2022-11-11 19:48:43 +00:00
< !DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
< html >
< meta http-equiv = "Content-Type" content = "text/html; charset=UTF-8" / >
< head >
2025-04-20 22:39:30 +03:00
< title > TombEngine 1.8.2 Lua API< / title >
2022-11-11 19:48:43 +00:00
< link rel = "stylesheet" href = "../ldoc.css" type = "text/css" / >
< / head >
< body >
< div id = "container" >
< div id = "product" >
< div id = "product_logo" > < / div >
< div id = "product_name" > < big > < b > < / b > < / big > < / div >
< div id = "product_description" > < / div >
< / div > <!-- id="product" -->
< div id = "main" >
<!-- Menu -->
< div id = "navigation" >
< br / >
2024-12-15 19:24:49 +03:00
< h1 > TombEngine< / h1 >
2022-11-11 19:48:43 +00:00
< ul >
< li > < a href = "../index.html" > Index< / a > < / li >
< / ul >
2022-12-09 22:08:16 +00:00
< h2 > 1 Modules< / h2 >
2022-11-11 19:48:43 +00:00
< ul class = "nowrap" >
2022-12-09 22:08:16 +00:00
< li > < a href = "../1 modules/Effects.html" > Effects< / a > < / li >
< li > < a href = "../1 modules/Flow.html" > Flow< / a > < / li >
2023-11-09 18:28:02 +00:00
< li > < a href = "../1 modules/Input.html" > Input< / a > < / li >
2022-12-09 22:08:16 +00:00
< li > < a href = "../1 modules/Inventory.html" > Inventory< / a > < / li >
< li > < a href = "../1 modules/Logic.html" > Logic< / a > < / li >
< li > < a href = "../1 modules/Objects.html" > Objects< / a > < / li >
2023-11-09 18:28:02 +00:00
< li > < a href = "../1 modules/Sound.html" > Sound< / a > < / li >
2022-12-09 22:08:16 +00:00
< li > < a href = "../1 modules/Strings.html" > Strings< / a > < / li >
2023-11-09 18:28:02 +00:00
< li > < a href = "../1 modules/Util.html" > Util< / a > < / li >
< li > < a href = "../1 modules/View.html" > View< / a > < / li >
2022-11-11 19:48:43 +00:00
< / ul >
2022-12-09 22:08:16 +00:00
< h2 > 2 Classes< / h2 >
2022-11-11 19:48:43 +00:00
< ul class = "nowrap" >
2025-03-05 03:13:48 -05:00
< li > < a href = "../2 classes/Collision.Probe.html" > Collision.Probe< / a > < / li >
2022-12-09 22:08:16 +00:00
< li > < a href = "../2 classes/Flow.Level.html" > Flow.Level< / a > < / li >
< li > < a href = "../2 classes/Flow.Settings.html" > Flow.Settings< / a > < / li >
2024-12-15 23:59:31 +01:00
< li > < a href = "../2 classes/Flow.Statistics.html" > Flow.Statistics< / a > < / li >
2022-12-09 22:08:16 +00:00
< li > < a href = "../2 classes/Objects.AIObject.html" > Objects.AIObject< / a > < / li >
< li > < a href = "../2 classes/Objects.Camera.html" > Objects.Camera< / a > < / li >
< li > < here > Objects.LaraObject< / here > < / li >
< li > < a href = "../2 classes/Objects.Moveable.html" > Objects.Moveable< / a > < / li >
2022-12-30 16:33:26 +00:00
< li > < a href = "../2 classes/Objects.Room.html" > Objects.Room< / a > < / li >
2022-12-09 22:08:16 +00:00
< li > < a href = "../2 classes/Objects.Sink.html" > Objects.Sink< / a > < / li >
< li > < a href = "../2 classes/Objects.SoundSource.html" > Objects.SoundSource< / a > < / li >
< li > < a href = "../2 classes/Objects.Static.html" > Objects.Static< / a > < / li >
2022-12-16 18:36:42 +00:00
< li > < a href = "../2 classes/Objects.Volume.html" > Objects.Volume< / a > < / li >
2022-12-09 22:08:16 +00:00
< li > < a href = "../2 classes/Strings.DisplayString.html" > Strings.DisplayString< / a > < / li >
2024-12-15 19:24:49 +03:00
< li > < a href = "../2 classes/View.DisplaySprite.html" > View.DisplaySprite< / a > < / li >
2022-11-11 19:48:43 +00:00
< / ul >
< h2 > 3 Primitive Classes< / h2 >
< ul class = "nowrap" >
2024-12-15 19:24:49 +03:00
< li > < a href = "../3 primitive classes/Flow.Fog.html" > Flow.Fog< / a > < / li >
2025-03-08 23:30:07 -05:00
< li > < a href = "../3 primitive classes/Flow.Horizon.html" > Flow.Horizon< / a > < / li >
2024-12-15 19:24:49 +03:00
< li > < a href = "../3 primitive classes/Flow.InventoryItem.html" > Flow.InventoryItem< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.LensFlare.html" > Flow.LensFlare< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.SkyLayer.html" > Flow.SkyLayer< / a > < / li >
2025-03-15 01:01:05 +01:00
< li > < a href = "../3 primitive classes/Flow.Starfield.html" > Flow.Starfield< / a > < / li >
