openmohaa/code
smallmodel ef2c5d2df6
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Check and verify that selected player models are valid
If the player model or the player german model is not valid, they will be reset to the default value. If the server doesn't have one or more of these models, force model feature will not work
2025-01-22 20:52:05 +01:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Check and verify that selected player models are valid 2025-01-22 20:52:05 +01:00
client Add a random number next to the default name 2025-01-21 23:26:21 +01:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Cache all models inside the models/player directory 2025-01-22 20:29:27 +01:00
gamespy Add support for additional BSD platforms in platform detection 2025-01-08 11:26:54 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
Launcher Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
libmad Add libmad 0.16.4 2024-07-11 23:04:04 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Make sure to pop the loading screen on error 2024-12-08 18:47:10 +01:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Remove TOKEN_NUMBER (unused) 2024-12-08 18:24:33 +01:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Add a random number next to the default name 2025-01-21 23:26:21 +01:00
renderercommon Define USE_INTERNAL_JPEG macro for renderer when using the internal JPEG 2024-12-20 23:31:03 +01:00
renderergl1 Don't load lightmaps on on Permedia 2 2025-01-19 15:21:11 +01:00
renderergl2 Fix terrain tessellation when there is insufficient tris in renderergl2 2025-01-19 17:32:14 +01:00
script Fix IsEntity() and SimpleEntity() improperly returning true when the listener is NULL 2025-01-18 15:43:20 +01:00
sdl Made the renderer modular and loadable 2024-12-06 00:15:19 +01:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Apply client and server config tweaks when loading the original config 2025-01-21 22:56:05 +01:00
skeletor Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
sys Link against rt 2025-01-11 23:50:33 +01:00
tiki Fix a terrible mistake in TIKI_FindTiki with uninitialized variable 2024-12-18 19:31:21 +01:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Make UColor constant 2025-01-07 00:40:11 +01:00
web Add Emscripten implementation from ioquake3 upstream 2024-07-26 23:57:50 +02:00
zlib Use a more modern implementation of minizip from ioquake3 2024-09-24 22:25:33 +02:00