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< title > TombEngine 1.6 Lua API< / title >
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< h1 > TombEngine< / h1 >
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< ul >
< li > < a href = "../index.html" > Index< / a > < / li >
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< h2 > 1 Modules< / h2 >
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< ul class = "nowrap" >
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< li > < a href = "../1 modules/Effects.html" > Effects< / a > < / li >
< li > < a href = "../1 modules/Flow.html" > Flow< / a > < / li >
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< li > < a href = "../1 modules/Input.html" > Input< / a > < / li >
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< li > < a href = "../1 modules/Inventory.html" > Inventory< / a > < / li >
< li > < a href = "../1 modules/Logic.html" > Logic< / a > < / li >
< li > < a href = "../1 modules/Objects.html" > Objects< / a > < / li >
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< li > < a href = "../1 modules/Sound.html" > Sound< / a > < / li >
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< li > < a href = "../1 modules/Strings.html" > Strings< / a > < / li >
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< li > < a href = "../1 modules/Util.html" > Util< / a > < / li >
< li > < a href = "../1 modules/View.html" > View< / a > < / li >
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< / ul >
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< h2 > 2 Classes< / h2 >
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< ul class = "nowrap" >
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< li > < a href = "../2 classes/Flow.Level.html" > Flow.Level< / a > < / li >
< li > < a href = "../2 classes/Flow.Settings.html" > Flow.Settings< / a > < / li >
< li > < a href = "../2 classes/Objects.AIObject.html" > Objects.AIObject< / a > < / li >
< li > < a href = "../2 classes/Objects.Camera.html" > Objects.Camera< / a > < / li >
< li > < here > Objects.LaraObject< / here > < / li >
< li > < a href = "../2 classes/Objects.Moveable.html" > Objects.Moveable< / a > < / li >
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< li > < a href = "../2 classes/Objects.Room.html" > Objects.Room< / a > < / li >
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< li > < a href = "../2 classes/Objects.Sink.html" > Objects.Sink< / a > < / li >
< li > < a href = "../2 classes/Objects.SoundSource.html" > Objects.SoundSource< / a > < / li >
< li > < a href = "../2 classes/Objects.Static.html" > Objects.Static< / a > < / li >
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< li > < a href = "../2 classes/Objects.Volume.html" > Objects.Volume< / a > < / li >
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< li > < a href = "../2 classes/Strings.DisplayString.html" > Strings.DisplayString< / a > < / li >
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< li > < a href = "../2 classes/View.DisplaySprite.html" > View.DisplaySprite< / a > < / li >
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< / ul >
< h2 > 3 Primitive Classes< / h2 >
< ul class = "nowrap" >
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< li > < a href = "../3 primitive classes/Flow.Fog.html" > Flow.Fog< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.InventoryItem.html" > Flow.InventoryItem< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.LensFlare.html" > Flow.LensFlare< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.SkyLayer.html" > Flow.SkyLayer< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.Starfield.html" > Flow.Starfield< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.Statistics.html" > Flow.Statistics< / a > < / li >
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< li > < a href = "../3 primitive classes/Color.html" > Color< / a > < / li >
< li > < a href = "../3 primitive classes/Rotation.html" > Rotation< / a > < / li >
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< li > < a href = "../3 primitive classes/Time.html" > Time< / a > < / li >
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< li > < a href = "../3 primitive classes/Vec2.html" > Vec2< / a > < / li >
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< li > < a href = "../3 primitive classes/Vec3.html" > Vec3< / a > < / li >
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< / ul >
< h2 > 4 Enums< / h2 >
< ul class = "nowrap" >
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< li > < a href = "../4 enums/Effects.BlendID.html" > Effects.BlendID< / a > < / li >
< li > < a href = "../4 enums/Effects.EffectID.html" > Effects.EffectID< / a > < / li >
