openmohaa/code/fgame
2023-08-20 14:11:34 +02:00
..
actor.cpp FL_ANIMATE is 0x100000 2023-08-19 01:38:25 +02:00
actor.h Export events for AISpawnPoint 2023-08-14 19:00:16 +02:00
actor_aim.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_alarm.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_anim.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_animapi.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_animcurious.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_balcony.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_cover.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
actor_curious.cpp Make sure to not call CanSeeEnemy() if the enemy is NULL 2023-08-16 02:31:30 +02:00
actor_disguise_common.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_disguise_officier.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_disguise_rover.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_disguise_salute.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_disguise_sentry.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_dog.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_grenade.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_idle.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_killed.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_machinegunner.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_noclip.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_pain.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_patrol.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_runner.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_turret.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_weaponless.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actorenemy.cpp Cleanup entity class 2023-08-09 23:09:09 +02:00
actorenemy.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actorpath.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actorpath.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
ammo.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ammo.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
animate.cpp Create AnimationEvent with predefined args 2023-08-20 02:32:10 +02:00
animate.h Archive is_paused and angular_delta 2023-08-12 00:47:39 +02:00
animationevent.cpp Added numArgs parameter 2023-08-20 02:23:41 +02:00
animationevent.h Added numArgs parameter 2023-08-20 02:23:41 +02:00
archive.cpp Fixed sizeof(index) 2023-08-16 18:28:50 +02:00
archive.h Reworked con_set and con_arrayset so that they have their own Entry class 2023-08-19 02:56:51 +02:00
armor.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
armor.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
barrels.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
barrels.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
baseimp.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
beam.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
beam.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_local.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_misc.cpp Moved gi.protocol to a new variable called g_protocol 2023-07-02 19:17:15 +02:00
bg_pmove.cpp Fixed leaning values in mohaas/mohaab 2023-08-20 13:54:25 +02:00
bg_public.h Fixed leaning values in mohaas/mohaab 2023-08-20 13:54:25 +02:00
bg_slidemove.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_voteoptions.cpp Formatted source files 2023-08-10 18:41:49 +02:00
bg_voteoptions.h Formatted source files 2023-08-10 18:41:49 +02:00
body.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
body.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
botlib.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
botmenudef.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
camera.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
camera.h Added watchstring from mohaab 2023-07-30 14:09:22 +02:00
characterstate.cpp Create an event with the argument count 2023-08-19 20:49:39 +02:00
characterstate.h Create an event with the argument count 2023-08-19 20:49:39 +02:00
chars.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
CMakeLists.txt Fixed library locations 2023-08-19 23:29:19 +02:00
consoleevent.cpp Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
consoleevent.h Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
crateobject.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
crateobject.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
crc32.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
damagemodel.cpp Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
damagemodel.h Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
debuglines.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
debuglines.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
dm_manager.cpp Fixed score entries on FFA gametype 2023-08-20 13:27:09 +02:00
dm_manager.h Fixed score data for mohaas/mohaab 2023-08-16 02:08:00 +02:00
doors.cpp Removed unused trigger features 2023-08-08 23:51:46 +02:00
doors.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
DrivableVehicleTandem.cpp Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
DrivableVehicleTandem.h Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
earthquake.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
earthquake.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Entities.cpp Fixed Objective::SetText event parameter 2023-08-16 02:18:23 +02:00
Entities.h Fixed compilation warnings 2023-08-15 01:26:58 +02:00
