TombEngine/TR5Main/Game/flmtorch.h

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#pragma once
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#include "..\Global\global.h"
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#define LaraTorch ((void(__cdecl*)(PHD_VECTOR*,PHD_VECTOR*,int,int)) 0x00410550)
void TriggerTorchFlame(char fxObj, char node);
void DoFlameTorch();
void GetFlameTorch();
void TorchControl(short itemNumber);
void FireCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll);