- Added new function: DrawNearbyTileFlags. A function that shows spheres in the nearby tiles depending of the flags they've got activated. (Stopper, Monkey, Death, Bettle, etc).
- Updated function: DrawNearbyPathfinding. Now if the current path finding box is a blokable box (a grey box button in the editor), they will show green or red depending of their state, instead of the default cyan color.
- Updated lara code. Now she only activates the debug functions if the game is in Debugmode.
* Fixed natla.
- She still go to lara like a wolf to bite, but she use weapon ...
* Formatting
* Update tr1_natla.cpp
---------
Co-authored-by: Sezz <sezzary@outlook.com>
* Fixed winged mutant.
- Fixed the dart and bomb spawning point (biteinfo).
- Fixed the dart and bomb being fired like a minigun.
- Fixed the zone detection, so he can fly correctly now !
- Fixed the attack dealing so much damage !
* Fixed ControlMissile
- Fixed the effect being not killed, which result in too much effect created !
- Fixed the UpdateDrips() being called 2 time.
- Fixed the explosion effect of the tr1 bomb of the atlantean !
- Added the atlantean explosion for body part.
* Fix the health of winged mutant (again)
* Formatting
---------
Co-authored-by: Sezz <sezzary@outlook.com>
* make puzzle_done show up if there is o trigger set
* -
* fixed TR3 spiky ceiling
negative OCB = upwards
positive OCB= downwards
OCB number = speed
* Allow all entities to be harmed; add dedicated coll routine; improve collision; add notes
* Remove unused constant
* Improve Damocles sword behaviour
* Rename file
---------
Co-authored-by: Sezz <sezzary@outlook.com>