entity.cpp Fixed entity trace with no valid trace 2023-08-19 00:58:06 +02:00
entity.h Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
explosion.cpp Set default explosion to "fx/fx_explosion.tik" 2023-08-16 02:04:28 +02:00
explosion.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
fixedturret.cpp Added FixedTurret, PortableTurret and CarryableTurret (unimplemented) 2023-08-10 17:01:43 +02:00
fixedturret.h Added FixedTurret, PortableTurret and CarryableTurret (unimplemented) 2023-08-10 17:01:43 +02:00
g_active.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
g_arenas.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_bot.cpp Reworked the bot system 2023-08-19 17:58:54 +02:00
g_bot.h Added g_bot.h file 2023-08-19 21:21:32 +02:00
g_client.cpp G_ClientDisconnect should print differently on mohaas/mohaab 2023-08-20 02:23:29 +02:00
g_items.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_local.h Reworked the bot system 2023-08-19 17:58:54 +02:00
g_main.cpp Fixed "vstr" in the nextmap argument 2023-08-19 19:49:28 +02:00
g_main.h Moved functions from game.cpp/game.h to where they should be (g_main, g_utils) 2023-08-15 01:41:35 +02:00
g_mem.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_mmove.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
g_phys.cpp G_PushEntity: use cylinder 2023-08-17 21:30:34 +02:00
g_phys.h Added MOVETYPE_PORTABLE_TURRET 2023-08-11 01:21:29 +02:00
g_public.h Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
g_session.cpp Reworked the bot system 2023-08-19 17:58:54 +02:00
g_spawn.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
g_spawn.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_utils.cpp Fixed death message color on mohaas/mohaab 2023-08-20 14:11:34 +02:00
g_utils.h Fixed G_Random/G_CRandom 2023-08-19 13:32:32 +02:00
g_vmove.cpp Fixed VM_StepSlideMove using wrong start/end for gi.trace 2023-08-19 00:35:10 +02:00
g_weapon.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
game.cpp Moved functions from game.cpp/game.h to where they should be (g_main, g_utils) 2023-08-15 01:41:35 +02:00
game.h Moved functions from game.cpp/game.h to where they should be (g_main, g_utils) 2023-08-15 01:41:35 +02:00
gamecmds.cpp Fixed removebot never working 2023-08-20 02:23:49 +02:00
gamecmds.h Moved bot functions to g_bot.cpp 2023-08-19 16:03:42 +02:00
gamecvars.cpp Prevent sv_maxbots + sv_maxclients from reaching MAX_CLIENTS 2023-08-19 19:35:20 +02:00
gamecvars.h Reworked the bot system 2023-08-19 17:58:54 +02:00
gamescript.cpp Made sourceLine argument optional to avoid string allocation 2023-08-19 21:12:03 +02:00
gamescript.h Made sourceLine argument optional to avoid string allocation 2023-08-19 21:12:03 +02:00
gibs.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gibs.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
glb_local.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gravpath.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
gravpath.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
grenadehint.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
grenadehint.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
health.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
health.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
hud.cpp Added all mohaas/mohaab cvars 2023-08-10 12:04:45 +02:00
hud.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
huddraw.cpp Added all mohaas/mohaab cvars 2023-08-10 12:04:45 +02:00
huddraw.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inv.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inventoryitem.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
inventoryitem.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ipfilter.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ipfilter.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
item.cpp Added all mohaas/mohaab cvars 2023-08-10 12:04:45 +02:00
item.h Formatted item source files 2023-08-09 16:54:38 +02:00
level.cpp Reset bots on CleanUp 2023-08-19 18:22:01 +02:00
level.h Moved functions from game.cpp/game.h to where they should be (g_main, g_utils) 2023-08-15 01:41:35 +02:00
light.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
light.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lodthing.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
lodthing.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
match.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
misc.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
misc.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
movegrid.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
movegrid.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
mover.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
mover.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
navigate.cpp Implemented PathSearch::ArchiveDynamic 2023-08-16 18:48:38 +02:00
navigate.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
object.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
object.h Added InteractObject and ThrowObject 2023-08-09 20:49:43 +02:00
parm.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
parm.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
player.cpp Fixed GetSpectateFollowOrientation using forward rather than right 2023-08-20 14:02:55 +02:00
player.h Removed EV_Player_UseHeld as there is already EV_GetUseHeld 2023-08-19 00:35:32 +02:00
