Commit graph

9 commits

Author SHA1 Message Date
Stranger1992
4292d0ef39 Fog implemented in default Gameflow.lua
Syntax for fog =

```level.fog = Fog.New(Red Value , Green Value , Blue Value , Distance fog starts (in sectors) , Distance fog ends (in sectors)```
2022-07-05 16:05:33 +01:00
MontyTRC89
45d61b5ba9 Possible fix for levels without statics 2022-05-28 05:54:28 +02:00
Lwmte
0ea0f74222 Change level file extension in script 2022-05-17 13:25:41 +03:00
Sezz
153e0a3d05 Update animation bools and fix Settings.lua; use correct block in monkey idle state 2022-05-06 01:47:54 +10:00
Sezz
e42538aa8d Revert "Update animation bools and fix Settings.lua; use correct block in monkey idle state"
This reverts commit 8305a2581b.
2022-05-06 01:44:15 +10:00
Sezz
8305a2581b Update animation bools and fix Settings.lua; use correct block in monkey idle state 2022-05-05 19:50:52 +10:00
hispidence
48e018f7fb Remove Enums.lua (it's now redundant), update Gameflow.lua and Settings.lua. 2022-02-14 23:10:29 +00:00
hispidence
e2a40fe42e Fix up Gameflow.lua, Settings.lua and Strings.lua. 2022-02-13 20:38:55 +00:00
Lwmte
59263279fe Provide scripts file into repo 2021-12-01 15:31:39 +03:00