2022-12-09 22:08:16 +00:00
< li > < a href = "../3 primitive classes/Color.html" > Color< / a > < / li >
< li > < a href = "../3 primitive classes/Rotation.html" > Rotation< / a > < / li >
2024-12-15 19:24:49 +03:00
< li > < a href = "../3 primitive classes/Time.html" > Time< / a > < / li >
2023-05-31 21:48:00 +01:00
< li > < a href = "../3 primitive classes/Vec2.html" > Vec2< / a > < / li >
2022-12-09 22:08:16 +00:00
< li > < a href = "../3 primitive classes/Vec3.html" > Vec3< / a > < / li >
2022-11-11 19:48:43 +00:00
< / ul >
< h2 > 4 Enums< / h2 >
< ul class = "nowrap" >
2025-03-05 03:13:48 -05:00
< li > < a href = "../4 enums/Collision.MaterialType.html" > Collision.MaterialType< / a > < / li >
2022-12-09 22:08:16 +00:00
< li > < a href = "../4 enums/Effects.BlendID.html" > Effects.BlendID< / a > < / li >
< li > < a href = "../4 enums/Effects.EffectID.html" > Effects.EffectID< / a > < / li >
2025-03-15 20:19:13 +01:00
< li > < a href = "../4 enums/Effects.StreamerFeatherMode.html" > Effects.StreamerFeatherMode< / a > < / li >
2025-03-08 22:45:25 -05:00
< li > < a href = "../4 enums/Effects.ParticleAnimationType.html" > Effects.ParticleAnimationType< / a > < / li >
2024-12-15 19:24:49 +03:00
< li > < a href = "../4 enums/Flow.ErrorMode.html" > Flow.ErrorMode< / a > < / li >
2024-11-20 23:54:39 +03:00
< li > < a href = "../4 enums/Flow.FreezeMode.html" > Flow.FreezeMode< / a > < / li >
2023-12-26 20:47:08 +00:00
< li > < a href = "../4 enums/Flow.GameStatus.html" > Flow.GameStatus< / a > < / li >
2023-11-09 18:28:02 +00:00
< li > < a href = "../4 enums/Input.ActionID.html" > Input.ActionID< / a > < / li >
2023-09-28 19:20:04 +01:00
< li > < a href = "../4 enums/Objects.AmmoType.html" > Objects.AmmoType< / a > < / li >
2025-02-06 16:35:59 +11:00
< li > < a href = "../4 enums/Objects.HandStatus.html" > Objects.HandStatus< / a > < / li >
2024-12-15 23:34:33 +01:00
< li > < a href = "../4 enums/Objects.WeaponType.html" > Objects.WeaponType< / a > < / li >
2023-12-26 20:47:08 +00:00
< li > < a href = "../4 enums/Objects.MoveableStatus.html" > Objects.MoveableStatus< / a > < / li >
2022-12-09 22:08:16 +00:00
< li > < a href = "../4 enums/Objects.ObjID.html" > Objects.ObjID< / a > < / li >
2022-12-30 16:33:26 +00:00
< li > < a href = "../4 enums/Objects.RoomFlagID.html" > Objects.RoomFlagID< / a > < / li >
< li > < a href = "../4 enums/Objects.RoomReverb.html" > Objects.RoomReverb< / a > < / li >
2023-11-09 18:28:02 +00:00
< li > < a href = "../4 enums/Sound.SoundTrackType.html" > Sound.SoundTrackType< / a > < / li >
2024-11-16 22:07:57 +11:00
< li > < a href = "../4 enums/Strings.DisplayStringOption.html" > Strings.DisplayStringOption< / a > < / li >
2023-11-09 18:28:02 +00:00
< li > < a href = "../4 enums/Util.LogLevel.html" > Util.LogLevel< / a > < / li >
2023-11-11 12:16:23 +00:00
< li > < a href = "../4 enums/View.AlignMode.html" > View.AlignMode< / a > < / li >
2023-11-09 18:28:02 +00:00
< li > < a href = "../4 enums/View.CameraType.html" > View.CameraType< / a > < / li >
2024-01-07 13:22:52 +00:00
< li > < a href = "../4 enums/View.PostProcessMode.html" > View.PostProcessMode< / a > < / li >
2023-11-11 12:16:23 +00:00
< li > < a href = "../4 enums/View.ScaleMode.html" > View.ScaleMode< / a > < / li >
2022-11-11 19:48:43 +00:00
< / ul >
< h2 > 5 Lua utility modules< / h2 >
< ul class = "nowrap" >
2025-03-08 23:59:49 -05:00
< li > < a href = "../5 lua utility modules/CustomBar.html" > CustomBar< / a > < / li >
2025-02-06 18:05:25 -05:00
< li > < a href = "../5 lua utility modules/Diary.html" > Diary< / a > < / li >
2022-12-09 22:08:16 +00:00
< li > < a href = "../5 lua utility modules/EventSequence.html" > EventSequence< / a > < / li >
< li > < a href = "../5 lua utility modules/Timer.html" > Timer< / a > < / li >
2024-12-16 21:33:37 +01:00
< li > < a href = "../5 lua utility modules/Type.html" > Type< / a > < / li >
2022-11-11 19:48:43 +00:00
< / ul >
< / div >
< div id = "content" >
< h1 > Class < code > Objects.LaraObject< / code > < / h1 >
2025-04-20 22:39:30 +03:00
< p > Class for player-only functions.< / p >
2025-02-06 16:35:59 +11:00
< p > Do not try to create an object of this type. Use the built-in < em > Lara< / em > variable instead.
