TombEngine/Documentation/doc/2 classes/Objects.LaraObject.html

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Customize global hardcoded parameters (#1495) * Initial commit * Update CHANGELOG.md * Tint flare smoke * Expose GetCustomizations * Added lensflare and flicker customization options for flare * Update LensFlare.cpp * Remove unnecessary code * Update lara_flare.cpp * Massive refactor to merge animations, settings and customizations * Add HUD customization options * Customize weapons * Fixed flare, renamed recoil to interval, fixed lensflare default * Occlude flare lensflares * Update Settings.cpp * Use alternate damage for lasersight mode * Added hair cust * Fix comment * Fix another comment * Fix link * Fix placeholder table names * Reorganize types * Add missing initializers for hair settings * Added physics cust * Clarify description * Update settings.lua * Update CHANGELOG.md * Add gun smoke, gun shells and ammo pickup counts * Fix naming ambiguity * Remove missing features from documentation * Fix comment * Fix parameter name, change default settings file * Fixed pitch black * Rollback DoDistanceFogForVertex * Add camera cust * Change binocular/lasersight toggle to color * Update lara_basic.cpp * Add time and statistics classes and script API for it * Fix comment * Use DoDamage on Lara helpers to register with statistics * Update Time.cpp * Fix documentation * Fix default flare timeout * Update Settings.lua * Add flare muzzle offset customization * Remove young Lara limitations * Fix lasersight color * Push full settings.lua * Update RendererCompatibility.cpp * Allow to customize root meshes, decopypaste hair and joint init code * Added sol Time operator overloads * Some changes to docs, add meaningful error for unknown fields * Use existing new index template, add gunflash color settings, add shotgun muzzle * Remove excessive usage of GetSettings() * Cleanups * Update Settings.lua * Clarify parameter name * Fix InitializeWeaponInfo * PR review code tidying * Fix bad merge * Update FlowHandler.cpp * Remove tabs for LDoc comments * Use different comment style to preserve formatting * Update lara_fire.cpp * Some cleanups * Fixed GetTimeUnits * Fix typo * Update Time.cpp --------- Co-authored-by: Sezz <sezzary@outlook.com>
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<h1>&nbsp;TombEngine</h1>
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<li><a href="../index.html">Index</a></li>
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<h2>1 Modules</h2>
<ul class="nowrap">
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<li> <a href="../1 modules/Effects.html">Effects</a></li>
<li> <a href="../1 modules/Flow.html">Flow</a></li>
<li> <a href="../1 modules/Input.html">Input</a></li>
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<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
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<h2>2 Classes</h2>
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<li> <a href="../2 classes/Collision.Probe.html">Collision.Probe</a></li>
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<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
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<li> <a href="../2 classes/Flow.Statistics.html">Flow.Statistics</a></li>
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<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
<li> <here>Objects.LaraObject</here></li>
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
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<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
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<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
2022-12-16 18:36:42 +00:00
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
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<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
Customize global hardcoded parameters (#1495) * Initial commit * Update CHANGELOG.md * Tint flare smoke * Expose GetCustomizations * Added lensflare and flicker customization options for flare * Update LensFlare.cpp * Remove unnecessary code * Update lara_flare.cpp * Massive refactor to merge animations, settings and customizations * Add HUD customization options * Customize weapons * Fixed flare, renamed recoil to interval, fixed lensflare default * Occlude flare lensflares * Update Settings.cpp * Use alternate damage for lasersight mode * Added hair cust * Fix comment * Fix another comment * Fix link * Fix placeholder table names * Reorganize types * Add missing initializers for hair settings * Added physics cust * Clarify description * Update settings.lua * Update CHANGELOG.md * Add gun smoke, gun shells and ammo pickup counts * Fix naming ambiguity * Remove missing features from documentation * Fix comment * Fix parameter name, change default settings file * Fixed pitch black * Rollback DoDistanceFogForVertex * Add camera cust * Change binocular/lasersight toggle to color * Update lara_basic.cpp * Add time and statistics classes and script API for it * Fix comment * Use DoDamage on Lara helpers to register with statistics * Update Time.cpp * Fix documentation * Fix default flare timeout * Update Settings.lua * Add flare muzzle offset customization * Remove young Lara limitations * Fix lasersight color * Push full settings.lua * Update RendererCompatibility.cpp * Allow to customize root meshes, decopypaste hair and joint init code * Added sol Time operator overloads * Some changes to docs, add meaningful error for unknown fields * Use existing new index template, add gunflash color settings, add shotgun muzzle * Remove excessive usage of GetSettings() * Cleanups * Update Settings.lua * Clarify parameter name * Fix InitializeWeaponInfo * PR review code tidying * Fix bad merge * Update FlowHandler.cpp * Remove tabs for LDoc comments * Use different comment style to preserve formatting * Update lara_fire.cpp * Some cleanups * Fixed GetTimeUnits * Fix typo * Update Time.cpp --------- Co-authored-by: Sezz <sezzary@outlook.com>
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<li> <a href="../2 classes/View.DisplaySprite.html">View.DisplaySprite</a></li>
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<h2>3 Primitive Classes</h2>
<ul class="nowrap">
Customize global hardcoded parameters (#1495) * Initial commit * Update CHANGELOG.md * Tint flare smoke * Expose GetCustomizations * Added lensflare and flicker customization options for flare * Update LensFlare.cpp * Remove unnecessary code * Update lara_flare.cpp * Massive refactor to merge animations, settings and customizations * Add HUD customization options * Customize weapons * Fixed flare, renamed recoil to interval, fixed lensflare default * Occlude flare lensflares * Update Settings.cpp * Use alternate damage for lasersight mode * Added hair cust * Fix comment * Fix another comment * Fix link * Fix placeholder table names * Reorganize types * Add missing initializers for hair settings * Added physics cust * Clarify description * Update settings.lua * Update CHANGELOG.md * Add gun smoke, gun shells and ammo pickup counts * Fix naming ambiguity * Remove missing features from documentation * Fix comment * Fix parameter name, change default settings file * Fixed pitch black * Rollback DoDistanceFogForVertex * Add camera cust * Change binocular/lasersight toggle to color * Update lara_basic.cpp * Add time and statistics classes and script API for it * Fix comment * Use DoDamage on Lara helpers to register with statistics * Update Time.cpp * Fix documentation * Fix default flare timeout * Update Settings.lua * Add flare muzzle offset customization * Remove young Lara limitations * Fix lasersight color * Push full settings.lua * Update RendererCompatibility.cpp * Allow to customize root meshes, decopypaste hair and joint init code * Added sol Time operator overloads * Some changes to docs, add meaningful error for unknown fields * Use existing new index template, add gunflash color settings, add shotgun muzzle * Remove excessive usage of GetSettings() * Cleanups * Update Settings.lua * Clarify parameter name * Fix InitializeWeaponInfo * PR review code tidying * Fix bad merge * Update FlowHandler.cpp * Remove tabs for LDoc comments * Use different comment style to preserve formatting * Update lara_fire.cpp * Some cleanups * Fixed GetTimeUnits * Fix typo * Update Time.cpp --------- Co-authored-by: Sezz <sezzary@outlook.com>
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
Customize global hardcoded parameters (#1495) * Initial commit * Update CHANGELOG.md * Tint flare smoke * Expose GetCustomizations * Added lensflare and flicker customization options for flare * Update LensFlare.cpp * Remove unnecessary code * Update lara_flare.cpp * Massive refactor to merge animations, settings and customizations * Add HUD customization options * Customize weapons * Fixed flare, renamed recoil to interval, fixed lensflare default * Occlude flare lensflares * Update Settings.cpp * Use alternate damage for lasersight mode * Added hair cust * Fix comment * Fix another comment * Fix link * Fix placeholder table names * Reorganize types * Add missing initializers for hair settings * Added physics cust * Clarify description * Update settings.lua * Update CHANGELOG.md * Add gun smoke, gun shells and ammo pickup counts * Fix naming ambiguity * Remove missing features from documentation * Fix comment * Fix parameter name, change default settings file * Fixed pitch black * Rollback DoDistanceFogForVertex * Add camera cust * Change binocular/lasersight toggle to color * Update lara_basic.cpp * Add time and statistics classes and script API for it * Fix comment * Use DoDamage on Lara helpers to register with statistics * Update Time.cpp * Fix documentation * Fix default flare timeout * Update Settings.lua * Add flare muzzle offset customization * Remove young Lara limitations * Fix lasersight color * Push full settings.lua * Update RendererCompatibility.cpp * Allow to customize root meshes, decopypaste hair and joint init code * Added sol Time operator overloads * Some changes to docs, add meaningful error for unknown fields * Use existing new index template, add gunflash color settings, add shotgun muzzle * Remove excessive usage of GetSettings() * Cleanups * Update Settings.lua * Clarify parameter name * Fix InitializeWeaponInfo * PR review code tidying * Fix bad merge * Update FlowHandler.cpp * Remove tabs for LDoc comments * Use different comment style to preserve formatting * Update lara_fire.cpp * Some cleanups * Fixed GetTimeUnits * Fix typo * Update Time.cpp --------- Co-authored-by: Sezz <sezzary@outlook.com>
2024-12-15 19:24:49 +03:00
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
<li> <a href="../3 primitive classes/Flow.StarField.html">Flow.StarField</a></li>
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<li> <a href="../3 primitive classes/Color.html">Color</a></li>
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
Customize global hardcoded parameters (#1495) * Initial commit * Update CHANGELOG.md * Tint flare smoke * Expose GetCustomizations * Added lensflare and flicker customization options for flare * Update LensFlare.cpp * Remove unnecessary code * Update lara_flare.cpp * Massive refactor to merge animations, settings and customizations * Add HUD customization options * Customize weapons * Fixed flare, renamed recoil to interval, fixed lensflare default * Occlude flare lensflares * Update Settings.cpp * Use alternate damage for lasersight mode * Added hair cust * Fix comment * Fix another comment * Fix link * Fix placeholder table names * Reorganize types * Add missing initializers for hair settings * Added physics cust * Clarify description * Update settings.lua * Update CHANGELOG.md * Add gun smoke, gun shells and ammo pickup counts * Fix naming ambiguity * Remove missing features from documentation * Fix comment * Fix parameter name, change default settings file * Fixed pitch black * Rollback DoDistanceFogForVertex * Add camera cust * Change binocular/lasersight toggle to color * Update lara_basic.cpp * Add time and statistics classes and script API for it * Fix comment * Use DoDamage on Lara helpers to register with statistics * Update Time.cpp * Fix documentation * Fix default flare timeout * Update Settings.lua * Add flare muzzle offset customization * Remove young Lara limitations * Fix lasersight color * Push full settings.lua * Update RendererCompatibility.cpp * Allow to customize root meshes, decopypaste hair and joint init code * Added sol Time operator overloads * Some changes to docs, add meaningful error for unknown fields * Use existing new index template, add gunflash color settings, add shotgun muzzle * Remove excessive usage of GetSettings() * Cleanups * Update Settings.lua * Clarify parameter name * Fix InitializeWeaponInfo * PR review code tidying * Fix bad merge * Update FlowHandler.cpp * Remove tabs for LDoc comments * Use different comment style to preserve formatting * Update lara_fire.cpp * Some cleanups * Fixed GetTimeUnits * Fix typo * Update Time.cpp --------- Co-authored-by: Sezz <sezzary@outlook.com>
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<li> <a href="../3 primitive classes/Time.html">Time</a></li>
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<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
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<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
</ul>
<h2>4 Enums</h2>
<ul class="nowrap">
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
Customize global hardcoded parameters (#1495) * Initial commit * Update CHANGELOG.md * Tint flare smoke * Expose GetCustomizations * Added lensflare and flicker customization options for flare * Update LensFlare.cpp * Remove unnecessary code * Update lara_flare.cpp * Massive refactor to merge animations, settings and customizations * Add HUD customization options * Customize weapons * Fixed flare, renamed recoil to interval, fixed lensflare default * Occlude flare lensflares * Update Settings.cpp * Use alternate damage for lasersight mode * Added hair cust * Fix comment * Fix another comment * Fix link * Fix placeholder table names * Reorganize types * Add missing initializers for hair settings * Added physics