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< li > < a href = "../4 enums/Flow.ErrorMode.html" > Flow.ErrorMode< / a > < / li >
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< li > < a href = "../4 enums/Flow.FreezeMode.html" > Flow.FreezeMode< / a > < / li >
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< li > < a href = "../4 enums/Flow.GameStatus.html" > Flow.GameStatus< / a > < / li >
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< li > < a href = "../4 enums/Input.ActionID.html" > Input.ActionID< / a > < / li >
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< li > < a href = "../4 enums/Objects.AmmoType.html" > Objects.AmmoType< / a > < / li >
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< li > < a href = "../4 enums/Objects.WeaponType.html" > Objects.WeaponType< / a > < / li >
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< li > < a href = "../4 enums/Objects.MoveableStatus.html" > Objects.MoveableStatus< / a > < / li >
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< li > < a href = "../4 enums/Objects.ObjID.html" > Objects.ObjID< / a > < / li >
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< li > < a href = "../4 enums/Objects.RoomFlagID.html" > Objects.RoomFlagID< / a > < / li >
< li > < a href = "../4 enums/Objects.RoomReverb.html" > Objects.RoomReverb< / a > < / li >
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< li > < a href = "../4 enums/Sound.SoundTrackType.html" > Sound.SoundTrackType< / a > < / li >
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< li > < a href = "../4 enums/Strings.DisplayStringOption.html" > Strings.DisplayStringOption< / a > < / li >
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< li > < a href = "../4 enums/Util.LogLevel.html" > Util.LogLevel< / a > < / li >
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< li > < a href = "../4 enums/View.AlignMode.html" > View.AlignMode< / a > < / li >
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< li > < a href = "../4 enums/View.CameraType.html" > View.CameraType< / a > < / li >
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< li > < a href = "../4 enums/View.PostProcessMode.html" > View.PostProcessMode< / a > < / li >
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< li > < a href = "../4 enums/View.ScaleMode.html" > View.ScaleMode< / a > < / li >
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< / ul >
< h2 > 5 Lua utility modules< / h2 >
< ul class = "nowrap" >
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< li > < a href = "../5 lua utility modules/EventSequence.html" > EventSequence< / a > < / li >
< li > < a href = "../5 lua utility modules/Timer.html" > Timer< / a > < / li >
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< / ul >
< / div >
< div id = "content" >
< h1 > Class < code > Objects.LaraObject< / code > < / h1 >
< p > Class for extra Lara-only functions.< / p >
< p > Do not try to create an object of this type; use the built-in < em > Lara< / em > variable instead.< / p >
< p > In addition, LaraObject inherits all the functions of < a href = "../2 classes/Objects.Moveable.html#" > Moveable< / a > .< / p >
< h2 > < a href = "#Functions" > Functions< / a > < / h2 >
< table class = "function_list" >
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< tr >
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< td class = "name" > < a href = "#LaraObject:SetPoison" > LaraObject:SetPoison([Poison])< / a > < / td >
< td class = "summary" > Set Lara poison< / td >
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< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:GetPoison" > LaraObject:GetPoison()< / a > < / td >
< td class = "summary" > Get poison potency of Lara< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:SetAir" > LaraObject:SetAir(Air)< / a > < / td >
< td class = "summary" > Set air value of Lara< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:GetAir" > LaraObject:GetAir()< / a > < / td >
< td class = "summary" > Get air value of Lara< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:SetWet" > LaraObject:SetWet(Wetness)< / a > < / td >
< td class = "summary" > Set wetness value of Lara (causes dripping)< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:GetWet" > LaraObject:GetWet()< / a > < / td >
< td class = "summary" > Get wetness value of Lara< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#LaraObject:SetStamina" > LaraObject:SetStamina(stamina)< / a > < / td >
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< td class = "summary" > Set sprint energy value of Lara< / td >
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< / tr >
< tr >
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< td class = "name" > < a href = "#LaraObject:GetStamina" > LaraObject:GetStamina()< / a > < / td >
