MontyTRC89
40a7fd3d02
Decompiled GetCollisionInfo
2019-12-08 07:38:22 +01:00
MontyTRC89
7ab4770c74
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-07 08:55:56 +01:00
TokyoSU
8e148277bf
Added Entity
...
- Lara Evil (Atlantis Version)
- Natla and Evil Natla.
- Larson and Pierre (TR1)
- Raptor (TR1)
2019-12-06 15:26:18 +01:00
TokyoSU
7432353bed
Restructured the Entity Files
...
- Moved GetWaterSurface to Control.cpp.
- Added mineL/mineR in LaraExtraInfo.
2019-12-05 17:35:57 +01:00
TokyoSU
ec169ec070
Added the ID_XX from TR3 (only entity)
...
- moved some code.
- added a ruleset to normally hide some bothersome warnings.
- uncommented the CustomObjects() code :)
2019-12-04 16:12:53 +01:00
TokyoSU
2c3fbae02f
Decompiled InitialiseHair() and InitialiseSpecialEffects()
...
- added macro for getting mesh: MESHES(slot, mesh).
- fixed duplicate array in vars.h.
- fixed lara left hand flare mesh.
2019-12-04 13:20:21 +01:00
TokyoSU
713c992d76
Added Sophia
...
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.
- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
MontyTRC89
37ac9b77fd
Merged branches
2019-12-02 09:11:21 +01:00
MontyTRC89
451af02839
Decompiled Lara (with some bugs)
2019-12-01 08:13:19 +01:00
TokyoSU
0ecb9478d9
Update DirectXTK, Fix ANGLE, Add Minecart
2019-11-30 13:51:37 +01:00
TokyoSU
c3555a1fd1
[Update] Project & UPV Prototype
...
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
TokyoSU
0efe974582
Added New Entity
...
- Dragon Front / Dragon Back.
- Marco Bartoli (Spawn the Dragon)
- Snowmobile Driver
all of these entity is not tested (need more slot to do it)
2019-11-26 15:55:37 +01:00
TokyoSU
09e57adfb1
Added Shiva and Spear Guardian
...
- misc add.
- misc fix.
2019-11-25 13:18:24 +01:00
TokyoSU
f9c187243c
Added Mercenary (2 type), Monk, Sword Guardian
...
- the statue for now cant switch between
stone or normal.
- the monk cant attack other entity since the code for that is not implemented !
2019-11-24 17:01:13 +01:00
TokyoSU
0a35c93a84
Added Entity
...
- Flamethrower (no effect)
- Knifethrower & Knife
- Bird Monster
- Tony (no effect)
2019-11-23 14:49:00 +01:00
TokyoSU
8dfd6cafea
Added Worker Dual Revolver (Boss)
2019-11-22 14:09:44 +01:00
TokyoSU
4717d83f76
Add Small Spider and Big Spider
2019-11-22 13:25:13 +01:00
TokyoSU
03688ab3c0
Add Worker MachineGun
...
- possibly changing the range to attack lara since it's pretty small.
2019-11-21 13:14:03 +01:00
TokyoSU
44499dbe1a
Add WorkerShotgun
...
- decompiled CreatureTurn() (experimental)
2019-11-21 11:29:54 +01:00
MontyTRC89
0d342637fb
Decompiling Lara
2019-11-21 07:43:34 +01:00
TokyoSU
6fdf965e32
Add boat code and fix kayak/snowmobile missing control
2019-11-20 14:12:21 +01:00
TokyoSU
aafb5d91ab
misc fix & adding boat/kayak/snowmobile file
2019-11-20 11:24:36 +01:00
MontyTRC89
6cbffe3dfc
Refactoring; Fixed bug with switch triggers; Tested crowbar door (to fix final Lara position wrong);
2019-11-18 07:49:02 +01:00
TokyoSU
8d4527a445
Last update, Include Silencer and Yeti Code
2019-11-14 14:09:43 +01:00
TokyoSU
566df03a2d
Fix KeyID, Move Function, AimWeapon
2019-11-12 12:28:54 +01:00
TokyoSU
cb22b018da
Decompiled Function & Fix some think
...