LaraObject inherits all the functions of < a href = "../2 classes/Objects.Moveable.html#" > Moveable< / a > .< / p >
2022-11-11 19:48:43 +00:00
< h2 > < a href = "#Functions" > Functions< / a > < / h2 >
< table class = "function_list" >
2022-11-18 15:34:45 +00:00
< tr >
2025-03-13 20:16:22 +01:00
< td class = "name" > < a href = "#LaraObject:SetPoison" > LaraObject:SetPoison([poison])< / a > < / td >
2025-04-20 22:39:30 +03:00
< td class = "summary" > Set the player's poison value.< / td >
2022-11-18 15:34:45 +00:00
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:GetPoison" > LaraObject:GetPoison()< / a > < / td >
2025-04-20 22:39:30 +03:00
< td class = "summary" > Get the player's poison value.< / td >
2022-11-18 15:34:45 +00:00
< / tr >
< tr >
2025-03-13 20:16:22 +01:00
< td class = "name" > < a href = "#LaraObject:SetAir" > LaraObject:SetAir(air)< / a > < / td >
2025-04-20 22:39:30 +03:00
< td class = "summary" > Set the player's air value.< / td >
2022-11-18 15:34:45 +00:00
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:GetAir" > LaraObject:GetAir()< / a > < / td >
2025-04-20 22:39:30 +03:00
< td class = "summary" > Get the player's air value.< / td >
2022-11-18 15:34:45 +00:00
< / tr >
< tr >
2025-03-13 20:16:22 +01:00
< td class = "name" > < a href = "#LaraObject:SetWet" > LaraObject:SetWet(wetness)< / a > < / td >
2025-04-20 22:39:30 +03:00
< td class = "summary" > Set the player's wetness value, causing drips.< / td >
2022-11-18 15:34:45 +00:00
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:GetWet" > LaraObject:GetWet()< / a > < / td >
2025-04-20 22:39:30 +03:00
< td class = "summary" > Get the player's wetness value.< / td >
2022-11-18 15:34:45 +00:00
< / tr >
< tr >
2025-04-20 22:39:30 +03:00
< td class = "name" > < a href = "#LaraObject:SetStamina" > LaraObject:SetStamina(New)< / a > < / td >
< td class = "summary" > Set the player's stamina value.< / td >
2022-12-09 22:08:16 +00:00
< / tr >
< tr >
2023-03-24 18:27:38 +00:00
< td class = "name" > < a href = "#LaraObject:GetStamina" > LaraObject:GetStamina()< / a > < / td >
2025-04-20 22:39:30 +03:00
< td class = "summary" > Get the player's stamina value.< / td >
2022-12-09 22:08:16 +00:00
< / tr >
< tr >
2023-02-27 14:33:55 +00:00
< td class = "name" > < a href = "#Moveable:GetAirborne" > Moveable:GetAirborne()< / a > < / td >
2025-04-20 22:39:30 +03:00
< td class = "summary" > Get the player's airborne status (set when jumping and falling).< / td >
2023-02-27 14:33:55 +00:00
< / tr >
< tr >
2025-03-13 20:16:22 +01:00
< td class = "name" > < a href = "#Moveable:SetAirborne" > Moveable:SetAirborne(airborne)< / a > < / td >
2025-04-20 22:39:30 +03:00
< td class = "summary" > Set the player's airborne status.< / td >
2023-02-27 14:33:55 +00:00
< / tr >
< tr >
2022-11-18 15:34:45 +00:00
< td class = "name" > < a href = "#LaraObject:UndrawWeapon" > LaraObject:UndrawWeapon()< / a > < / td >
2025-04-20 22:39:30 +03:00
< td class = "summary" > Undraw a weapon if it is drawn and throw away a flare if currently holding one.< / td >
2022-11-18 15:34:45 +00:00
< / tr >
< tr >
2025-04-20 22:39:30 +03:00
< td class = "name" > < a href = "#LaraObject:DiscardTorch" > LaraObject:DiscardTorch()< / a > < / td >
< td class = "summary" > Discard a held torch.< / td >
2022-11-18 15:34:45 +00:00
< / tr >
< tr >
2022-12-01 21:17:41 +00:00
< td class = "name" > < a href = "#LaraObject:GetHandStatus" > LaraObject:GetHandStatus()< / a > < / td >
2025-04-20 22:39:30 +03:00
< td class = "summary" > Get the player's hand status.< / td >
2022-12-01 21:17:41 +00:00
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:GetWeaponType" > LaraObject:GetWeaponType()< / a > < / td >
