.. |
control
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Refactor lara_fire.cpp
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2021-11-20 15:39:05 +11:00 |
debug
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Remove noexcept from assertion
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2021-11-02 12:52:54 +03:00 |
effects
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Add comments to weather code
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2021-11-16 04:08:54 +03:00 |
itemdata
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made aiTarget a Pointer. EnableBaddieAI spawns a dummy target for use of the AI.
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2021-10-03 10:07:01 +02:00 |
Lara
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First pass vertical pole refactor
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2021-11-21 20:50:17 +11:00 |
memory
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Fix regressions
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2021-09-11 09:41:29 +03:00 |
particle
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Cleanup
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2021-09-25 16:00:30 +03:00 |
pickup
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Refactor lara_fire.cpp
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2021-11-20 15:39:05 +11:00 |
animation.cpp
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Refactor quad.cpp
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2021-11-14 14:59:11 +11:00 |
animation.h
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Tests and fixes, removed unnecessary flags from SetAnimation
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2021-11-10 11:59:54 +03:00 |
camera.cpp
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Refactor lara_fire.cpp
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2021-11-20 15:39:05 +11:00 |
camera.h
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Refactor camera.cpp
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2021-11-10 11:26:58 +11:00 |
collide.cpp
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Fix ledge tests near zero coords
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2021-11-15 00:34:31 +03:00 |
collide.h
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Add new GetCollisionResult() overload function.
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2021-11-15 00:34:04 +11:00 |
flipeffect.cpp
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Refactor lara_fire.cpp
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2021-11-20 15:39:05 +11:00 |
flipeffect.h
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Move AddFootprint to footprint.cpp
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2021-11-03 02:33:52 +03:00 |
floordata.cpp
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Remove IsOutsideRoomNo, fix weather particles spawning in near height corridors
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2021-11-12 00:48:51 +03:00 |
floordata.h
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Swap y/z args in new FD funcs
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2021-11-08 17:48:57 +03:00 |
gameflow.h
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Move savegames to separate folder, organize savegame code
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2021-10-31 21:36:51 +03:00 |
gui.cpp
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Refactor lara_fire.cpp
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2021-11-20 15:39:05 +11:00 |
gui.h
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Fix issues with control configuration
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2021-11-16 16:45:44 +03:00 |
health.cpp
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Refactor health.cpp
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2021-11-10 16:11:36 +11:00 |
health.h
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Refactor health.cpp
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2021-11-10 16:11:36 +11:00 |
items.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
items.h
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Fixes
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2021-10-08 16:45:45 +03:00 |
misc.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
misc.h
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Move around some files
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2021-09-19 23:41:26 +03:00 |
missile.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
missile.h
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Move all effect source files to separate directory, rename effect2 to effects
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2021-09-08 18:07:48 +03:00 |
objects.cpp
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Merge branch 'errors'
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2021-10-28 11:06:02 +02:00 |
objects.h
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Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
people.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
people.h
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Move around some files
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2021-09-19 23:41:26 +03:00 |
puzzles_keys.cpp
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Rename newinv2 to gui
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2021-11-16 15:51:50 +03:00 |
puzzles_keys.h
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Refactors
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2021-11-03 03:49:57 +03:00 |
room.cpp
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Remove IsOutsideRoomNo, fix weather particles spawning in near height corridors
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2021-11-12 00:48:51 +03:00 |
room.h
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Add IsPointInRoom and GetRoomCenter - these are for setting an item in a valid place if the scripter tries to put it out of bounds.
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2021-11-08 21:43:57 +00:00 |
roomvector.h
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Integrated ITEM_DATA into ITEM_INFO
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2021-08-29 16:11:03 +02:00 |
savegame.cpp
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Fix corner snapping, replace idiotic pushable data manipulation with less idiotic one
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2021-11-15 10:38:31 +03:00 |
savegame.h
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Cleanup savegame and sound code
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2021-10-31 23:55:17 +03:00 |
sphere.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
sphere.h
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
spotcam.cpp
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Remove IsOutsideRoomNo, fix weather particles spawning in near height corridors
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2021-11-12 00:48:51 +03:00 |
spotcam.h
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Fix more stuff
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2021-09-16 01:12:19 +03:00 |
switch.cpp
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purge ring inventory;
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2021-10-12 00:26:46 -05:00 |
switch.h
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Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
text.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
text.h
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
traps.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
traps.h
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Merge branch 'master' into mesh_mutator
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2021-09-24 13:53:39 +03:00 |