- Decompiled BaddyObjects/TrapObjects/ObjectObjects.
- Fixed some entity.
- Fixed NUM_OBJECTS by using enum ID_NUMBER_OBJECTS instead.
- Fixed 3/4 wrong enum name.
2019-11-11 16:17:45 +01:00
MontyTRC89
b388221663
Decompiled SWITCH.CPP; Decompiled DOOR.CPP; Refactoring; Fixed sequences variables;
2019-11-09 09:56:33 +01:00
MontyTRC89
a44f1bdf8c
Fixed and tested (some bugs left) CalculateTarget, UpdateLOT, SearchLOT, CreatureFloat, CreatureUnderwater; Fixed serious bug with XZ_GET_SECTOR macro;
2019-11-05 07:52:38 +01:00
MontyTRC89
4464652bb2
Tested and fixed some decompiled functions
2019-11-03 08:05:48 +01:00
MontyTRC89
6a834b884d
Added fish/piranha from TR3; Added MP with stick from TR3; Almost decompiled BOX.CPP, LOT.CPP and ITEMS.CPP;
2019-10-29 20:05:58 +01:00
MontyTRC89
e72929d4b8
Improved guide; Improved harpy; Added MP with gun from TR3; New constants;
2019-09-29 20:00:59 +02:00
MontyTRC89
0c2ee7e1d0
Fixed harpy effects
2019-09-22 21:32:12 +02:00
MontyTRC89
6a31167f49
Fixed effects drawing; Fixed sparks drawing; Fixed demigod AI;
2019-09-22 21:14:58 +02:00
MontyTRC89
01489d5d63
Fixed some jeep bugs; Fixed inventory; Added auto enter to inventory;
2019-06-23 16:47:39 +02:00
MontyTRC89
564bef0a32
Almost fixed jeep (except for some dynamics)
2019-06-20 13:50:56 +02:00
MontyTRC89
f7cc291d39
Almost fixed jeep (need to fix shifts on collision); Fixed serious bug with all vehicles;
2019-06-18 21:21:11 +02:00
MontyTRC89
a42a549d80
Added TR4 jeep code to finish; Refactoring;
2019-06-16 21:59:20 +02:00
MontyTRC89
3c2c9bd075
Added TR4 horseman sparks (to test)
2019-06-12 22:03:07 +02:00
MontyTRC89
5b99680f94
Fixed TR4 bat (to test)
2019-06-12 21:47:19 +02:00
MontyTRC89
b82ad1cf92
Fixed TR4 skeleton (to test)
2019-06-12 21:40:56 +02:00
MontyTRC89
7e51613476
Added monkey from TR3; Disabled horseman until fully decompiled;
2019-05-08 08:00:16 +02:00
MontyTRC89
0e49d65c8e
Added TR3 flamethrower; Added TR3 spiky ceiling; Added TR3 spiky wall; Added TR4 horse and horseman; New slots;
2019-05-06 23:48:44 +02:00
MontyTRC89
5a2842f89d
Refactoring
2019-04-29 13:10:58 +02:00
MontyTRC89
ec59ccba83
Optimizing and refactoring renderer;
2018-12-13 23:07:11 +01:00
MontyTRC89
5d653d6d67
Fixed mesh bits; Fixed knight templar;
2018-12-09 16:05:50 +01:00
MontyTRC89
363530153d
Fixed extra joint rotations; Fixed sentry gun;
2018-12-09 15:55:55 +01:00
MontyTRC89
14837ae96f
Refactoring sound IDs; Fixed wrong addresses in collision functions; Tested stargate;
2018-12-02 20:08:57 +01:00
MontyTRC89
a9d30b28fb
Fixed partially demigod AI
2018-12-02 13:41:26 +01:00
MontyTRC89
4ad52f6608
Fixed knight templar AI
2018-12-02 13:22:26 +01:00
MontyTRC89
83a5ee8ba7
Decompiled sphinx; Tested scorpion; Tested troops;
2018-12-02 13:09:58 +01:00