openmohaa/code/renderer
2023-08-16 00:45:26 +02:00
..
CMakeLists.txt Reworked CMakeLists 2023-06-17 01:44:38 +02:00
qgl.h update 2023-05-26 23:32:27 +02:00
qgl_linked.h Added qglCompressedTexImage 2023-05-21 02:03:38 +02:00
ref_trin.def Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
renderer.vcproj Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_backend.c Replaced 2 with RDF_HUD 2023-07-24 20:13:43 +02:00
tr_bsp.c R_LoadLightGrid: Set light grid size depending on the map version 2023-07-25 20:02:56 +02:00
tr_cmds.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_curve.c Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_draw.c Fixed parameter of Draw_StretchPic2 2023-08-16 00:45:26 +02:00
tr_flares.c Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00
tr_font.cpp Using font system from SH/BT to support different code pages 2023-07-17 00:24:04 +02:00
tr_ghost.cpp Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_ghost.h Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_image.c Made lightmap_buffer variable 1D 2023-07-19 22:40:40 +02:00
tr_init.c Added Draw_StretchPic2 2023-08-15 22:44:37 +02:00
tr_light.c Implemented R_GetLightingGridValue (better lighting) 2023-07-25 20:03:07 +02:00
tr_local.h Fixed parameter of Draw_StretchPic2 2023-08-16 00:45:26 +02:00
tr_main.c Removed (int) useless cast 2023-07-19 00:39:54 +02:00
tr_marks.c Fixed surfaces crash 2023-07-21 23:42:09 +02:00
tr_marks_permanent.c Added one more mark function 2023-05-19 03:13:23 +02:00
tr_model.cpp Made model check case-insensitive (this fixes thing like recaching, and this fixes cgame crashing with m_spawnthing being null during model parsing) 2023-07-22 21:27:56 +02:00
tr_noise.c Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_public.h Using qgl functions 2023-05-28 22:55:29 +02:00
tr_scene.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_shade.c Fixed vertex colors spam 2023-07-30 11:38:59 +02:00
tr_shade_calc.c Fixed crash related to backEnd.currentEntity being null 2023-07-29 19:56:36 +02:00
tr_shader.c Don't draw NODRAW surface 2023-07-23 15:07:20 +02:00
tr_shadows.c Added *RB_ComputeShadowVolume* (not implemented) 2023-05-19 02:10:56 +02:00
tr_sky.c Using 1.875 instead of 1.0 2023-05-21 02:04:09 +02:00
tr_sky_portal.cpp Early implementation of fog and sky portal 2023-05-19 00:29:13 +02:00
tr_sphere_shade.cpp Implemented R_GatherLightSources, R_CheckAddLightToList and R_InsertLightIntoList 2023-07-25 22:01:28 +02:00
tr_sprite.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_staticmodels.cpp Make sure to zero out value at index 3 of static normal and xyz 2023-07-20 23:59:27 +02:00
tr_sun_flare.cpp Added *R_DrawLensFlares* 2023-05-21 02:40:50 +02:00
tr_surface.c Removed tess.numVertexes check from RB_CheckOverflow 2023-07-23 18:21:09 +02:00
tr_swipe.cpp Added **R_AddSwipeSurfaces** 2023-05-29 13:48:01 +02:00
tr_terrain.c Implement R_TerrainHeightForPoly (#45) 2023-06-25 00:09:35 +02:00
tr_util.cpp Implement R_CountTikiLodTris (#48) 2023-07-17 00:24:56 +02:00
tr_vis.cpp Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_vis.h Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_world.c Implemented R_SphereInLeafs 2023-07-24 20:14:23 +02:00