2025-04-20 22:39:30 +03:00
< td class = "summary" > Get the player's weapon type.< / td >
2022-12-01 21:17:41 +00:00
< / tr >
< tr >
2022-11-18 15:34:45 +00:00
< td class = "name" > < a href = "#LaraObject:SetWeaponType" > LaraObject:SetWeaponType(weaponType, activate)< / a > < / td >
2025-04-20 22:39:30 +03:00
< td class = "summary" > Set the player's weapon type.< / td >
2022-11-18 15:34:45 +00:00
< / tr >
2022-12-11 18:40:31 +00:00
< tr >
2023-09-28 19:20:04 +01:00
< td class = "name" > < a href = "#LaraObject:GetAmmoType" > LaraObject:GetAmmoType()< / a > < / td >
< td class = "summary" > Get player weapon ammo type.< / td >
< / tr >
< tr >
2022-12-11 18:40:31 +00:00
< td class = "name" > < a href = "#LaraObject:GetAmmoCount" > LaraObject:GetAmmoCount()< / a > < / td >
2025-03-13 20:16:22 +01:00
< td class = "summary" > Get current weapon's ammo count.< / td >
2022-12-11 18:40:31 +00:00
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:GetVehicle" > LaraObject:GetVehicle()< / a > < / td >
2025-03-13 20:16:22 +01:00
< td class = "summary" > Get current vehicle, if it exists.< / td >
2022-12-11 18:40:31 +00:00
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:GetTarget" > LaraObject:GetTarget()< / a > < / td >
2023-12-26 20:47:08 +00:00
< td class = "summary" > Get the player's current targeted moveable (if it exists).< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:GetInteractedMoveable" > LaraObject:GetInteractedMoveable()< / a > < / td >
< td class = "summary" > Get the player's current interacted moveable (if it exists).< / td >
2022-12-11 18:40:31 +00:00
< / tr >
2022-12-16 18:36:42 +00:00
< tr >
2025-04-20 22:39:30 +03:00
< td class = "name" > < a href = "#LaraObject:IsTorchLit" > LaraObject:IsTorchLit()< / a > < / td >
< td class = "summary" > Check if a held torch is lit.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:Interact" > LaraObject:Interact(mov, [animNumber], [offset], [minOffsetConstraint], [maxOffsetConstraint], [minRotConstraint], [maxRotConstraint], [actionID])< / a > < / td >
< td class = "summary" > Align the player with a moveable object for interaction.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:TestInteraction" > LaraObject:TestInteraction(mov, [minOffsetConstraint], [maxOffsetConstraint], [minRotConstraint], [maxRotConstraint])< / a > < / td >
< td class = "summary" > Test the player against a moveable object for interaction.< / td >
2022-12-16 18:36:42 +00:00
< / tr >
2022-11-11 19:48:43 +00:00
< / table >
< br / >
< br / >
< h2 class = "section-header " > < a name = "Functions" > < / a > Functions< / h2 >
< dl class = "function" >
2022-11-18 15:34:45 +00:00
< dt >
< a name = "LaraObject:SetPoison" > < / a >
2025-03-13 20:16:22 +01:00
< strong > LaraObject:SetPoison([poison])< / strong >
2022-11-18 15:34:45 +00:00
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Set the player's poison value.
2022-11-18 15:34:45 +00:00
2022-12-09 22:08:16 +00:00
2022-11-18 15:34:45 +00:00
< h3 > Parameters:< / h3 >
< ul >
2025-03-13 20:16:22 +01:00
< li > < span class = "parameter" > poison< / span >
2022-11-18 15:34:45 +00:00
< span class = "types" > < span class = "type" > int< / span > < / span >
2025-04-20 22:39:30 +03:00
New poison value. < strong > default: 0, max: 128< / strong >
2025-04-13 16:26:51 +02:00
< em > Optional.< / em >
2022-11-18 15:34:45 +00:00
< / li >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > Lara:SetPoison(< span class = "number" > 10< / span > )< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:GetPoison" > < / a >
< strong > LaraObject:GetPoison()< / strong >
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Get the player's poison value.