cust * Clarify description * Update settings.lua * Update CHANGELOG.md * Add gun smoke, gun shells and ammo pickup counts * Fix naming ambiguity * Remove missing features from documentation * Fix comment * Fix parameter name, change default settings file * Fixed pitch black * Rollback DoDistanceFogForVertex * Add camera cust * Change binocular/lasersight toggle to color * Update lara_basic.cpp * Add time and statistics classes and script API for it * Fix comment * Use DoDamage on Lara helpers to register with statistics * Update Time.cpp * Fix documentation * Fix default flare timeout * Update Settings.lua * Add flare muzzle offset customization * Remove young Lara limitations * Fix lasersight color * Push full settings.lua * Update RendererCompatibility.cpp * Allow to customize root meshes, decopypaste hair and joint init code * Added sol Time operator overloads * Some changes to docs, add meaningful error for unknown fields * Use existing new index template, add gunflash color settings, add shotgun muzzle * Remove excessive usage of GetSettings() * Cleanups * Update Settings.lua * Clarify parameter name * Fix InitializeWeaponInfo * PR review code tidying * Fix bad merge * Update FlowHandler.cpp * Remove tabs for LDoc comments * Use different comment style to preserve formatting * Update lara_fire.cpp * Some cleanups * Fixed GetTimeUnits * Fix typo * Update Time.cpp --------- Co-authored-by: Sezz <sezzary@outlook.com>
2024-12-15 19:24:49 +03:00
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
Freeze event and OnUseItem callbacks (#1463) * Add use item callbacks, add menu boilerplate code * Set up scripting API for game mode * Use word "break" instead of "menu" everywhere * Rudimentary implementation of BreakPhase * More progress * Doc update * Always active lensflare * Update CHANGELOG.md * Fix hair interpolation for spectator mode * Update target highlighter and other HUD elements while in break mode * Fix various problems * Don't try to update camera in spectator mode * Cleanup camera code * Rename break to freeze * Update FlowHandler.cpp * Update Flow.html * Update control.cpp * Rename method * Add displaystring owner to differentiate between freeze modes * Disable triggers and volumes in freeze mode * Update control.cpp * Rename enum * Update CHANGELOG.md * Implement full freeze, correct callback behaviour * Update RendererDrawMenu.cpp * Allow DumpGameScene to do partial pass * Remove hack * Introduce render mode enum to render scene without any postprocess * Tidying * Fix problems with items or renderer not updating before entering freeze mode * Fix rebase errors * Use interpolation factor getter instead of raw value everywhere * Update documentation * Fixed setting freeze mode from OnStart * Fixed freeze mode not working in OnStart event * Revert "Fixed freeze mode not working in OnStart event" This reverts commit 87f6fbdc6d776bb7813133a84c8ba9d0b1171f3b. * Bypass cinematic bars and fades for non-full render modes --------- Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com> Co-authored-by: Sezz <sezzary@outlook.com>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
<li> <a href="../4 enums/Objects.HandStatus.html">Objects.HandStatus</a></li>
<li> <a href="../4 enums/Objects.WeaponType.html">Objects.WeaponType</a></li>
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<li> <a href="../4 enums/Objects.MoveableStatus.html">Objects.MoveableStatus</a></li>
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<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
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<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
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<li> <a href="../4 enums/Strings.DisplayStringOption.html">Strings.DisplayStringOption</a></li>
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
<li> <a href="../4 enums/View.AlignMode.html">View.AlignMode</a></li>
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
<li> <a href="../4 enums/View.PostProcessMode.html">View.PostProcessMode</a></li>
<li> <a href="../4 enums/View.ScaleMode.html">View.ScaleMode</a></li>
</ul>
<h2>5 Lua utility modules</h2>
<ul class="nowrap">
<li> <a href="../5 lua utility modules/CustomBar.html">CustomBar</a></li>
<li> <a href="../5 lua utility modules/Diary.html">Diary</a></li>
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<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
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<li> <a href="../5 lua utility modules/Type.html">Type</a></li>
</ul>
</div>
<div id="content">
<h1>Class <code>Objects.LaraObject</code></h1>
<p>Class for extra player-only functions.</p>
<p> Do not try to create an object of this type. Use the built-in <em>Lara</em> variable instead.
