc
TODO: DOOR_DATA destructor crashes
2021-08-29 16:35:19 +02:00
Raildex
c6fcf8b248 Renamed creature.h to creature_info.h 2021-08-29 10:04:49 +02:00
Raildex
2621fa8f0d Fixed More Include Hell 2021-08-28 13:27:58 +02:00
Raildex
dabbeb88db Fixed Include Hell for Creature Info 2021-08-28 12:16:03 +02:00
MontyTRC89
d0da243f73 Refactored switches 2021-08-28 06:37:22 +02:00
MontyTRC89
5129f0e064 Fixed ID_COG_SWITCH 2021-08-25 08:16:35 +02:00
MontyTRC89
7093a8df24 Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD; 2021-08-20 06:00:34 +02:00
Lwmte
1c4c321e0d Assign hitEffect for most objects 2021-08-02 14:21:41 +03:00
Lwmte
3a2327a220 Fix #268 2021-07-31 04:48:15 +03:00
Trxye
55b517010d diary bs 2021-06-15 14:09:49 -05:00
wolfcheese
28f377789e Added rudimentary implementation of EXPANDING_PLATFORM 2021-06-11 22:57:58 -04:00
MontyTRC89
28d3a1078b Some little adjustments to ID_TEETH_SPIKES 2021-06-05 06:26:15 +02:00
MontyTRC89
b2f146922d Fixed ID_MUMMY init; Bugged 2 blocks platform; 2021-06-01 13:02:05 +02:00
MontyTRC89
984e2856a0 Fix merge conflicts 2021-05-28 12:41:38 +02:00
MontyTRC89
cd2a9a6216 Fixed bug in level loading; Fixed ID_DOG from TR4; 2021-05-28 12:36:40 +02:00
Trxye
d4474a1888 fix clockwork control; fix infinite pickup display; 2021-05-27 17:06:38 -05:00
MontyTRC89
c707f533c8 Possibly fixed DoRayBox and GetTargetOnLOS for working like in original game; Fixed ID_TROOPS; 2021-05-07 06:06:30 +02:00
asasas9500
6eb1a5e963 Merge branch 'master' into PushableOCB 2021-02-06 11:50:08 -03:00
asasas9500
7f7db2a31d Fix raising block 2021-01-27 22:26:47 -03:00
asasas9500
c4c810a0cc Add InitialiseExplosion() 2021-01-07 23:32:46 -03:00
asasas9500
1b96701d5e Fix raising blocks height 2020-11-14 14:35:27 -03:00
asasas9500
5f025c9cb5 Add support for bridges 2020-09-21 23:59:57 -03:00
asasas9500
04d9e70803 Merge branch 'master' into NoShifts 2020-08-25 20:28:18 -03:00
asasas9500
547b643232 Merge branch 'master' into NoShifts 2020-08-25 19:25:28 -03:00
Woops
e4bf317ce8 better things 2020-08-24 18:01:12 -05:00
Woops
fece17e9da implement 2020-08-24 13:23:21 -05:00
Woops
6ada970725 Lara refactor: lara_cheat, move the rest of the functions out of laramisc.cpp and delete it. fix includes. 2020-08-16 16:01:58 -05:00
Woops
415749b5c8 Lara refactor: lara_initialise and move AnimateLara to lara.cpp 2020-08-15 15:16:08 -05:00
MontyTRC89
971800fc94 Refactoring weapons; Added new shatter fields to static meshes datat structs; 2020-08-15 07:27:14 +02:00
asasas9500
7365cdf4c8 Rename Lara files 2020-08-09 22:09:14 -03:00
MontyTRC89
83bba01a99 Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
MontyTRC89
2d72803342 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-07-11 21:29:49 +02:00
MontyTRC89
9867a6d24c Pathfinding refactoring 2020-07-11 21:16:04 +02:00
Raildex
09071a2b88 Merge branch 'master' into memory
# Conflicts:
#	TR5Main/Objects/TR5/tr5_objects.cpp
2020-07-10 20:17:03 +02:00