< td class = "summary" > Get stamina value of Lara< / td >
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< / tr >
< tr >
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< td class = "name" > < a href = "#Moveable:GetAirborne" > Moveable:GetAirborne()< / a > < / td >
< td class = "summary" > Get the moveable's airborne status< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Moveable:SetAirborne" > Moveable:SetAirborne(New)< / a > < / td >
< td class = "summary" > Set the moveable's airborne status< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#LaraObject:UndrawWeapon" > LaraObject:UndrawWeapon()< / a > < / td >
< td class = "summary" > Lara will undraw her weapon if it is drawn and throw away a flare if she is currently holding one.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:ThrowAwayTorch" > LaraObject:ThrowAwayTorch()< / a > < / td >
< td class = "summary" > Lara will throw away the torch if she currently holds one in her hand.< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#LaraObject:GetHandStatus" > LaraObject:GetHandStatus()< / a > < / td >
< td class = "summary" > Get actual hand status of Lara< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:GetWeaponType" > LaraObject:GetWeaponType()< / a > < / td >
< td class = "summary" > Get actual weapon type of Lara< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#LaraObject:SetWeaponType" > LaraObject:SetWeaponType(weaponType, activate)< / a > < / td >
< td class = "summary" > Set Lara weapon type< / td >
< / tr >
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< tr >
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< td class = "name" > < a href = "#LaraObject:GetAmmoType" > LaraObject:GetAmmoType()< / a > < / td >
< td class = "summary" > Get player weapon ammo type.< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#LaraObject:GetAmmoCount" > LaraObject:GetAmmoCount()< / a > < / td >
< td class = "summary" > Get current weapon's ammo count< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:GetVehicle" > LaraObject:GetVehicle()< / a > < / td >
< td class = "summary" > Get current vehicle, if it exists< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:GetTarget" > LaraObject:GetTarget()< / a > < / td >
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< td class = "summary" > Get the player's current targeted moveable (if it exists).< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#LaraObject:GetInteractedMoveable" > LaraObject:GetInteractedMoveable()< / a > < / td >
< td class = "summary" > Get the player's current interacted moveable (if it exists).< / td >
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< / tr >
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< tr >
< td class = "name" > < a href = "#LaraObject:TorchIsLit" > LaraObject:TorchIsLit()< / a > < / td >
< td class = "summary" > Get current light state of the torch, if it exists< / td >
< / tr >
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< / table >
< br / >
< br / >
< h2 class = "section-header " > < a name = "Functions" > < / a > Functions< / h2 >
< dl class = "function" >
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< dt >
< a name = "LaraObject:SetPoison" > < / a >
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< strong > LaraObject:SetPoison([Poison])< / strong >
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< / dt >
< dd >
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Set Lara poison
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< h3 > Parameters:< / h3 >
< ul >
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< li > < span class = "parameter" > Poison< / span >
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< span class = "types" > < span class = "type" > int< / span > < / span >
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; maximum value is 128 (default 0)
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(< em > optional< / em > )
< / li >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > Lara:SetPoison(< span class = "number" > 10< / span > )< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:GetPoison" > < / a >
< strong > LaraObject:GetPoison()< / strong >
< / dt >
< dd >
Get poison potency of Lara
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< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > int< / span > < / span >
current poison potency
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > poisonPotency = Lara:GetPoison()< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:SetAir" > < / a >
< strong > LaraObject:SetAir(Air)< / strong >
< / dt >
< dd >
Set air value of Lara
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > Air< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
value to give Lara. Maximum value is 1800.
