TombEngine/TR5Main/Game/flipeffect.h

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#pragma once
#include "items.h"
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#include "control/control.h"
#define EffectFunction void(ITEM_INFO* item)
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constexpr auto NUM_FLIPEFFECTS = 47;
extern int FlipEffect;
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extern std::function<EffectFunction> effect_routines[];
void AddLeftFootprint(ITEM_INFO* item);
void AddRightFootprint(ITEM_INFO* item);
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void VoidEffect(ITEM_INFO* item);
void FinishLevel(ITEM_INFO* item);
void Turn180(ITEM_INFO* item);
void FloorShake(ITEM_INFO* item);
void PlaySoundEffect(ITEM_INFO* item);
void RubbleFX(ITEM_INFO* item);
void PoseidonSFX(ITEM_INFO* item);
void ActivateCamera(ITEM_INFO* item);
void ActivateKey(ITEM_INFO* item);
void SwapCrowbar(ITEM_INFO* item);
void ExplosionFX(ITEM_INFO* item);
void LaraLocation(ITEM_INFO* item);
void LaraLocationPad(ITEM_INFO* item);
void KillActiveBaddies(ITEM_INFO* item);
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void LaraHandsFree(ITEM_INFO* item);
void ShootRightGun(ITEM_INFO* item);
void ShootLeftGun(ITEM_INFO* item);
void SetFog(ITEM_INFO* item);
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void InvisibilityOn(ITEM_INFO* item);
void InvisibilityOff(ITEM_INFO* item);
void ResetHair(ITEM_INFO* item);
void Pickup(ITEM_INFO* item);
void Puzzle(ITEM_INFO* item);
void DrawRightPistol(ITEM_INFO* item);
void DrawLeftPistol(ITEM_INFO* item);
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void MeshSwapToPour(ITEM_INFO* item);
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void MeshSwapFromPour(ITEM_INFO* item);
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void FlashOrange(ITEM_INFO* item);
void DoFlipEffect(int number, ITEM_INFO* item = NULL);