2022-11-18 15:34:45 +00:00
2022-12-09 22:08:16 +00:00
2022-11-18 15:34:45 +00:00
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > int< / span > < / span >
2025-04-20 22:39:30 +03:00
Poison value.
2022-11-18 15:34:45 +00:00
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > poisonPotency = Lara:GetPoison()< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:SetAir" > < / a >
2025-03-13 20:16:22 +01:00
< strong > LaraObject:SetAir(air)< / strong >
2022-11-18 15:34:45 +00:00
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Set the player's air value.
2022-11-18 15:34:45 +00:00
2022-12-09 22:08:16 +00:00
2022-11-18 15:34:45 +00:00
< h3 > Parameters:< / h3 >
< ul >
2025-03-13 20:16:22 +01:00
< li > < span class = "parameter" > air< / span >
2022-11-18 15:34:45 +00:00
< span class = "types" > < span class = "type" > int< / span > < / span >
2025-04-20 22:39:30 +03:00
New air value. < strong > max: 1800< / strong >
2022-11-18 15:34:45 +00:00
< / li >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > Lara:SetAir(< span class = "number" > 100< / span > )< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:GetAir" > < / a >
< strong > LaraObject:GetAir()< / strong >
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Get the player's air value.
2022-11-18 15:34:45 +00:00
2022-12-09 22:08:16 +00:00
2022-11-18 15:34:45 +00:00
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > int< / span > < / span >
2025-04-20 22:39:30 +03:00
Air value.
2022-11-18 15:34:45 +00:00
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > currentAir = Lara:GetAir()< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:SetWet" > < / a >
2025-03-13 20:16:22 +01:00
< strong > LaraObject:SetWet(wetness)< / strong >
2022-11-18 15:34:45 +00:00
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Set the player's wetness value, causing drips.
2022-11-18 15:34:45 +00:00
2022-12-09 22:08:16 +00:00
2022-11-18 15:34:45 +00:00
< h3 > Parameters:< / h3 >
< ul >
2025-03-13 20:16:22 +01:00
< li > < span class = "parameter" > wetness< / span >
2022-11-18 15:34:45 +00:00
< span class = "types" > < span class = "type" > int< / span > < / span >
2025-04-20 22:39:30 +03:00
New wetness value. < strong > max: 255< / strong >
2022-11-18 15:34:45 +00:00
< / li >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > Lara:SetWet(< span class = "number" > 100< / span > )< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:GetWet" > < / a >
< strong > LaraObject:GetWet()< / strong >
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Get the player's wetness value.
2022-11-18 15:34:45 +00:00
2022-12-09 22:08:16 +00:00
2022-11-18 15:34:45 +00:00
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > int< / span > < / span >
2025-04-20 22:39:30 +03:00
Wetness value.
2022-11-18 15:34:45 +00:00
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > dripAmount = Lara:GetWet()< / pre >
< / ul >
< / dd >
< dt >
2023-03-24 18:27:38 +00:00
< a name = "LaraObject:SetStamina" > < / a >
2025-04-20 22:39:30 +03:00
< strong > LaraObject:SetStamina(New)< / strong >
2022-11-18 15:34:45 +00:00
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Set the player's stamina value.
2022-11-18 15:34:45 +00:00
2022-12-11 18:40:31 +00:00
< h3 > Parameters:< / h3 >
2022-11-18 15:34:45 +00:00
< ul >
2025-04-20 22:39:30 +03:00
< li > < span class = "parameter" > New< / span >
2022-12-11 18:40:31 +00:00
< span class = "types" > < span class = "type" > int< / span > < / span >
2025-04-20 22:39:30 +03:00
stamina value. < strong > max: 120< / strong >
2022-12-11 18:40:31 +00:00
< / li >
2022-11-18 15:34:45 +00:00
< / ul >
2022-12-09 22:08:16 +00:00
< h3 > Usage:< / h3 >
< ul >
2023-03-24 18:27:38 +00:00
< pre class = "example" > Lara:SetStamina(< span class = "number" > 120< / span > )< / pre >
2022-12-09 22:08:16 +00:00
< / ul >
< / dd >
< dt >
2023-03-24 18:27:38 +00:00
< a name = "LaraObject:GetStamina" > < / a >
< strong > LaraObject:GetStamina()< / strong >
2022-12-09 22:08:16 +00:00
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Get the player's stamina value.
2022-12-09 22:08:16 +00:00
< h3 > Returns:< / h3 >
< ol >
2022-12-11 18:40:31 +00:00
< span class = "types" > < span class = "type" > int< / span > < / span >
2025-04-20 22:39:30 +03:00
Stamina value.
