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cg_archive.cpp
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Fix broken cgame state saving
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2024-07-15 23:44:11 +02:00 |
cg_archive.h
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Added MemArchive feature from mohaas/mohaab
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2023-09-06 23:11:43 +02:00 |
cg_beam.cpp
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Fixed beam const vec3_t parameter
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2023-07-10 23:07:57 +02:00 |
cg_commands.cpp
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Add printdeathmsg from moh 2.0 and above
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2024-11-12 18:37:17 +01:00 |
cg_commands.h
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Add printdeathmsg from moh 2.0 and above
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2024-11-12 18:37:17 +01:00 |
cg_consolecmds.c
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
cg_drawtools.cpp
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Fix wrong flag used for checking for PMF_NO_HUD
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2024-11-02 13:48:03 +01:00 |
cg_ents.c
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Call CG_UpdateRadarClient() in CG_AddCEntity
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2023-08-16 00:44:30 +02:00 |
cg_event.c
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_lightstyles.cpp
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Properly clear the color values
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2024-06-07 19:57:14 +02:00 |
cg_local.h
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small detail change
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2024-09-19 20:00:53 +02:00 |
cg_main.c
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Process the ubersound folder differently depending on the target version
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2024-10-31 23:57:18 +01:00 |
cg_marks.c
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Don't allocate the mark if the number of allocated polys is insufficient
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2024-11-11 15:14:20 +01:00 |
cg_modelanim.c
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Add RF_FRAMELERP flag to ref entity
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2024-10-24 21:08:04 +02:00 |
cg_nature.cpp
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Use CVAR_RESETSTRING instead of CVAR_SERVER_CREATED
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2024-11-11 20:36:03 +01:00 |
cg_parsemsg.cpp
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Fix the bullet tracer scale
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2024-11-12 00:09:29 +01:00 |
cg_parsemsg.h
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_player.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_playerstate.c
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_predict.c
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Don't allow lean in single-player in the base game
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2024-11-10 17:01:56 +01:00 |
cg_public.h
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Allow user-created variables
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2024-11-11 20:58:37 +01:00 |
cg_radar.cpp
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Fixed CG_SameTeam always returning true
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2023-08-16 00:44:44 +02:00 |
cg_radar.h
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Implemented client-game radar code
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2023-08-15 22:21:44 +02:00 |
cg_scoreboard.cpp
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Pass the correct size to Q_strncpyz
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2024-09-21 22:50:53 +02:00 |
cg_servercmds.c
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Allow user-created variables
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2024-11-11 20:58:37 +01:00 |
cg_snapshot.c
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Only print a warning instead of dropping when the next snapshot is out of range
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2024-10-21 21:26:07 +02:00 |
cg_sound.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_specialfx.cpp
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Only set the effect angles from the supplied angles if the spawnthing doesn't have angle set
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2024-11-02 20:14:30 +01:00 |
cg_specialfx.h
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Fix wrong special effects count
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2024-09-09 21:43:20 +02:00 |
cg_swipe.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_tempmodels.cpp
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Fix angles not being set correctly from the base
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2024-11-02 20:13:23 +01:00 |
cg_testemitter.cpp
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Avoid setting variables with the same value
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2024-09-18 20:55:02 +02:00 |
cg_ui.cpp
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Fix the instant message maximum number on AA and SH/BT
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2024-10-02 21:49:20 +02:00 |
cg_vehicle.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_view.c
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Clear the velocity when both walking and frozen
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2024-11-10 16:07:55 +01:00 |
cg_viewmodelanim.c
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
cg_volumetricsmoke.cpp
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Don't change the velocity for VSS, this was a mistake
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2024-11-02 19:01:05 +01:00 |
CMakeLists.txt
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Set a better name for binaries to properly distinguish the name of the architecture
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2024-09-22 14:56:02 +02:00 |
memarchiver.cpp
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Fix broken cgame state saving
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2024-07-15 23:44:11 +02:00 |
memarchiver.h
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Added MemArchiver::ArchiveSize
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2023-09-06 19:58:19 +02:00 |
tr_types.h
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Updates
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2023-05-27 16:19:31 +02:00 |