mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-02 17:57:59 +03:00
Fixed lightning draw; Improved darts emitter;
This commit is contained in:
parent
8428a0ae0e
commit
14d4ad67ec
12 changed files with 288 additions and 254 deletions
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@ -1199,81 +1199,6 @@ void TriggerWaterfallMist(int x, int y, int z, int angle)
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spark->dSize = spark->size * 2;
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}
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void TriggerDartSmoke(int x, int y, int z, int xv, int zv, int hit)
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{
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int dx = LaraItem->pos.xPos - x;
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int dz = LaraItem->pos.zPos - z;
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if (dx < -16384 || dx > 16384 || dz < -16384 || dz > 16384)
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return;
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SPARKS* spark = &Sparks[GetFreeSpark()];
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spark->on = 1;
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spark->sR = 16;
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spark->sG = 8;
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spark->sB = 4;
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spark->dR = 64;
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spark->dG = 48;
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spark->dB = 32;
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spark->colFadeSpeed = 8;
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spark->fadeToBlack = 4;
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spark->transType = COLADD;
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spark->life = spark->sLife = (GetRandomControl() & 3) + 32;
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spark->x = (GetRandomControl() & 0x1F) + x - 16;
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spark->y = (GetRandomControl() & 0x1F) + y - 16;
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spark->z = (GetRandomControl() & 0x1F) + z - 16;
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if (hit)
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{
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spark->xVel = GetRandomControl() - xv - 128;
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spark->yVel = -4 - (GetRandomControl() & 3);
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spark->zVel = GetRandomControl() - zv - 128;
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}
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else
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{
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if (xv)
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spark->xVel = -xv;
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else
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spark->xVel = GetRandomControl() - 128;
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spark->yVel = -4 - (GetRandomControl() & 3);
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if (!zv)
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{
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spark->zVel = GetRandomControl();
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}
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else
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spark->zVel = -zv;
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}
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spark->friction = 3;
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if (GetRandomControl() & 1)
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{
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spark->flags = 538;
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spark->rotAng = GetRandomControl() & 0xFFF;
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if (GetRandomControl() & 1)
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spark->rotAdd = -16 - (GetRandomControl() & 0xF);
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else
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spark->rotAdd = (GetRandomControl() & 0xF) + 16;
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}
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else
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{
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spark->flags = 522;
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}
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spark->scalar = 1;
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int size = (GetRandomControl() & 0x3F) + 72;
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if (hit)
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{
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spark->maxYvel = 0;
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spark->sSize = spark->size = spark->dSize = size >> 3;
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spark->gravity = 0;
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}
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else
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{
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spark->sSize = spark->size = size >> 4;
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spark->gravity = -4 - (GetRandomControl() & 3);
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spark->dSize = size;
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spark->maxYvel = -4 - (GetRandomControl() & 3);
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}
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}
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void KillAllCurrentItems(short itemNumber)
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{
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// TODO: Reimplement this functionality
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@ -217,7 +217,6 @@ void DoLotsOfBlood(int x, int y, int z, int speed, short direction, short roomNu
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void TriggerUnderwaterBlood(int x, int y, int z, int sizeme);
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void ControlWaterfallMist(short itemNumber);
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void TriggerWaterfallMist(int x, int y, int z, int angle);
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void TriggerDartSmoke(int x, int y, int z, int xv, int zv, int hit);
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void KillAllCurrentItems(short itemNumber);
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void TriggerDynamicLight(int x, int y, int z, short falloff, byte r, byte g, byte b);
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void TriggerRocketFlame(int x, int y, int z, int xv, int yv, int zv, int itemNumber);
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234
TR5Main/Objects/Generic/Traps/dart_emitter.cpp
Normal file
234
TR5Main/Objects/Generic/Traps/dart_emitter.cpp
Normal file
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@ -0,0 +1,234 @@
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#include "framework.h"
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#include "Objects/Generic/Traps/dart_emitter.h"
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#include "level.h"
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#include "lara.h"
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#include "effects\effects.h"
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#include "items.h"