< / li >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > Lara:SetAir(< span class = "number" > 100< / span > )< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:GetAir" > < / a >
< strong > LaraObject:GetAir()< / strong >
< / dt >
< dd >
Get air value of Lara
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< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > int< / span > < / span >
current air value
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > currentAir = Lara:GetAir()< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:SetWet" > < / a >
< strong > LaraObject:SetWet(Wetness)< / strong >
< / dt >
< dd >
Set wetness value of Lara (causes dripping)
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > Wetness< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
value. Maximum 255
< / li >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > Lara:SetWet(< span class = "number" > 100< / span > )< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:GetWet" > < / a >
< strong > LaraObject:GetWet()< / strong >
< / dt >
< dd >
Get wetness value of Lara
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< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > int< / span > < / span >
current wetness value
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > dripAmount = Lara:GetWet()< / pre >
< / ul >
< / dd >
< dt >
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< a name = "LaraObject:SetStamina" > < / a >
< strong > LaraObject:SetStamina(stamina)< / strong >
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< / dt >
< dd >
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Set sprint energy value of Lara
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< h3 > Parameters:< / h3 >
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< ul >
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< li > < span class = "parameter" > stamina< / span >
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< span class = "types" > < span class = "type" > int< / span > < / span >
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to give to Lara; maximum value is 120.
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< / li >
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< / ul >
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< h3 > Usage:< / h3 >
< ul >
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< pre class = "example" > Lara:SetStamina(< span class = "number" > 120< / span > )< / pre >
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< / ul >
< / dd >
< dt >
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< a name = "LaraObject:GetStamina" > < / a >
< strong > LaraObject:GetStamina()< / strong >
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< / dt >
< dd >
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Get stamina value of Lara
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< h3 > Returns:< / h3 >
< ol >
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< span class = "types" > < span class = "type" > int< / span > < / span >
current sprint value
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< / ol >
< h3 > Usage:< / h3 >
< ul >
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< pre class = "example" > < span class = "keyword" > local< / span > sprintEnergy = Lara:GetStamina()< / pre >
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< / ul >
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< / dd >
< dt >
< a name = "Moveable:GetAirborne" > < / a >
< strong > Moveable:GetAirborne()< / strong >
< / dt >
< dd >
Get the moveable's airborne status
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > (bool)< / span > < / span >
true if Lara state must react to aerial forces.
< / ol >
< / dd >
< dt >
< a name = "Moveable:SetAirborne" > < / a >
< strong > Moveable:SetAirborne(New)< / strong >
< / dt >
< dd >
Set the moveable's airborne status
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > New< / span >
< span class = "types" > < span class = "type" > (bool)< / span > < / span >
airborn status for Lara.
< / li >
< / ul >
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< / dd >
< dt >
< a name = "LaraObject:UndrawWeapon" > < / a >
< strong > LaraObject:UndrawWeapon()< / strong >
< / dt >
< dd >
Lara will undraw her weapon if it is drawn and throw away a flare if she is currently holding one.
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< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > Lara:UndrawWeapon()< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:ThrowAwayTorch" > < / a >
< strong > LaraObject:ThrowAwayTorch()< / strong >
< / dt >
< dd >
Lara will throw away the torch if she currently holds one in her hand.
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< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > Lara:ThrowAwayTorch()< / pre >
< / ul >
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< / dd >
< dt >
< a name = "LaraObject:GetHandStatus" > < / a >
< strong > LaraObject:GetHandStatus()< / strong >
< / dt >
< dd >
Get actual hand status of Lara
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< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > int< / span > < / span >
hand status 0=HandsFree, 1=Busy(climbing,etc), 2=WeaponDraw, 3=WeaponUndraw, 4=WeaponInHand.
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > handStatus = Lara:GetHandStatus()< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:GetWeaponType" > < / a >
< strong > LaraObject:GetWeaponType()< / strong >
< / dt >
< dd >
Get actual weapon type of Lara
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< h3 > Returns:< / h3 >
< ol >
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< span class = "types" > < span class = "type" > Flow.WeaponType< / span > < / span >
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current weapon type.