LaraObject inherits all the functions of <a href="../2 classes/Objects.Moveable.html#">Moveable</a>.</p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
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<tr>
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<td class="name" ><a href="#LaraObject:SetPoison">LaraObject:SetPoison([poison])</a></td>
<td class="summary">Set player poison.</td>
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</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetPoison">LaraObject:GetPoison()</a></td>
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<td class="summary">Get poison potency of Lara.</td>
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</tr>
<tr>
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<td class="name" ><a href="#LaraObject:SetAir">LaraObject:SetAir(air)</a></td>
<td class="summary">Set air value of Lara.</td>
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</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetAir">LaraObject:GetAir()</a></td>
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<td class="summary">Get air value of Lara.</td>
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</tr>
<tr>
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<td class="name" ><a href="#LaraObject:SetWet">LaraObject:SetWet(wetness)</a></td>
<td class="summary">Set wetness value of Lara (causes dripping).</td>
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</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetWet">LaraObject:GetWet()</a></td>
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<td class="summary">Get wetness value of Lara.</td>
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</tr>
<tr>
<td class="name" ><a href="#LaraObject:SetStamina">LaraObject:SetStamina(stamina)</a></td>
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<td class="summary">Set sprint energy value of Lara.</td>
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</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetStamina">LaraObject:GetStamina()</a></td>
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<td class="summary">Get stamina value of Lara.</td>
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</tr>
<tr>
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<td class="name" ><a href="#Moveable:GetAirborne">Moveable:GetAirborne()</a></td>
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<td class="summary">Get the moveable's airborne status.</td>
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</tr>
<tr>
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<td class="name" ><a href="#Moveable:SetAirborne">Moveable:SetAirborne(airborne)</a></td>
<td class="summary">Set the moveable's airborne status.</td>
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</tr>
<tr>
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<td class="name" ><a href="#LaraObject:UndrawWeapon">LaraObject:UndrawWeapon()</a></td>
<td class="summary">Lara will undraw her weapon if it is drawn and throw away a flare if she is currently holding one.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:ThrowAwayTorch">LaraObject:ThrowAwayTorch()</a></td>
<td class="summary">Lara will throw away the torch if she currently holds one in her hand.</td>
</tr>
<tr>
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<td class="name" ><a href="#LaraObject:GetHandStatus">LaraObject:GetHandStatus()</a></td>
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<td class="summary">Get actual hand status of Lara.</td>
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</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetWeaponType">LaraObject:GetWeaponType()</a></td>
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<td class="summary">Get actual weapon type of Lara.</td>
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</tr>
<tr>
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<td class="name" ><a href="#LaraObject:SetWeaponType">LaraObject:SetWeaponType(weaponType, activate)</a></td>
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<td class="summary">Set Lara weapon type.</td>
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</tr>
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<tr>
<td class="name" ><a href="#LaraObject:GetAmmoType">LaraObject:GetAmmoType()</a></td>
<td class="summary">Get player weapon ammo type.</td>
</tr>
<tr>
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<td class="name" ><a href="#LaraObject:GetAmmoCount">LaraObject:GetAmmoCount()</a></td>
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<td class="summary">Get current weapon's ammo count.</td>
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</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetVehicle">LaraObject:GetVehicle()</a></td>
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<td class="summary">Get current vehicle, if it exists.</td>
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</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetTarget">LaraObject:GetTarget()</a></td>
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<td class="summary">Get the player's current targeted moveable (if it exists).</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetInteractedMoveable">LaraObject:GetInteractedMoveable()</a></td>
<td class="summary">Get the player's current interacted moveable (if it exists).</td>
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</tr>
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<tr>
<td class="name" ><a href="#LaraObject:TorchIsLit">LaraObject:TorchIsLit()</a></td>