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#include "Sound\sound.h"
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namespace TEN::Entities::Traps
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{
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void DartControl(short itemNumber)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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if (item->touchBits)
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{
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LaraItem->hitPoints -= 25;
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LaraItem->hitStatus = true;
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Lara.poisoned += 160;
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DoBloodSplat(item->pos.xPos, item->pos.yPos, item->pos.zPos, (GetRandomControl() & 3) + 4, LaraItem->pos.yRot, LaraItem->roomNumber);
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KillItem(itemNumber);
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}
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else
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{
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int oldX = item->pos.xPos;
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int oldZ = item->pos.zPos-1000;
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int speed = item->speed * phd_cos(item->pos.xRot);
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item->pos.xPos += speed * phd_sin(item->pos.yRot);
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item->pos.yPos -= item->speed * phd_sin(item->pos.xRot);
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item->pos.zPos += speed * phd_cos(item->pos.yRot);
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short roomNumber = item->roomNumber;
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FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
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if (item->roomNumber != roomNumber)
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ItemNewRoom(itemNumber, roomNumber);
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int height = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
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item->floor = height;
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if (item->pos.yPos >= height)
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{
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for (int i = 0; i < 4; i++)
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{
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TriggerDartSmoke(oldX, item->pos.yPos, oldZ, 0, 0, true);
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}
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KillItem(itemNumber);
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}
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}
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}
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void DartEmitterControl(short itemNumber)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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if (item->active)
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{
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if (item->timer > 0)
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{
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item->timer--;
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return;
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}
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else
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{
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item->timer = 24;
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}
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}
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short dartItemNumber = CreateItem();
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if (dartItemNumber != NO_ITEM)
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{
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ITEM_INFO* dartItem = &g_Level.Items[dartItemNumber];
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dartItem->objectNumber = ID_DARTS;
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dartItem->roomNumber = item->roomNumber;
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int x = 0;
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int z = 0;
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switch (item->pos.yRot)
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{
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case 0:
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z = WALL_SIZE / 2;
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break;
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case 0x4000:
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x = WALL_SIZE / 2;
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break;
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case -0x8000:
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z = -WALL_SIZE / 2;
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break;
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case -0x4000:
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x = -WALL_SIZE / 2;
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break;
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}
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dartItem->pos.xPos = x + item->pos.xPos;
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dartItem->pos.yPos = item->pos.yPos - WALL_SIZE / 2;
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dartItem->pos.zPos = z + item->pos.zPos;
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InitialiseItem(dartItemNumber);
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dartItem->pos.xRot = 0;
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dartItem->pos.yRot = item->pos.yRot + -ANGLE(180);
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dartItem->speed = 256;
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int xf = 0;
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int zf = 0;
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if (x)
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xf = abs(2 * x) - 1;
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else
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zf = abs(2 * z) - 1;
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for (int i = 0; i < 5; i++)
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{
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int random = -GetRandomControl();
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int xv = 0;
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int zv = 0;
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if (z >= 0)
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zv = zf & random;
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else
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zv = -(zf & random);
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if (x >= 0)
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xv = xf & random;
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else
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xv = -(xf & random);
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TriggerDartSmoke(dartItem->pos.xPos, dartItem->pos.yPos, dartItem->pos.zPos, xv, zv, false);
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}
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AddActiveItem(dartItemNumber);
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dartItem->status = ITEM_ACTIVE;