player_animation.cpp Implemented EndAnim_Pain 2023-08-10 21:37:53 +02:00
player_combat.cpp Removed Player::useWeapon 2023-08-09 20:58:07 +02:00
player_conditionals.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
player_util.cpp Cleanup player class 2023-08-10 03:46:28 +02:00
playerbot.cpp Using m_RunLabel instead of trying to get the game script everytime 2023-08-19 20:49:20 +02:00
playerbot.h Using m_RunLabel instead of trying to get the game script everytime 2023-08-19 20:49:20 +02:00
playerstart.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
playerstart.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
portableturret.cpp Added FixedTurret, PortableTurret and CarryableTurret (unimplemented) 2023-08-10 17:01:43 +02:00
portableturret.h Added FixedTurret, PortableTurret and CarryableTurret (unimplemented) 2023-08-10 17:01:43 +02:00
portal.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
portal.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptmaster.cpp "roundstart" misspell 2023-08-20 01:43:59 +02:00
scriptmaster.h Call Director.Unpause() to execute running scripts 2023-08-12 03:04:31 +02:00
scriptslave.cpp Call SetAngles(ev) when setting the angles 2023-08-19 00:34:27 +02:00
scriptslave.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
scriptthread.cpp Script: use AngleVector rather than AngleVectorsLeft for angles methods 2023-08-20 14:02:04 +02:00
scriptthread.h Allow operator new and operator delete to be called when debugging memory 2023-08-19 02:19:01 +02:00
scripttimer.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scripttimer.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
sentient.cpp Fixed sentient linking/unlinking 2023-08-16 02:31:12 +02:00
sentient.h Export events for AISpawnPoint 2023-08-14 19:00:16 +02:00
sentient_combat.cpp Call Weapon::Charge in Sentient::ChargeWeapon 2023-08-13 16:07:46 +02:00
simpleactor.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
simpleactor.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
simpleentity.cpp Don't set the targetname if world doesn't exist 2023-08-17 17:39:12 +02:00
simpleentity.h Made SetTargetName virtual functions 2023-08-17 17:37:43 +02:00
slre.c Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
slre.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
smokegrenade.cpp Added NULL to the end of SmokeGrenade event responses 2023-08-19 01:32:33 +02:00
smokegrenade.h Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
smokesprite.cpp Added NULL to the end of SmokeGrenade event responses 2023-08-19 01:32:33 +02:00
smokesprite.h Smoke system implementation from mohaas/mohaab 2023-07-30 16:09:54 +02:00
soundman.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
soundman.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spawners.cpp Cleaned up SimpleEntity 2023-08-09 20:57:17 +02:00
spawners.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spline.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
stack.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
syn.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Tow_Entities.cpp Fixed compilation warnings 2023-08-15 01:26:58 +02:00
Tow_Entities.h Export g_TOWObjectiveMan 2023-08-16 01:32:07 +02:00
trigger.cpp Renamed label to m_Thread 2023-08-17 19:29:03 +02:00
trigger.h Renamed label to m_Thread 2023-08-17 19:29:03 +02:00
umap.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
vehicle.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
vehicle.h Added DetachRemoteOwner 2023-08-10 17:00:38 +02:00
VehicleCollisionEntity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleCollisionEntity.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleHalfTrack.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleSlot.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleSlot.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleSoundEntity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleSoundEntity.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleTank.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
vehicletanktandem.cpp Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
vehicletanktandem.h Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
vehicleturret.cpp Added some mohaas/mohaab methods (stubs) 2023-08-11 03:09:10 +02:00
vehicleturret.h Added some mohaas/mohaab methods (stubs) 2023-08-11 03:09:10 +02:00
VehicleWheelsX2.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleWheelsX4.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
viewthing.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
viewthing.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
weapon.cpp Fixed secondarycharge animation 2023-08-17 22:37:09 +02:00
weapon.h Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
weapturret.cpp Using SHORT2ANGLE for ucmd angles 2023-08-17 22:44:27 +02:00
weapturret.h Use usercmd_s instead of usercmd_t 2023-08-11 03:08:56 +02:00
weaputils.cpp Implemented Projectile::Think from mohaas/mohaab 2023-08-19 01:32:54 +02:00
weaputils.h Implemented Projectile::Think from mohaas/mohaab 2023-08-19 01:32:54 +02:00
windows.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
windows.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
world.cpp Implemented all mohaas/mohaab features like animated farplanes, skybox speed/farplane, etc. 2023-08-17 17:39:54 +02:00
world.h Implemented all mohaas/mohaab features like animated farplanes, skybox speed/farplane, etc. 2023-08-17 17:39:54 +02:00