Sezz
16f514ac93
Update gui.cpp
2023-08-07 00:53:35 +10:00
Sezz
94c76bbb5e
Add 3 second timeout when setting new key
2023-08-07 00:41:20 +10:00
Sezz
bf82029069
Remove legacy input bit fields ( #1164 )
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* Remove TrInput and DbInput
* Remove legacy InputActions enum
* Fix error
* Remove InputKey enum
2023-08-05 19:17:14 +10:00
Sezz
6aada10cf8
Update Changes.txt
2023-08-04 17:36:45 +10:00
Sezz
f9c8c1d225
Slightly improve readability
2023-08-04 17:32:59 +10:00
Jakub
b7fe9ad817
Update Changes.txt
2023-08-03 22:32:42 +01:00
Jakub
2e191829a5
Merge pull request #1078 from MontyTRC89/better_look_camera
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Better look camera
2023-08-03 22:31:33 +01:00
Adngel
eade984ab5
Fix Pushable Alignment issue
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Looks like that control updates interfere with the alignment process. So I paused the update if the alignment is happening.
Also changed the polarity of AlignCenter. Now if nothing is added, it will align in the center like TR4, only when the +4 OCB is added, Lara will can grab the pushable freely.
2023-08-03 18:36:30 +02:00
Adngel
8f24c9da3c
Merge branch 'develop' into Adngel-pushables-remake
2023-08-03 18:20:12 +02:00
Sezz
80bb6d52ad
Decrease volume step
2023-08-03 21:29:17 +10:00
Sezz
2bcdc37641
Update sound settings input
2023-08-03 20:32:46 +10:00
Adngel
5ec7c45ff4
WIP save data for PushableInfo
2023-08-02 18:33:23 +02:00
Adngel
7794efa151
WIP SetStopper function
2023-08-02 16:21:41 +02:00
Sezz
7a019bd6c1
Center game window when launching
2023-08-03 00:12:26 +10:00
Adngel
31aaaaa13b
WIP Classic Push/Pull Animation restored
2023-08-02 14:04:51 +02:00
Adngel
5e30b4318a
WIP Restore sound map
2023-08-02 12:45:47 +02:00
Adngel
e5f54569c1
Deleted an unused function
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I wrote that comparer but it's not required anymore.
2023-08-01 21:47:26 +02:00
Adngel
5d764af9a5
WIP pushables initializator moved from TR5 to Generic
2023-08-01 21:44:51 +02:00
Adngel
9a145a5f4e
Merge branch 'develop' into Adngel-pushables-remake
2023-08-01 21:24:32 +02:00
Adngel
77fd5ab842
Fix Scan Error Lara's height.
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Added a tolerance to the height detection.
2023-08-01 21:15:55 +02:00
Adngel
876c225108
WIP Added full stack height to the condition check
2023-08-01 21:08:02 +02:00
Adngel
a04039e28f
WIP Fixes and polishment
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- Pushables that were floating and fell in an empty pool, won't have a velocity delay when they are push or pulled for first time.
- Pushables that have other stacked pushables over it, won't float in water.
- Temporal fix for vertical position update for stacked pushables.
2023-08-01 20:03:22 +02:00
Adngel
2ea910f025
Fix Pushable Stack count
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Another problem with the references.
2023-08-01 18:52:58 +02:00
Adngel
9b6a3d966b
WIP Implement Stack limit condition
2023-08-01 18:23:13 +02:00
Adngel
b19f436b44
Fix Pushable Stack initialization
2023-08-01 17:59:50 +02:00
Adngel
b014c6e711
Fix Pushable Stack Move
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I had a wrong use of references. Solved.
2023-08-01 15:11:22 +02:00
Adngel
f7d586fd83
WIP Pushables stack
2023-07-31 22:03:23 +02:00
Adngel
1f553021bc
Fix Water Ripples in underwater ceiling.
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Water ripples now won't appear in underwater rooms when the pushable is in a place with not surface.
2023-07-31 16:13:50 +02:00
Adngel
0ae406b8ef
WIP polishment
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- Reduced the comments capital letters.
- Fixed the issue with the pushable move sound
- Removed unused function. InitializeClimbablePushable
2023-07-31 15:38:45 +02:00
Adngel
3e0c02f1fd
WIP Added splash and ripple effects.
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(Although the ripple effect could still need some improvement).
2023-07-31 14:36:57 +02:00
Adngel
c252646f32
Fix climbable pushables on water
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Looks like that the refresh function was being activated when the pushables were thrown into water, creating a bridge collision before time (What was affecting their action of floating till the surface).
2023-07-31 13:23:18 +02:00
Sezz
a10e5c3ce2
Move function
2023-07-31 20:55:55 +10:00
Sezz
69464401d6
Fix merge errors
2023-07-31 20:43:52 +10:00
Sezz
c484013e29
Merge branch 'develop' into sezz_target_highlighter
2023-07-31 20:21:56 +10:00
Sezz
0fd527c46c
Simplify GUI ring access code
2023-07-31 17:53:22 +10:00
Sezz
38afa940d4
Fix filename case in project includes
2023-07-31 17:29:20 +10:00
Lwmte
8c0960772e
Make torch flame effect more prominent
2023-07-31 09:14:48 +02:00
Lwmte
b9e5cb42d4
Remove all instances of weird and unnecessary item index calculation
2023-07-31 09:14:48 +02:00
Lwmte
2505101c20
Make fxObj a 32-bit value to solve issues with incorrect particle spawn for burning torch
2023-07-31 09:14:48 +02:00
Sezz
7bf91d18d5
Update string for missing sound effect warning
2023-07-31 16:30:47 +10:00
Adngel
1c5f483371
WIP Climbable Pushables
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Still some problems about the RemoveBridge function. Looks like it doesn't work.
2023-07-31 03:44:54 +02:00
Adngel
56a9f9439f
WIP scan function polishment
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- Tentative fix in Lara's detection.
- Separated the pushable validation from the movement validation. Now the pushable validation will be in the Collision function and will trigger to allow the player grab the pushable. Instead of just unable it to push/pull it.
2023-07-30 15:02:19 +02:00
Sezz
33df7989c7
Organise debug pages ( #1172 )
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* Organise debug pages
* Add functions for debug reticles; make parameters const
* Improve sphere drawing
2023-07-30 20:49:43 +10:00
Adngel
37986d9c6e
WIP Added the scans functions.
2023-07-30 03:19:46 +02:00
Adngel
fdac63e66d
Fix Idle -> Water transition
2023-07-29 22:29:13 +02:00
Adngel
012517ba76
WIP Added Water States
2023-07-29 21:22:54 +02:00
Adngel
7114304f3b
WIP Added Falling State
2023-07-29 20:47:02 +02:00
Adngel
4bd61db4ef
WIP added movement state and new functions.
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Added Movement State.
Added functions in item.cpp
- GetNearestSectorCenter
- FloatItem
2023-07-29 19:02:44 +02:00
Sezz
9b5bed823c
Merge branch 'develop' into better_look_camera
2023-07-30 00:27:02 +10:00
Lwmte
a52d2be19f
Fix incorrect vertical position after reloading a savegame made while standing on a bridge
2023-07-29 12:09:48 +02:00