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SoundEffect(SFX_TR4_DART_SPITT, &dartItem->pos, 0);
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}
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}
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void TriggerDartSmoke(int x, int y, int z, int xv, int zv, bool hit)
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{
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int dx = LaraItem->pos.xPos - x;
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int dz = LaraItem->pos.zPos - z;
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if (dx < -16384 || dx > 16384 || dz < -16384 || dz > 16384)
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return;
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SPARKS* spark = &Sparks[GetFreeSpark()];
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spark->on = true;
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spark->sR = 16;
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spark->sG = 8;
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spark->sB = 4;
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spark->dR = 64;
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spark->dG = 48;
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spark->dB = 32;
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spark->colFadeSpeed = 8;
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spark->fadeToBlack = 4;
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spark->transType = COLADD;
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spark->life = spark->sLife = (GetRandomControl() & 3) + 32;
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spark->x = x + ((GetRandomControl() & 31) - 16);
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spark->y = y + ((GetRandomControl() & 31) - 16);
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spark->z = z + ((GetRandomControl() & 31) - 16);
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if (hit)
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{
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spark->xVel = -xv + ((GetRandomControl() & 255) - 128);
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spark->yVel = -(GetRandomControl() & 3) - 4;
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spark->zVel = -zv + ((GetRandomControl() & 255) - 128);
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spark->friction = 3;
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}
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else
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{
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if (xv)
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spark->xVel = -xv;
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else
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spark->xVel = ((GetRandomControl() & 255) - 128);
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spark->yVel = -(GetRandomControl() & 3) - 4;
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if (zv)
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spark->zVel = -zv;
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else
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spark->zVel = ((GetRandomControl() & 255) - 128);
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spark->friction = 3;
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}
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spark->friction = 3;
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if (GetRandomControl() & 1)
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{
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spark->flags = SP_EXPDEF | SP_ROTATE | SP_DEF | SP_SCALE;
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spark->rotAng = GetRandomControl() & 0xFFF;
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if (GetRandomControl() & 1)
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spark->rotAdd = -16 - (GetRandomControl() & 0xF);
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else
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spark->rotAdd = (GetRandomControl() & 0xF) + 16;
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}
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else
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{
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spark->flags = SP_EXPDEF | SP_DEF | SP_SCALE;
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}
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spark->scalar = 1;
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int size = (GetRandomControl() & 63) + 72;
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if (hit)
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{
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size >>= 1;
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spark->size = spark->sSize = size >> 2;
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spark->gravity = spark->maxYvel = 0;
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}
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else
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{
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spark->size = spark->sSize = size >> 4;
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spark->gravity = -(GetRandomControl() & 3) - 4;
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spark->maxYvel = -(GetRandomControl() & 3) - 4;
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}
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spark->dSize = size;
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}
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}
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8
TR5Main/Objects/Generic/Traps/dart_emitter.h
Normal file
8
TR5Main/Objects/Generic/Traps/dart_emitter.h
Normal file
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#pragma once
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namespace TEN::Entities::Traps
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{
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void DartControl(short itemNumber);
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void DartEmitterControl(short itemNumber);
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void TriggerDartSmoke(int x, int y, int z, int xv, int zv, bool hit);
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}
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@ -24,11 +24,15 @@
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#include "steel_door.h"
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#include "underwater_door.h"
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// Traps
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#include "Objects/Generic/Traps/dart_emitter.h"
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/// necessary import
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#include "setup.h"
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using namespace TEN::Entities::Switches;
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using namespace TEN::Entities::Doors;
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using namespace TEN::Entities::Traps;
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static void StartObject()
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{
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@ -396,8 +400,42 @@ void StartDoors()
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}
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}
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void StartTraps()
