Lwmte
63b62e7ac7
Preserve hit points and last weapon on leveljump
2023-07-29 09:50:28 +02:00
Sezz
8952cdf757
Update default xbox bindings
2023-07-28 16:57:13 +10:00
Sezz
b64042f25a
Revert "Allow Speed action to also fire harpoon on UPV"
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This reverts commit 0d5c108183
.
2023-07-28 16:53:51 +10:00
Sezz
0d5c108183
Allow Speed action to also fire harpoon on UPV
2023-07-28 16:47:49 +10:00
Adngel
87f8043971
WIP fixing issues of the state machine
2023-07-28 01:17:21 +02:00
Adngel
244038a250
WIP adding IDLE state
2023-07-27 03:44:39 +02:00
Jakub
d8ea8434c3
Merge pull request #1157 from MontyTRC89/Adngel-Floor-Data-Flag-Debug-Mode
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new DrawNearbyTileFlags
2023-07-26 19:20:32 +01:00
Sezz
d5d62cdb6c
Update default XInput bindings for vehicles
2023-07-26 17:20:16 +10:00
Adngel
d49160fd51
Pushable Object Code Modularization
2023-07-25 18:36:21 +02:00
Sezz
9249493d74
Fix slope collision
2023-07-25 19:17:41 +10:00
Sezz
63bee2097c
Make debug strings inline
2023-07-25 18:39:55 +10:00
Sezz
cfba9cf8ef
Make label strings constexpr
2023-07-25 17:42:53 +10:00
Sezz
83f24e8cf3
Use more appropriate comparison operator
2023-07-25 15:50:42 +10:00
Adngel
d43d6e9c27
Bug Fix
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The problem of the displaced text was caused because the new pos point was being calculated after the pointColl.
pointColl was not just to get the height, is the actual point that will check for the flags, so updating the pos X-Z after the GetCollision(), was causing it to check an old frame (That's why of the displacement).
And when Lara move away of the range border, that move the pos out of bounds what cause the big offset translation of the bug.
After this change, I didn't appreciate that error anymore.
Also because now it checks the right sector, the previous commit fix was not needed anymore so this unmade that too.
2023-07-24 21:56:28 +02:00
Sezz
dc0592c3a6
Remove unnecessary intermediate colour calculation for string drawing; allow blinking strings of any colour
2023-07-25 00:17:40 +10:00
hispidence
cf0e70813f
Update docs with new actionIDs
2023-07-24 14:48:25 +01:00
Sezz
693a7f3c54
Allow exiting inventory with Inventory input action
2023-07-24 22:39:17 +10:00
Sezz
48fb605aa1
Improve input lock when entering menu
2023-07-24 22:10:06 +10:00
Sezz
727254ba4d
Update script input action comment
2023-07-24 18:54:31 +10:00
Sezz
6a0763035b
Use float
2023-07-24 15:14:32 +10:00
Sezz
2db3619dcd
Simplify sin() call
2023-07-24 14:33:57 +10:00
Sezz
a83a581c18
Blink menu options according to sine wave
2023-07-24 02:29:53 +10:00
Sezz
6ba1949921
Update AxisAngle.h
2023-07-24 00:09:38 +10:00
Sezz
6fa0347c75
Update comments
2023-07-24 00:08:59 +10:00
TokyoSU
e51857ac67
Fix skateboard roomNumber not being updated
2023-07-23 13:19:59 +02:00
Adngel
93296e21b5
Update Skater kid radius
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Changed from 102 to 256 to reduce him digging to the walls.
2023-07-23 13:19:00 +02:00
TokyoSU
6b6c4e0889
Fixed skateboard wrong roomNumber
2023-07-23 12:27:16 +02:00
Sezz
b9099c6ee7
Simplify further
2023-07-23 15:00:03 +10:00
Sezz
9aef80cae9
Simplify anim velocity calculation
2023-07-23 14:01:52 +10:00
TokyoSU
1019313737
Maybe fix skateboard draw
2023-07-22 22:08:14 +02:00
Kubsy
54546a84a8
Amend health for ID_KOLD
2023-07-22 16:53:02 +01:00
Lwmte
966733eba0
Update Changes.txt
2023-07-22 11:30:19 +02:00
Lwmte
8a0031fbdf
Update TombEngine.vcxproj.user
2023-07-22 11:09:33 +02:00
Lwmte
0055d29c11
Possibly fix issue with scaled statics culling
2023-07-22 11:09:32 +02:00
Sezz
81db4c09d4
Improve menu handling for saves
2023-07-22 17:43:57 +10:00
Sezz
6d6149fff9
Update comment
2023-07-22 14:04:03 +10:00
Sezz
aefbac230d
Enforce action pulse delay when entering menu with pulsable action already held
2023-07-22 13:56:12 +10:00
Sezz
02598a6424
Restore newlines
2023-07-22 13:36:11 +10:00
Lwmte
67e8164b46
Update Changes.txt
2023-07-22 00:09:23 +02:00
TokyoSU
4bc31cb406
Remove shitty itemPtr - items[]
2023-07-21 17:46:14 +02:00
Jakub
6a63456095
Merge pull request #1165 from MontyTRC89/sezz_registry_update
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Update registry for 1.1.0
2023-07-21 16:23:06 +01:00
Sezz
3198a211f1
Update Changes.txt
2023-07-21 23:54:33 +10:00
Jakub
242c84020d
Update Changes.txt
2023-07-21 11:38:19 +01:00
Sezz
5295f79364
Remove unneeded binding reset
2023-07-21 19:37:14 +10:00
Sezz
3cf6e576ea
Update comments
2023-07-21 19:30:09 +10:00
Sezz
43fb58c68b
Update directories
2023-07-21 19:19:20 +10:00
Sezz
f2b345c66e
Update registry for 1.1.0
2023-07-21 17:15:02 +10:00
Adngel
a5f7918e14
Fix issue: displaced text
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Text was being drawed in a wrong sector. Change the Y offset to negative to make the text appear in the right sector.
2023-07-20 13:52:30 +02:00
hispidence
274360c1d5
Updated docs.
2023-07-20 12:13:57 +01:00
Sezz
0111de0a02
Make spiky wall more similar to spiky ceiling ( #1163 )
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* Make spiky wall more similar to spiky ceiling
* Update TombEngine.vcxproj
* Update SpikyWall.cpp
* Update SpikyWall.cpp
* Consider ceilings; fix collision
* Fix bounds sign
2023-07-20 11:52:16 +01:00