<td class="summary">Get current light state of the torch, if it exists</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
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<dt>
<a name = "LaraObject:SetPoison"></a>
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<strong>LaraObject:SetPoison([poison])</strong>
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</dt>
<dd>
Set player poison.
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<h3>Parameters:</h3>
<ul>
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<li><span class="parameter">poison</span>
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<span class="types"><span class="type">int</span></span>
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Poison strength. Maximum value is 128 (default 0)
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(<em>optional</em>)
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">Lara:SetPoison(<span class="number">10</span>)</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetPoison"></a>
<strong>LaraObject:GetPoison()</strong>
</dt>
<dd>
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Get poison potency of Lara.
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<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">int</span></span>
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Current poison potency.
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</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> poisonPotency = Lara:GetPoison()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:SetAir"></a>
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<strong>LaraObject:SetAir(air)</strong>
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</dt>
<dd>
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Set air value of Lara.
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<h3>Parameters:</h3>
<ul>
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<li><span class="parameter">air</span>
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<span class="types"><span class="type">int</span></span>
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Air value to give Lara. Maximum value is 1800.
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</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">Lara:SetAir(<span class="number">100</span>)</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetAir"></a>
<strong>LaraObject:GetAir()</strong>
</dt>
<dd>
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Get air value of Lara.
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<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">int</span></span>
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Current air value.
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</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> currentAir = Lara:GetAir()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:SetWet"></a>
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<strong>LaraObject:SetWet(wetness)</strong>
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</dt>
<dd>
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Set wetness value of Lara (causes dripping).
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<h3>Parameters:</h3>
<ul>
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<li><span class="parameter">wetness</span>
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<span class="types"><span class="type">int</span></span>
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Wetness value. Maximum value is 255.
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</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">Lara:SetWet(<span class="number">100</span>)</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetWet"></a>
<strong>LaraObject:GetWet()</strong>
</dt>
<dd>
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Get wetness value of Lara.
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<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">int</span></span>
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Current wetness value.
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</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> dripAmount = Lara:GetWet()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:SetStamina"></a>
<strong>LaraObject:SetStamina(stamina)</strong>
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</dt>
<dd>
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Set sprint energy value of Lara.
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<h3>Parameters:</h3>
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<ul>
<li><span class="parameter">stamina</span>
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<span class="types"><span class="type">int</span></span>
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Stamina to give to Lara. Maximum value is 120.
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</li>
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</ul>
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<h3>Usage:</h3>
<ul>
<pre class="example">Lara:SetStamina(<span class="number">120</span>)</pre>
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</ul>
</dd>
<dt>
<a name = "LaraObject:GetStamina"></a>
<strong>LaraObject:GetStamina()</strong>
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</dt>
<dd>
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Get stamina value of Lara.
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<h3>Returns:</h3>
<ol>
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<span class="types"><span class="type">int</span></span>
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Current sprint value.