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< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > weaponType = Lara:GetWeaponType()< / pre >
< / ul >
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< / dd >
< dt >
< a name = "LaraObject:SetWeaponType" > < / a >
< strong > LaraObject:SetWeaponType(weaponType, activate)< / strong >
< / dt >
< dd >
Set Lara weapon type
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > weaponType< / span >
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< span class = "types" > < span class = "type" > Flow.WeaponType< / span > < / span >
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< / li >
< li > < span class = "parameter" > activate< / span >
< span class = "types" > < span class = "type" > bool< / span > < / span >
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if < code > true< / code > , also draw the weapons or set torch lit. If < code > false< / code > , keep weapons holstered or leave torch unlit.
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< / li >
< / ul >
< h3 > Usage:< / h3 >
< ul >
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< pre class = "example" > Lara:SetWeaponType(WeaponType.PISTOLS, < span class = "keyword" > false< / span > )< / pre >
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< / ul >
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< / dd >
< dt >
< a name = "LaraObject:GetAmmoType" > < / a >
< strong > LaraObject:GetAmmoType()< / strong >
< / dt >
< dd >
Get player weapon ammo type.
< h3 > Returns:< / h3 >
< ol >
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< span class = "types" > < span class = "type" > Flow.AmmoType< / span > < / span >
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player weapon ammo type
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > CurrentAmmoType = Lara:GetAmmoType()< / pre >
< / ul >
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< / dd >
< dt >
< a name = "LaraObject:GetAmmoCount" > < / a >
< strong > LaraObject:GetAmmoCount()< / strong >
< / dt >
< dd >
Get current weapon's ammo count
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > int< / span > < / span >
current ammo count (-1 if infinite)
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > equippedWeaponAmmoLeft = Lara:GetAmmoCount()< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:GetVehicle" > < / a >
< strong > LaraObject:GetVehicle()< / strong >
< / dt >
< dd >
Get current vehicle, if it exists
< h3 > Returns:< / h3 >
< ol >
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< span class = "types" > < a class = "type" href = "../2 classes/Objects.Moveable.html#" > Moveable< / a > < / span >
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current vehicle (nil if no vehicle present)
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > vehicle = Lara:GetVehicle()< / pre >
< / ul >
< / dd >
< dt >
< a name = "LaraObject:GetTarget" > < / a >
< strong > LaraObject:GetTarget()< / strong >
< / dt >
< dd >
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Get the player's current targeted moveable (if it exists).
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< h3 > Returns:< / h3 >
< ol >
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< span class = "types" > < a class = "type" href = "../2 classes/Objects.Moveable.html#" > Moveable< / a > < / span >
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Target moveable (nil if the player is not currently targeting a moveable).
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< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > target = Lara:GetTarget()< / pre >
< / ul >
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< / dd >
< dt >
< a name = "LaraObject:GetInteractedMoveable" > < / a >
< strong > LaraObject:GetInteractedMoveable()< / strong >
< / dt >
< dd >
Get the player's current interacted moveable (if it exists).
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../2 classes/Objects.Moveable.html#" > Moveable< / a > < / span >
Interacted moveable (nil if the player is not interacting with a moveable).
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > interactedMoveable = Lara:GetInteractedMoveable()< / pre >
< / ul >
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< / dd >
< dt >
< a name = "LaraObject:TorchIsLit" > < / a >
< strong > LaraObject:TorchIsLit()< / strong >
< / dt >
< dd >
Get current light state of the torch, if it exists
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > bool< / span > < / span >
is torch currently lit or not? (false if no torch exists)
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > torchIsLit = Lara:TorchIsLit()< / pre >
< / ul >
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< / dd >
< / dl >
< / div > <!-- id="content" -->
< / div > <!-- id="main" -->
< div id = "about" >
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< i > generated by < a href = "https://github.com/hispidence/TEN-LDoc" > TEN-LDoc< / a > (a fork of < a href = "http://github.com/stevedonovan/LDoc" > LDoc 1.4.6< / a > )< / i >
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< / div > <!-- id="about" -->
< / div > <!-- id="container" -->
< / body >
< / html >