TombEngine/TR5Main/Objects
2019-06-12 21:40:56 +02:00
..
animals.cpp Added monkey from TR3; Disabled horseman until fully decompiled; 2019-05-08 08:00:16 +02:00
baddy.cpp Refactoring 2019-04-29 13:10:58 +02:00
demigod.cpp Refactoring sound IDs; Fixed wrong addresses in collision functions; Tested stargate; 2018-12-02 20:08:57 +01:00
flamethrower.cpp Added monkey from TR3; Disabled horseman until fully decompiled; 2019-05-08 08:00:16 +02:00
guide.cpp Fixed extra joint rotations; Fixed sentry gun; 2018-12-09 15:55:55 +01:00
horseman.cpp Added monkey from TR3; Disabled horseman until fully decompiled; 2019-05-08 08:00:16 +02:00
jeanyves.cpp Added mine and Jean Yves from TR4; Started working on sentry gun; Fixed some bugs; 2018-11-26 23:01:24 +01:00
knight.cpp Fixed mesh bits; Fixed knight templar; 2018-12-09 16:05:50 +01:00
misc.cpp Refactoring sound IDs; Fixed wrong addresses in collision functions; Tested stargate; 2018-12-02 20:08:57 +01:00
motorbike.cpp Added more collision functions; Implemented sarcophagus from TR4; 2018-11-24 17:26:26 +01:00
mummy.cpp Added more collision functions; Implemented sarcophagus from TR4; 2018-11-24 17:26:26 +01:00
newobjects.h Fixed TR4 skeleton (to test) 2019-06-12 21:40:56 +02:00
puzzles.cpp Refactoring sound IDs; Fixed wrong addresses in collision functions; Tested stargate; 2018-12-02 20:08:57 +01:00
quad.cpp Refactoring sound IDs; Fixed wrong addresses in collision functions; Tested stargate; 2018-12-02 20:08:57 +01:00
sas.cpp Refactoring 2019-04-29 13:10:58 +02:00
scuba.cpp Refactoring 2019-04-29 13:10:58 +02:00
skeleton.cpp Fixed TR4 skeleton (to test) 2019-06-12 21:40:56 +02:00
trap.cpp Added TR3 flamethrower; Added TR3 spiky ceiling; Added TR3 spiky wall; Added TR4 horse and horseman; New slots; 2019-05-06 23:48:44 +02:00
tribesman.cpp Refactoring 2019-04-29 13:10:58 +02:00
troops.cpp Refactoring 2019-04-29 13:10:58 +02:00
wraith.cpp Added mine and Jean Yves from TR4; Started working on sentry gun; Fixed some bugs; 2018-11-26 23:01:24 +01:00