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</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> sprintEnergy = Lara:GetStamina()</pre>
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</ul>
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</dd>
<dt>
<a name = "Moveable:GetAirborne"></a>
<strong>Moveable:GetAirborne()</strong>
</dt>
<dd>
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Get the moveable's airborne status.
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<h3>Returns:</h3>
<ol>
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<span class="types"><span class="type">bool</span></span>
True if Lara state must react to aerial forces.
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</ol>
</dd>
<dt>
<a name = "Moveable:SetAirborne"></a>
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<strong>Moveable:SetAirborne(airborne)</strong>
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</dt>
<dd>
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Set the moveable's airborne status.
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<h3>Parameters:</h3>
<ul>
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<li><span class="parameter">airborne</span>
<span class="types"><span class="type">bool</span></span>
New airborne status for Lara.
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</li>
</ul>
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</dd>
<dt>
<a name = "LaraObject:UndrawWeapon"></a>
<strong>LaraObject:UndrawWeapon()</strong>
</dt>
<dd>
Lara will undraw her weapon if it is drawn and throw away a flare if she is currently holding one.
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<h3>Usage:</h3>
<ul>
<pre class="example">Lara:UndrawWeapon()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:ThrowAwayTorch"></a>
<strong>LaraObject:ThrowAwayTorch()</strong>
</dt>
<dd>
Lara will throw away the torch if she currently holds one in her hand.
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<h3>Usage:</h3>
<ul>
<pre class="example">Lara:ThrowAwayTorch()</pre>
</ul>
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</dd>
<dt>
<a name = "LaraObject:GetHandStatus"></a>
<strong>LaraObject:GetHandStatus()</strong>
</dt>
<dd>
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Get actual hand status of Lara.
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<h3>Returns:</h3>
<ol>
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<span class="types"><a class="type" href="../4 enums/Objects.HandStatus.html#">HandStatus</a></span>
Current hand status.
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</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> handStatus = Lara:GetHandStatus()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetWeaponType"></a>
<strong>LaraObject:GetWeaponType()</strong>
</dt>
<dd>
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Get actual weapon type of Lara.
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<h3>Returns:</h3>
<ol>
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<span class="types"><a class="type" href="../4 enums/Objects.WeaponType.html#">WeaponType</a></span>
Current weapon type.
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</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> weaponType = Lara:GetWeaponType()</pre>
</ul>
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</dd>
<dt>
<a name = "LaraObject:SetWeaponType"></a>
<strong>LaraObject:SetWeaponType(weaponType, activate)</strong>
</dt>
<dd>
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Set Lara weapon type.
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<h3>Parameters:</h3>
<ul>
<li><span class="parameter">weaponType</span>
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<span class="types"><a class="type" href="../4 enums/Objects.WeaponType.html#">WeaponType</a></span>
New weapon type to set.
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</li>
<li><span class="parameter">activate</span>
<span class="types"><span class="type">bool</span></span>
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If <code>true</code>, also draw the weapons or set torch lit. If <code>false</code>, keep weapons holstered or leave torch unlit.