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{
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OBJECT_INFO* obj;
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obj = &Objects[ID_DARTS];
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if (obj->loaded)
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{
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obj->shadowSize = UNIT_SHADOW / 2;
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//obj->drawRoutine = DrawDart;
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obj->collision = ObjectCollision;
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obj->control = DartControl;
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obj->usingDrawAnimatingItem = false;
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}
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obj = &Objects[ID_DART_EMITTER];
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if (obj->loaded)
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{
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obj->control = DartEmitterControl;
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obj->drawRoutine = nullptr;
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obj->saveFlags = true;
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obj->usingDrawAnimatingItem = false;
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}
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obj = &Objects[ID_HOMING_DART_EMITTER];
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if (obj->loaded)
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{
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obj->control = DartEmitterControl;
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obj->drawRoutine = nullptr;
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obj->saveFlags = true;
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obj->usingDrawAnimatingItem = false;
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}
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}
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void InitialiseGenericObjects()
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{
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StartTraps();
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StartObject();
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StartSwitches();
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StartDoors();
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@ -11,6 +11,9 @@
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#include "setup.h"
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#include "level.h"
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#include "itemdata/creature_info.h"
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#include <Objects/Generic/Traps/dart_emitter.h>
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using namespace TEN::Entities::Traps;
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BITE_INFO tribesmanAxeBite = { 0, 16, 265, 13 };
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BITE_INFO tribesmanDartsBite1 = { 0, 0, -200, 13 };
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@ -1,140 +0,0 @@
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#include "framework.h"
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#include "tr5_dart_emitter.h"
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#include "level.h"
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#include "lara.h"
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#include "effects\effects.h"
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#include "items.h"
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#include "Sound\sound.h"
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void DartControl(short itemNumber)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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if (item->touchBits)
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{
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LaraItem->hitPoints -= 25;
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LaraItem->hitStatus = true;
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Lara.poisoned += 160;
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DoBloodSplat(item->pos.xPos, item->pos.yPos, item->pos.zPos, (GetRandomControl() & 3) + 4, LaraItem->pos.yRot, LaraItem->roomNumber);
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KillItem(itemNumber);
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}
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else
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{
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item->pos.xPos += item->speed * phd_sin(item->pos.yRot);
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item->pos.yPos -= item->speed * phd_sin(item->pos.xRot);
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item->pos.xPos += item->speed * phd_cos(item->pos.yRot);
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short roomNumber = item->roomNumber;
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FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
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if (item->roomNumber != roomNumber)
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ItemNewRoom(itemNumber, roomNumber);
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int height = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
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item->floor = height;
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if (item->pos.yPos >= height)
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{
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for (int i = 0; i < 4; i++)
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{
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TriggerDartSmoke(item->pos.xPos, item->pos.yPos, item->pos.zPos, 0, 0, 1);
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}
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KillItem(itemNumber);
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}
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}
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}
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void DartEmitterControl(short itemNumber)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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if (item->active)
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{
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if (item->timer > 0)
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{
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item->timer--;
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return;
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}
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else
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{
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item->timer = 24;
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}
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}
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short dartItemNumber = CreateItem();
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if (dartItemNumber != NO_ITEM)
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{
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ITEM_INFO* dartItem = &g_Level.Items[dartItemNumber];
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dartItem->objectNumber = ID_DARTS;
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dartItem->roomNumber = item->roomNumber;
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int x = 0;