2022-12-09 22:08:16 +00:00
< / ol >
< h3 > Usage:< / h3 >
< ul >
2023-03-24 18:27:38 +00:00
< pre class = "example" > < span class = "keyword" > local< / span > sprintEnergy = Lara:GetStamina()< / pre >
2022-12-09 22:08:16 +00:00
< / ul >
2023-02-27 14:33:55 +00:00
< / dd >
< dt >
< a name = "Moveable:GetAirborne" > < / a >
< strong > Moveable:GetAirborne()< / strong >
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Get the player's airborne status (set when jumping and falling).
2023-02-27 14:33:55 +00:00
< h3 > Returns:< / h3 >
< ol >
2025-03-13 20:16:22 +01:00
< span class = "types" > < span class = "type" > bool< / span > < / span >
2025-04-20 22:39:30 +03:00
True if airborne, otherwise false.
2023-02-27 14:33:55 +00:00
< / ol >
< / dd >
< dt >
< a name = "Moveable:SetAirborne" > < / a >
2025-03-13 20:16:22 +01:00
< strong > Moveable:SetAirborne(airborne)< / strong >
2023-02-27 14:33:55 +00:00
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Set the player's airborne status.
2023-02-27 14:33:55 +00:00
< h3 > Parameters:< / h3 >
< ul >
2025-03-13 20:16:22 +01:00
< li > < span class = "parameter" > airborne< / span >
< span class = "types" > < span class = "type" > bool< / span > < / span >
2025-04-20 22:39:30 +03:00
New airborne status.
2023-02-27 14:33:55 +00:00
< / li >
< / ul >
2022-11-18 15:34:45 +00:00
< / dd >
< dt >
< a name = "LaraObject:UndrawWeapon" > < / a >
< strong > LaraObject:UndrawWeapon()< / strong >
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Undraw a weapon if it is drawn and throw away a flare if currently holding one.
2022-11-18 15:34:45 +00:00
2022-12-09 22:08:16 +00:00
2022-11-18 15:34:45 +00:00
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > Lara:UndrawWeapon()< / pre >
< / ul >
< / dd >
< dt >
2025-04-20 22:39:30 +03:00
< a name = "LaraObject:DiscardTorch" > < / a >
< strong > LaraObject:DiscardTorch()< / strong >
2022-11-18 15:34:45 +00:00
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Discard a held torch.
2022-11-18 15:34:45 +00:00
2022-12-09 22:08:16 +00:00
2022-11-18 15:34:45 +00:00
< h3 > Usage:< / h3 >
< ul >
2025-04-20 22:39:30 +03:00
< pre class = "example" > Lara:DiscardTorch()< / pre >
2022-11-18 15:34:45 +00:00
< / ul >
2022-12-01 21:17:41 +00:00
< / dd >
< dt >
< a name = "LaraObject:GetHandStatus" > < / a >
< strong > LaraObject:GetHandStatus()< / strong >
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Get the player's hand status.
2022-12-01 21:17:41 +00:00
2022-12-09 22:08:16 +00:00
2022-12-01 21:17:41 +00:00
< h3 > Returns:< / h3 >
< ol >
2025-03-13 20:16:22 +01:00
< span class = "types" > < a class = "type" href = "../4 enums/Objects.HandStatus.html#" > HandStatus< / a > < / span >
2025-04-20 22:39:30 +03:00
Hand status.
2022-12-01 21:17:41 +00:00
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > handStatus = Lara:GetHandStatus()< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:GetWeaponType" > < / a >
< strong > LaraObject:GetWeaponType()< / strong >
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Get the player's weapon type.
2022-12-01 21:17:41 +00:00
2022-12-09 22:08:16 +00:00
2022-12-01 21:17:41 +00:00
< h3 > Returns:< / h3 >
< ol >
2025-03-13 20:16:22 +01:00
< span class = "types" > < a class = "type" href = "../4 enums/Objects.WeaponType.html#" > WeaponType< / a > < / span >
Current weapon type.
2022-12-01 21:17:41 +00:00
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > weaponType = Lara:GetWeaponType()< / pre >
< / ul >
2022-11-18 15:34:45 +00:00
< / dd >
< dt >
< a name = "LaraObject:SetWeaponType" > < / a >
< strong > LaraObject:SetWeaponType(weaponType, activate)< / strong >
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Set the player's weapon type.
2022-11-18 15:34:45 +00:00
2022-12-09 22:08:16 +00:00
2022-11-18 15:34:45 +00:00
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > weaponType< / span >
2025-03-13 20:16:22 +01:00
< span class = "types" > < a class = "type" href = "../4 enums/Objects.WeaponType.html#" > WeaponType< / a > < / span >
New weapon type to set.