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</li>
</ul>
<h3>Usage:</h3>
<ul>
Customize global hardcoded parameters (#1495) * Initial commit * Update CHANGELOG.md * Tint flare smoke * Expose GetCustomizations * Added lensflare and flicker customization options for flare * Update LensFlare.cpp * Remove unnecessary code * Update lara_flare.cpp * Massive refactor to merge animations, settings and customizations * Add HUD customization options * Customize weapons * Fixed flare, renamed recoil to interval, fixed lensflare default * Occlude flare lensflares * Update Settings.cpp * Use alternate damage for lasersight mode * Added hair cust * Fix comment * Fix another comment * Fix link * Fix placeholder table names * Reorganize types * Add missing initializers for hair settings * Added physics cust * Clarify description * Update settings.lua * Update CHANGELOG.md * Add gun smoke, gun shells and ammo pickup counts * Fix naming ambiguity * Remove missing features from documentation * Fix comment * Fix parameter name, change default settings file * Fixed pitch black * Rollback DoDistanceFogForVertex * Add camera cust * Change binocular/lasersight toggle to color * Update lara_basic.cpp * Add time and statistics classes and script API for it * Fix comment * Use DoDamage on Lara helpers to register with statistics * Update Time.cpp * Fix documentation * Fix default flare timeout * Update Settings.lua * Add flare muzzle offset customization * Remove young Lara limitations * Fix lasersight color * Push full settings.lua * Update RendererCompatibility.cpp * Allow to customize root meshes, decopypaste hair and joint init code * Added sol Time operator overloads * Some changes to docs, add meaningful error for unknown fields * Use existing new index template, add gunflash color settings, add shotgun muzzle * Remove excessive usage of GetSettings() * Cleanups * Update Settings.lua * Clarify parameter name * Fix InitializeWeaponInfo * PR review code tidying * Fix bad merge * Update FlowHandler.cpp * Remove tabs for LDoc comments * Use different comment style to preserve formatting * Update lara_fire.cpp * Some cleanups * Fixed GetTimeUnits * Fix typo * Update Time.cpp --------- Co-authored-by: Sezz <sezzary@outlook.com>
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<pre class="example">Lara:SetWeaponType(WeaponType.PISTOLS, <span class="keyword">false</span>)</pre>
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</ul>
</dd>
<dt>
<a name = "LaraObject:GetAmmoType"></a>
<strong>LaraObject:GetAmmoType()</strong>
</dt>
<dd>
Get player weapon ammo type.
<h3>Returns:</h3>
<ol>
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<span class="types"><a class="type" href="../4 enums/Objects.AmmoType.html#">AmmoType</a></span>
Player weapon ammo type.
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> CurrentAmmoType = Lara:GetAmmoType()</pre>
</ul>
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</dd>
<dt>
<a name = "LaraObject:GetAmmoCount"></a>
<strong>LaraObject:GetAmmoCount()</strong>
</dt>
<dd>
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Get current weapon's ammo count.
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<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">int</span></span>
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Current ammo count (-1 if infinite).
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</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> equippedWeaponAmmoLeft = Lara:GetAmmoCount()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetVehicle"></a>
<strong>LaraObject:GetVehicle()</strong>
</dt>
<dd>
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Get current vehicle, if it exists.
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<h3>Returns:</h3>
<ol>
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<span class="types"><a class="type" href="../2 classes/Objects.Moveable.html#">Moveable</a></span>
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current vehicle (nil if no vehicle present).
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</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> vehicle = Lara:GetVehicle()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetTarget"></a>
<strong>LaraObject:GetTarget()</strong>
</dt>
<dd>
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Get the player's current targeted moveable (if it exists).
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<h3>Returns:</h3>
<ol>
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<span class="types"><a class="type" href="../2 classes/Objects.Moveable.html#">Moveable</a></span>
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Target moveable (nil if the player is not currently targeting a moveable).
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</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> target = Lara:GetTarget()</pre>
</ul>
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</dd>
<dt>
<a name = "LaraObject:GetInteractedMoveable"></a>
<strong>LaraObject:GetInteractedMoveable()</strong>
</dt>
<dd>
Get the player's current interacted moveable (if it exists).
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../2 classes/Objects.Moveable.html#">Moveable</a></span>
Interacted moveable (nil if the player is not interacting with a moveable).
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> interactedMoveable = Lara:GetInteractedMoveable()</pre>
</ul>
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</dd>
<dt>
<a name = "LaraObject:TorchIsLit"></a>
<strong>LaraObject:TorchIsLit()</strong>
</dt>
<dd>
Get current light state of the torch, if it exists
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">bool</span></span>
is torch currently lit or not? (false if no torch exists)
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> torchIsLit = Lara:TorchIsLit()</pre>
</ul>
</dd>
</dl>
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