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int z = 0;
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if (item->pos.yRot > 0)
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{
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if (item->pos.yRot == ANGLE(90.0f))
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x = 512;
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}
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else if (item->pos.yRot < 0)
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{
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if (item->pos.yRot == -ANGLE(180.0f))
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{
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z = -512;
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}
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else if (item->pos.yRot == -ANGLE(90.0f))
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{
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x = -512;
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}
|
||||
}
|
||||
else
|
||||
{
|
||||
z = 512;
|
||||
}
|
||||
|
||||
dartItem->pos.xPos = x + item->pos.xPos;
|
||||
dartItem->pos.yPos = item->pos.yPos - 512;
|
||||
dartItem->pos.zPos = z + item->pos.zPos;
|
||||
|
||||
InitialiseItem(dartItemNumber);
|
||||
|
||||
dartItem->pos.xRot = 0;
|
||||
dartItem->pos.yRot = item->pos.yRot + -ANGLE(180);
|
||||
dartItem->speed = 256;
|
||||
|
||||
int xf = 0;
|
||||
int zf = 0;
|
||||
|
||||
if (x)
|
||||
xf = abs(2 * x) - 1;
|
||||
else
|
||||
zf = abs(2 * z) - 1;
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
int random = -GetRandomControl();
|
||||
|
||||
int xv = 0;
|
||||
int zv = 0;
|
||||
|
||||
if (z >= 0)
|
||||
zv = zf & random;
|
||||
else
|
||||
zv = -(zf & random);
|
||||
|
||||
if (x >= 0)
|
||||
xv = xf & random;
|
||||
else
|
||||
xv = -(xf & random);
|
||||
|
||||
TriggerDartSmoke(dartItem->pos.xPos, dartItem->pos.yPos, dartItem->pos.zPos, xv, zv, 0);
|
||||
}
|
||||
|
||||
AddActiveItem(dartItemNumber);
|
||||
dartItem->status = ITEM_ACTIVE;
|
||||
SoundEffect(SFX_TR4_DART_SPITT, &dartItem->pos, 0);
|
||||
}
|
||||
}
|
|
@ -1,4 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
void DartControl(short itemNumber);
|
||||
void DartEmitterControl(short itemNumber);
|
|
@ -25,7 +25,6 @@
|
|||
#include "tr5_rats_emitter.h"
|
||||
#include "tr5_bats_emitter.h"
|
||||
#include "tr5_spider_emitter.h"
|
||||
#include "tr5_dart_emitter.h"
|
||||
#include "tr5_smoke_emitter.h"
|
||||
/// objects
|
||||
#include "tr5_pushableblock.h"
|
||||
|
@ -1145,34 +1144,6 @@ static void StartTrap(OBJECT_INFO *obj)
|
|||
obj->saveAnim = true;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_DARTS];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->shadowSize = UNIT_SHADOW / 2;
|
||||
//obj->drawRoutine = DrawDart;
|
||||
obj->collision = ObjectCollision;
|
||||
obj->control = DartControl;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_DART_EMITTER];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->control = DartEmitterControl;
|
||||
obj->drawRoutine = nullptr;
|
||||
obj->saveFlags = true;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_HOMING_DART_EMITTER];
|
||||
if (obj->loaded)
|
||||
{
|
||||
obj->control = DartEmitterControl;
|
||||
obj->drawRoutine = nullptr;
|
||||
obj->saveFlags = true;
|
||||
obj->usingDrawAnimatingItem = false;
|
||||
}
|
||||
|
||||
obj = &Objects[ID_GEN_SLOT3];
|
||||
if (obj->loaded)
|
||||
{
|
||||
|
|
|
@ -53,7 +53,7 @@ namespace TEN::Renderer
|
|||
using std::vector;
|
||||
|
||||
void Renderer11::drawEnergyArcs(RenderView& view) {
|
||||
for (int i = 0; i < 16; i++)
|
||||
for (int i = 0; Lightning.size(); i++)
|
||||
{
|
||||
LIGHTNING_INFO* arc = &Lightning[i];
|
||||
|
||||
|
|
|
@ -154,6 +154,7 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"</Command>
|
|||
<ClInclude Include="Objects\Effects\effect_objects.h" />
|
||||
<ClInclude Include="Objects\Effects\flame_emitters.h" />
|
||||
<ClInclude Include="Game\effects\lara_burn.h" />
|
||||
<ClInclude Include="Objects\Generic\Traps\dart_emitter.h" />
|
||||
<ClInclude Include="Objects\TR2\Vehicles\boat_info.h" />
|
||||
<ClInclude Include="Game\itemdata\creature_info.h" />
|
||||
<ClInclude Include="Game\itemdata\itemdata.h" />
|
||||
|
@ -278,7 +279,6 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"</Command>
|
|||
<ClInclude Include="Objects\TR5\Object\tr5_raisingblock.h" />
|
||||
<ClInclude Include="Objects\TR5\Object\tr5_teleporter.h" />
|
||||
<ClInclude Include="Objects\TR5\Switch\tr5_raisingcog.h" />
|
||||
<ClInclude Include="Objects\TR5\Emitter\tr5_dart_emitter.h" />
|
||||
<ClInclude Include="Objects\TR5\Object\tr5_missile.h" />
|
||||
<ClInclude Include="Objects\TR5\Object\tr5_pushableblock.h" />
|
||||
<ClInclude Include="Objects\TR5\Object\tr5_twoblockplatform.h" />
|
||||
|
@ -565,6 +565,7 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"</Command>
|
|||
<ClCompile Include="Objects\Effects\effect_objects.cpp" />
|
||||
<ClCompile Include="Objects\Effects\flame_emitters.cpp" />
|
||||
<ClCompile Include="Game\effects\lara_burn.cpp" />
|
||||
<ClCompile Include="Objects\Generic\Traps\dart_emitter.cpp" />
|
||||
<ClCompile Include="Specific\prng.cpp" />
|
||||
<ClCompile Include="Game\puzzles_keys.cpp" />
|
||||
<ClCompile Include="Objects\Generic\Doors\double_doors.cpp" />
|
||||
|
@ -628,7 +629,6 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\"</Command>
|
|||
<ClCompile Include="Objects\TR5\Object\tr5_raisingblock.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Object\tr5_teleporter.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Switch\tr5_raisingcog.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Emitter\tr5_dart_emitter.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Object\tr5_twoblockplatform.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Trap\tr5_deathslide.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Trap\tr5_romehammer.cpp" />
|
||||
|
|
|
@ -94,7 +94,6 @@
|
|||
<ClCompile Include="Objects\TR5\Object\tr5_raisingblock.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Object\tr5_teleporter.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Switch\tr5_raisingcog.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Emitter\tr5_dart_emitter.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Object\tr5_twoblockplatform.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Trap\tr5_deathslide.cpp" />
|
||||
<ClCompile Include="Objects\TR5\Trap\tr5_romehammer.cpp" />
|
||||
|
@ -316,6 +315,7 @@
|
|||
<ClCompile Include="Objects\Effects\flame_emitters.cpp" />
|
||||
<ClCompile Include="Objects\Effects\effect_objects.cpp" />
|
||||
<ClCompile Include="Game\effects\lara_burn.cpp" />
|
||||
<ClCompile Include="Objects\Generic\Traps\dart_emitter.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h" />
|
||||
|
@ -458,7 +458,6 @@
|
|||
<ClInclude Include="Objects\TR5\Object\tr5_raisingblock.h" />
|
||||
<ClInclude Include="Objects\TR5\Object\tr5_teleporter.h" />
|
||||
<ClInclude Include="Objects\TR5\Switch\tr5_raisingcog.h" />
|
||||
<ClInclude Include="Objects\TR5\Emitter\tr5_dart_emitter.h" />
|
||||
<ClInclude Include="Objects\TR5\Object\tr5_missile.h" />
|
||||
<ClInclude Include="Objects\TR5\Object\tr5_pushableblock.h" />
|
||||
<ClInclude Include="Objects\TR5\Object\tr5_twoblockplatform.h" />
|
||||
|
@ -708,6 +707,7 @@
|
|||
<ClInclude Include="Game\effects\lightning.h" />
|
||||
<ClInclude Include="Objects\Effects\effect_objects.h" />
|
||||
<ClInclude Include="Game\effects\lara_burn.h" />
|
||||
<ClInclude Include="Objects\Generic\Traps\dart_emitter.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Resources.rc" />
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue