Commit graph

8102 commits

Author SHA1 Message Date
Lwmte
63b62e7ac7 Preserve hit points and last weapon on leveljump 2023-07-29 09:50:28 +02:00
Sezz
8952cdf757 Update default xbox bindings 2023-07-28 16:57:13 +10:00
Sezz
b64042f25a Revert "Allow Speed action to also fire harpoon on UPV"
This reverts commit 0d5c108183.
2023-07-28 16:53:51 +10:00
Sezz
0d5c108183 Allow Speed action to also fire harpoon on UPV 2023-07-28 16:47:49 +10:00
Adngel
87f8043971 WIP fixing issues of the state machine 2023-07-28 01:17:21 +02:00
Adngel
244038a250 WIP adding IDLE state 2023-07-27 03:44:39 +02:00
Jakub
d8ea8434c3
Merge pull request #1157 from MontyTRC89/Adngel-Floor-Data-Flag-Debug-Mode
new DrawNearbyTileFlags
2023-07-26 19:20:32 +01:00
Sezz
d5d62cdb6c Update default XInput bindings for vehicles 2023-07-26 17:20:16 +10:00
Adngel
d49160fd51 Pushable Object Code Modularization 2023-07-25 18:36:21 +02:00
Sezz
9249493d74 Fix slope collision 2023-07-25 19:17:41 +10:00
Sezz
63bee2097c Make debug strings inline 2023-07-25 18:39:55 +10:00
Sezz
cfba9cf8ef Make label strings constexpr 2023-07-25 17:42:53 +10:00
Sezz
83f24e8cf3 Use more appropriate comparison operator 2023-07-25 15:50:42 +10:00
Adngel
d43d6e9c27 Bug Fix
The problem of the displaced text was caused because the new pos point was being calculated after the pointColl.

pointColl was not just to get the height, is the actual point that will check for the flags, so updating the pos X-Z after the GetCollision(), was causing it to check an old frame (That's why of the displacement).

And when Lara move away of the range border, that move the pos out of bounds what cause the big offset translation of the bug.

After this change, I didn't appreciate that error anymore.

Also because now it checks the right sector, the previous commit fix was not needed anymore so this unmade that too.
2023-07-24 21:56:28 +02:00
Sezz
dc0592c3a6 Remove unnecessary intermediate colour calculation for string drawing; allow blinking strings of any colour 2023-07-25 00:17:40 +10:00
hispidence
cf0e70813f Update docs with new actionIDs 2023-07-24 14:48:25 +01:00
Sezz
693a7f3c54 Allow exiting inventory with Inventory input action 2023-07-24 22:39:17 +10:00
Sezz
48fb605aa1 Improve input lock when entering menu 2023-07-24 22:10:06 +10:00
Sezz
727254ba4d Update script input action comment 2023-07-24 18:54:31 +10:00
Sezz
6a0763035b Use float 2023-07-24 15:14:32 +10:00
Sezz
2db3619dcd Simplify sin() call 2023-07-24 14:33:57 +10:00
Sezz
a83a581c18 Blink menu options according to sine wave 2023-07-24 02:29:53 +10:00
Sezz
6ba1949921 Update AxisAngle.h 2023-07-24 00:09:38 +10:00
Sezz
6fa0347c75 Update comments 2023-07-24 00:08:59 +10:00
TokyoSU
e51857ac67 Fix skateboard roomNumber not being updated 2023-07-23 13:19:59 +02:00
Adngel
93296e21b5 Update Skater kid radius
Changed from 102 to 256 to reduce him digging to the walls.
2023-07-23 13:19:00 +02:00
TokyoSU
6b6c4e0889 Fixed skateboard wrong roomNumber 2023-07-23 12:27:16 +02:00
Sezz
b9099c6ee7 Simplify further 2023-07-23 15:00:03 +10:00
Sezz
9aef80cae9 Simplify anim velocity calculation 2023-07-23 14:01:52 +10:00
TokyoSU
1019313737 Maybe fix skateboard draw 2023-07-22 22:08:14 +02:00
Kubsy
54546a84a8 Amend health for ID_KOLD 2023-07-22 16:53:02 +01:00
Lwmte
966733eba0 Update Changes.txt 2023-07-22 11:30:19 +02:00
Lwmte
8a0031fbdf Update TombEngine.vcxproj.user 2023-07-22 11:09:33 +02:00
Lwmte
0055d29c11 Possibly fix issue with scaled statics culling 2023-07-22 11:09:32 +02:00
Sezz
81db4c09d4 Improve menu handling for saves 2023-07-22 17:43:57 +10:00
Sezz
6d6149fff9 Update comment 2023-07-22 14:04:03 +10:00
Sezz
aefbac230d Enforce action pulse delay when entering menu with pulsable action already held 2023-07-22 13:56:12 +10:00
Sezz
02598a6424 Restore newlines 2023-07-22 13:36:11 +10:00
Lwmte
67e8164b46 Update Changes.txt 2023-07-22 00:09:23 +02:00
TokyoSU
4bc31cb406 Remove shitty itemPtr - items[] 2023-07-21 17:46:14 +02:00
Jakub
6a63456095
Merge pull request #1165 from MontyTRC89/sezz_registry_update
Update registry for 1.1.0
2023-07-21 16:23:06 +01:00
Sezz
3198a211f1
Update Changes.txt 2023-07-21 23:54:33 +10:00
Jakub
242c84020d
Update Changes.txt 2023-07-21 11:38:19 +01:00
Sezz
5295f79364 Remove unneeded binding reset 2023-07-21 19:37:14 +10:00
Sezz
3cf6e576ea Update comments 2023-07-21 19:30:09 +10:00
Sezz
43fb58c68b Update directories 2023-07-21 19:19:20 +10:00
Sezz
f2b345c66e Update registry for 1.1.0 2023-07-21 17:15:02 +10:00
Adngel
a5f7918e14 Fix issue: displaced text
Text was being drawed in a wrong sector. Change the Y offset to negative to make the text appear in the right sector.
2023-07-20 13:52:30 +02:00
hispidence
274360c1d5 Updated docs. 2023-07-20 12:13:57 +01:00
Sezz
0111de0a02
Make spiky wall more similar to spiky ceiling (#1163)
* Make spiky wall more similar to spiky ceiling

* Update TombEngine.vcxproj

* Update SpikyWall.cpp

* Update SpikyWall.cpp

* Consider ceilings; fix collision

* Fix bounds sign
2023-07-20 11:52:16 +01:00