openmohaa/code/cgame
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Check and verify that selected player models are valid
If the player model or the player german model is not valid, they will be reset to the default value. If the server doesn't have one or more of these models, force model feature will not work
2025-01-22 20:52:05 +01:00
..
cg_archive.cpp Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
cg_archive.h Added MemArchive feature from mohaas/mohaab 2023-09-06 23:11:43 +02:00
cg_beam.cpp Fixed beam const vec3_t parameter 2023-07-10 23:07:57 +02:00
cg_commands.cpp Use DebugPrintf for errors that are relevant to developers 2024-12-06 20:36:12 +01:00
cg_commands.h Add printdeathmsg from moh 2.0 and above 2024-11-12 18:37:17 +01:00
cg_consolecmds.c Use an enumeration for weapon commands and a function to get the weapon command 2024-12-30 00:55:29 +01:00
cg_drawtools.cpp Fix HUD scaling for spectator text, and vote text on 4K 2025-01-21 20:15:43 +01:00
cg_ents.c Call CG_UpdateRadarClient() in CG_AddCEntity 2023-08-16 00:44:30 +02:00
cg_event.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_lightstyles.cpp Properly clear the color values 2024-06-07 19:57:14 +02:00
cg_local.h Check and verify that selected player models are valid 2025-01-22 20:52:05 +01:00
cg_main.c Check and verify that selected player models are valid 2025-01-22 20:52:05 +01:00
cg_marks.c Don't allocate the mark if the number of allocated polys is insufficient 2024-11-11 15:14:20 +01:00
cg_modelanim.c Check and verify that selected player models are valid 2025-01-22 20:52:05 +01:00
cg_nature.cpp Use CVAR_RESETSTRING instead of CVAR_SERVER_CREATED 2024-11-11 20:36:03 +01:00
cg_parsemsg.cpp Fix incorrect effect being spawned for MakeEffect CGM 2024-11-22 18:18:27 +01:00
cg_parsemsg.h Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_player.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_playerstate.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_predict.c Add a client-game variable for customizing the FOV client-side 2024-12-23 22:53:31 +01:00
cg_public.h Remove SMP and render thread code, as they're unused 2024-12-01 16:32:19 +01:00
cg_radar.cpp Fixed CG_SameTeam always returning true 2023-08-16 00:44:44 +02:00
cg_radar.h Implemented client-game radar code 2023-08-15 22:21:44 +02:00
cg_scoreboard.cpp Pass the correct size to Q_strncpyz 2024-09-21 22:50:53 +02:00
cg_servercmds.c Allow "name" to be changed by server 2025-01-21 22:55:00 +01:00
cg_snapshot.c Only print a warning instead of dropping when the next snapshot is out of range 2024-10-21 21:26:07 +02:00
cg_sound.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_specialfx.cpp Only set the effect angles from the supplied angles if the spawnthing doesn't have angle set 2024-11-02 20:14:30 +01:00
cg_specialfx.h Fix wrong special effects count 2024-09-09 21:43:20 +02:00
cg_swipe.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_tempmodels.cpp Fix angles not being set correctly from the base 2024-11-02 20:13:23 +01:00
cg_testemitter.cpp Avoid setting variables with the same value 2024-09-18 20:55:02 +02:00
cg_ui.cpp Fix private message not working 2024-12-29 15:43:41 +01:00
cg_vehicle.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_view.c Check and verify that selected player models are valid 2025-01-22 20:52:05 +01:00
cg_viewmodelanim.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_volumetricsmoke.cpp Don't change the velocity for VSS, this was a mistake 2024-11-02 19:01:05 +01:00
CMakeLists.txt Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
memarchiver.cpp Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
memarchiver.h Added MemArchiver::ArchiveSize 2023-09-06 19:58:19 +02:00
tr_types.h Updates 2023-05-27 16:19:31 +02:00