2022-11-18 15:34:45 +00:00
< / li >
< li > < span class = "parameter" > activate< / span >
< span class = "types" > < span class = "type" > bool< / span > < / span >
2025-03-13 20:16:22 +01:00
If < code > true< / code > , also draw the weapons or set torch lit. If < code > false< / code > , keep weapons holstered or leave torch unlit.
2022-11-18 15:34:45 +00:00
< / li >
< / ul >
< h3 > Usage:< / h3 >
< ul >
2024-12-15 19:24:49 +03:00
< pre class = "example" > Lara:SetWeaponType(WeaponType.PISTOLS, < span class = "keyword" > false< / span > )< / pre >
2022-11-18 15:34:45 +00:00
< / ul >
2023-09-28 19:20:04 +01:00
< / dd >
< dt >
< a name = "LaraObject:GetAmmoType" > < / a >
< strong > LaraObject:GetAmmoType()< / strong >
< / dt >
< dd >
Get player weapon ammo type.
< h3 > Returns:< / h3 >
< ol >
2025-03-13 20:16:22 +01:00
< span class = "types" > < a class = "type" href = "../4 enums/Objects.AmmoType.html#" > AmmoType< / a > < / span >
Player weapon ammo type.
2023-09-28 19:20:04 +01:00
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > CurrentAmmoType = Lara:GetAmmoType()< / pre >
< / ul >
2022-12-11 18:40:31 +00:00
< / dd >
< dt >
< a name = "LaraObject:GetAmmoCount" > < / a >
< strong > LaraObject:GetAmmoCount()< / strong >
< / dt >
< dd >
2025-03-13 20:16:22 +01:00
Get current weapon's ammo count.
2022-12-11 18:40:31 +00:00
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > int< / span > < / span >
2025-03-13 20:16:22 +01:00
Current ammo count (-1 if infinite).
2022-12-11 18:40:31 +00:00
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > equippedWeaponAmmoLeft = Lara:GetAmmoCount()< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:GetVehicle" > < / a >
< strong > LaraObject:GetVehicle()< / strong >
< / dt >
< dd >
2025-03-13 20:16:22 +01:00
Get current vehicle, if it exists.
2022-12-11 18:40:31 +00:00
< h3 > Returns:< / h3 >
< ol >
2022-12-16 18:36:42 +00:00
< span class = "types" > < a class = "type" href = "../2 classes/Objects.Moveable.html#" > Moveable< / a > < / span >
2025-04-20 22:39:30 +03:00
Current vehicle (nil if no vehicle present).
2022-12-11 18:40:31 +00:00
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > vehicle = Lara:GetVehicle()< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:GetTarget" > < / a >
< strong > LaraObject:GetTarget()< / strong >
< / dt >
< dd >
2023-12-26 20:47:08 +00:00
Get the player's current targeted moveable (if it exists).
2022-12-11 18:40:31 +00:00
< h3 > Returns:< / h3 >
< ol >
2022-12-16 18:36:42 +00:00
< span class = "types" > < a class = "type" href = "../2 classes/Objects.Moveable.html#" > Moveable< / a > < / span >
2023-12-26 20:47:08 +00:00
Target moveable (nil if the player is not currently targeting a moveable).
2022-12-11 18:40:31 +00:00
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > target = Lara:GetTarget()< / pre >
< / ul >
2023-12-26 20:47:08 +00:00
< / dd >
< dt >
< a name = "LaraObject:GetInteractedMoveable" > < / a >
< strong > LaraObject:GetInteractedMoveable()< / strong >
< / dt >
< dd >
Get the player's current interacted moveable (if it exists).
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../2 classes/Objects.Moveable.html#" > Moveable< / a > < / span >
Interacted moveable (nil if the player is not interacting with a moveable).
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > interactedMoveable = Lara:GetInteractedMoveable()< / pre >
< / ul >
2022-12-16 18:36:42 +00:00
< / dd >
< dt >
2025-04-20 22:39:30 +03:00
< a name = "LaraObject:IsTorchLit" > < / a >
< strong > LaraObject:IsTorchLit()< / strong >
2022-12-16 18:36:42 +00:00
< / dt >
< dd >
2025-04-20 22:39:30 +03:00
Check if a held torch is lit.
2022-12-16 18:36:42 +00:00
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > bool< / span > < / span >
2025-04-20 22:39:30 +03:00
True if lit, otherwise false (also false if there is no torch in hand).
2022-12-16 18:36:42 +00:00
< / ol >
< h3 > Usage:< / h3 >
< ul >
2025-04-20 22:39:30 +03:00
< pre class = "example" > < span class = "keyword" > local< / span > isTorchLit = Lara:IsTorchLit()< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:Interact" > < / a >
< strong > LaraObject:Interact(mov, [animNumber], [offset], [minOffsetConstraint], [maxOffsetConstraint], [minRotConstraint], [maxRotConstraint], [actionID])< / strong >
< / dt >
< dd >
Align the player with a moveable object for interaction.
