openmohaa/code
2023-09-09 16:46:51 +02:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater ioquake3 porting 2023-05-24 19:29:36 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Fixed MemArchiver improperly working 2023-09-06 23:34:16 +02:00
client Fixed errors when compiling with DEBUG_MEMORY 2023-09-07 19:06:06 +02:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Don't change the protocol when in special game 2023-09-09 16:46:51 +02:00
gamespy Set ENGINE_VERSION to 3.0 2023-08-30 21:53:40 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad-0.15.1b Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Removed CL_Disconnect parameter 2023-07-21 20:34:42 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Removed func_expr as it's not used 2023-08-19 23:08:00 +02:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Don't replace Z_Malloc, Z_TagMalloc and Z_Free in debug memory mode 2023-09-07 19:48:08 +02:00
renderer Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
renderercommon Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
sdl Fixed strip on windows 2023-08-19 23:29:23 +02:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Save the client game state in SV_ArchiveLevelFile 2023-09-05 20:33:02 +02:00
skeletor Fixed Skel_Alloc and Skel_Free macros when debugging memory 2023-08-19 02:18:11 +02:00
sys Call Sys_PrintBackTrace() directly from Sys_SigHandler() 2023-09-01 22:53:08 +02:00
tiki Fixed errors when compiling with DEBUG_MEMORY 2023-09-07 19:06:06 +02:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Initialize more members for UIWidget 2023-09-07 19:32:35 +02:00
unix Removed **Sys_LoadDll** (unused) 2023-05-24 00:49:49 +02:00
win32 ioq3 sys 2023-05-25 19:09:32 +02:00
zlib ioquake3 porting 2023-05-24 19:29:36 +02:00