2020-05-27 09:21:20 +02:00
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#pragma once
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2020-06-04 11:00:08 +02:00
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#include "items.h"
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2020-05-27 09:21:20 +02:00
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#include "control.h"
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2020-06-04 11:00:08 +02:00
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#define EffectFunction void(ITEM_INFO* item)
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2020-06-18 15:54:08 +02:00
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extern std::function<EffectFunction> effect_routines[];
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2020-05-27 09:21:20 +02:00
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void AddFootprint(ITEM_INFO* item);
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2021-08-26 16:11:04 +03:00
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void VoidEffect(ITEM_INFO* item);
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void FinishLevel(ITEM_INFO* item);
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void Turn180(ITEM_INFO* item);
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void FloorShake(ITEM_INFO* item);
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void PlaySoundEffect(ITEM_INFO* item);
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2020-05-27 09:21:20 +02:00
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void RubbleFX(ITEM_INFO* item);
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void PoseidonSFX(ITEM_INFO* item);
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void ActivateCamera(ITEM_INFO* item);
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void ActivateKey(ITEM_INFO* item);
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void SwapCrowbar(ITEM_INFO* item);
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void ExplosionFX(ITEM_INFO* item);
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void LaraLocation(ITEM_INFO* item);
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void LaraLocationPad(ITEM_INFO* item);
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void KillActiveBaddies(ITEM_INFO* item);
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2021-08-26 16:11:04 +03:00
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void LaraHandsFree(ITEM_INFO* item);
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void ShootRightGun(ITEM_INFO* item);
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void ShootLeftGun(ITEM_INFO* item);
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2020-05-27 09:21:20 +02:00
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void SetFog(ITEM_INFO* item);
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2021-08-26 16:11:04 +03:00
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void InvisibilityOn(ITEM_INFO* item);
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void InvisibilityOff(ITEM_INFO* item);
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void ResetHair(ITEM_INFO* item);
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void Pickup(ITEM_INFO* item);
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void Puzzle(ITEM_INFO* item);
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void DrawRightPistol(ITEM_INFO* item);
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void DrawLeftPistol(ITEM_INFO* item);
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2021-06-05 22:15:25 -05:00
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void MeshSwapToPour(ITEM_INFO* item);
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2021-08-26 15:54:52 +03:00
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void MeshSwapFromPour(ITEM_INFO* item);
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