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > mov< / span >
2025-04-20 23:06:29 +02:00
< span class = "types" > < a class = "type" href = "../2 classes/Objects.Moveable.html#" > Moveable< / a > < / span >
2025-04-20 22:39:30 +03:00
Moveable object to align the player with.
< / li >
< li > < span class = "parameter" > animNumber< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
The animation to play after alignment is complete.
< em > Default: 197 (BUTTON_PUSH).< / em >
< / li >
< li > < span class = "parameter" > offset< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec3.html#" > Vec3< / a > < / span >
Relative position offset from the moveable.
< em > Default: Vec3(0, 0, 312).< / em >
< / li >
< li > < span class = "parameter" > minOffsetConstraint< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec3.html#" > Vec3< / a > < / span >
Minimum relative offset constraint.
< em > Default: Vec3(-256, -512, 0).< / em >
< / li >
< li > < span class = "parameter" > maxOffsetConstraint< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec3.html#" > Vec3< / a > < / span >
Maximum relative offset constraint.
< em > Default: Vec3(256, 0, 512).< / em >
< / li >
< li > < span class = "parameter" > minRotConstraint< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Rotation.html#" > Rotation< / a > < / span >
Minimum relative rotation constraint.
< em > Default: Rotation(-10, -40, -10).< / em >
< / li >
< li > < span class = "parameter" > maxRotConstraint< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Rotation.html#" > Rotation< / a > < / span >
Maximum relative rotation constraint.
< em > Default: Rotation(10, 40, 10).< / em >
< / li >
< li > < span class = "parameter" > actionID< / span >
< span class = "types" > < a class = "type" href = "../4 enums/Input.ActionID.html#" > ActionID< / a > < / span >
Input action ID to trigger the alignment.
< em > Default: Input.ActionID.ACTION.< / em >
< / li >
2022-12-16 18:36:42 +00:00
< / ul >
2025-04-20 22:39:30 +03:00
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > Lara:Interact(
moveable, < span class = "number" > 197< / span > ,
Vec3(< span class = "number" > 0< / span > , < span class = "number" > 0< / span > , < span class = "number" > 312< / span > ), Vec3(-< span class = "number" > 256< / span > , -< span class = "number" > 512< / span > , -< span class = "number" > 256< / span > ), Vec3(< span class = "number" > 256< / span > , < span class = "number" > 0< / span > , < span class = "number" > 512< / span > ),
Rotation(-< span class = "number" > 10< / span > , -< span class = "number" > 30< / span > , -< span class = "number" > 10< / span > ), Rotation(< span class = "number" > 10< / span > , < span class = "number" > 30< / span > , < span class = "number" > 10< / span > ), TEN.Input.ActionID.ACTION)< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:TestInteraction" > < / a >
< strong > LaraObject:TestInteraction(mov, [minOffsetConstraint], [maxOffsetConstraint], [minRotConstraint], [maxRotConstraint])< / strong >
< / dt >
< dd >
Test the player against a moveable object for interaction.
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > mov< / span >
2025-04-20 23:06:29 +02:00
< span class = "types" > < a class = "type" href = "../2 classes/Objects.Moveable.html#" > Moveable< / a > < / span >
2025-04-20 22:39:30 +03:00
Moveable object to align the player with.
< / li >
< li > < span class = "parameter" > minOffsetConstraint< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec3.html#" > Vec3< / a > < / span >
Minimum relative offset constraint.
< em > Default: Vec3(-256, -512, 0).< / em >
< / li >
< li > < span class = "parameter" > maxOffsetConstraint< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec3.html#" > Vec3< / a > < / span >
Maximum relative offset constraint.
< em > Default: Vec3(256, 0, 512).< / em >
< / li >
< li > < span class = "parameter" > minRotConstraint< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Rotation.html#" > Rotation< / a > < / span >
Minimum relative rotation constraint.
< em > Default: Rotation(-10, -40, -10).< / em >
< / li >
< li > < span class = "parameter" > maxRotConstraint< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Rotation.html#" > Rotation< / a > < / span >
Maximum relative rotation constraint.
< em > Default: Rotation(10, 40, 10).< / em >
< / li >
< / ul >
2022-11-11 19:48:43 +00:00
< / dd >
< / dl >
< / div > <!-- id="content" -->
< / div > <!-- id="main" -->
< div id = "about" >
2023-03-31 20:51:44 +01:00
< i > generated by < a href = "https://github.com/hispidence/TEN-LDoc" > TEN-LDoc< / a > (a fork of < a href = "http://github.com/stevedonovan/LDoc" > LDoc 1.4.6< / a > )< / i >
2022-11-11 19:48:43 +00:00
< / div > <!-- id="about" -->
< / div > <!-- id="container" -->
< / body >
< / html >