Commit graph

1648 commits

Author SHA1 Message Date
smallmodel
3d936dede1
Don't change the protocol when in special game 2023-09-09 16:46:51 +02:00
smallmodel
33e9c5b1ea
Formatted source files 2023-09-09 16:46:42 +02:00
smallmodel
078c90bbc9
Create a ScriptThread directly rather than calling Director.CreateScriptThread
This avoids exception when called by ScriptThreadLabel::Execute(). Because Execute() doesn't have try/catch, the program would crash.
2023-09-09 16:42:15 +02:00
smallmodel
2caf2cad5a
Fixed improper usage of alloca()
alloca() can cause a stack overflow when it is called multiple times
2023-09-07 20:20:18 +02:00
smallmodel
5dec21dd43
Include <utility> for std::move 2023-09-07 20:01:07 +02:00
smallmodel
36aa9bd802
Don't replace Z_Malloc, Z_TagMalloc and Z_Free in debug memory mode 2023-09-07 19:48:08 +02:00
smallmodel
bed2f15a72
Initialize more members for UIWidget
m_scaleCvar was not initialized to NULL, which could cause crashes
fadeSequence was not initialized
2023-09-07 19:32:35 +02:00
smallmodel
f949f1e88d
Fixed offset of block in Free() with _DEBUG_MEMBLOCK 2023-09-07 19:31:17 +02:00
smallmodel
8af202bd5f
Fixed compilation errors with DEBUG_MEMORY on Linux because of CRT 2023-09-07 19:29:24 +02:00
smallmodel
67556a88f1
Fixed errors when compiling with DEBUG_MEMORY 2023-09-07 19:06:06 +02:00
smallmodel
4f8573784d
Removed con_set inheritance from con_arrayset 2023-09-07 18:58:27 +02:00
smallmodel
c5a46be23e
Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
smallmodel
47a3c0bf55
Optimized event name
Use a static char*, instead of an allocated str
2023-09-07 18:05:49 +02:00
smallmodel
e8d2a2a461
Instantiate AnimationEvent on stack rather than dynamically allocating it. Optimized cmd name for client commands 2023-09-07 17:33:35 +02:00
smallmodel
7b72a3fba4
Fixed MemArchiver improperly working 2023-09-06 23:34:16 +02:00
smallmodel
dda79e7f27
Moved some tempmodels code to cg_tempmodels.cpp and implemented FreeSomeTempModels() 2023-09-06 23:25:48 +02:00
smallmodel
9a104566ba
Added MemArchive feature from mohaas/mohaab 2023-09-06 23:11:43 +02:00
smallmodel
b4d8982341
Implemented CG_ArchiveVSSGlobals() 2023-09-06 20:54:58 +02:00
smallmodel
5ea3fc28f7
Added FS_ListFilteredFiles, FS_FreeFileList, R_GetModelName and R_GetShaderName to client game imports 2023-09-06 20:31:50 +02:00
smallmodel
0bbf39660e
Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
smallmodel
791f38762b
Added MemArchiver::ArchiveSize 2023-09-06 19:58:19 +02:00
smallmodel
c296b909c7
Fixed iTagR initialization 2023-09-06 00:00:50 +02:00
smallmodel
9c7a54f8fc
Added and implemented MemArchiver class 2023-09-05 23:57:51 +02:00
smallmodel
4289eab72b
Don't define MemArchiver in cg_archive.h 2023-09-05 23:57:18 +02:00
smallmodel
7b0dbc7445
Save the client game state in SV_ArchiveLevelFile 2023-09-05 20:33:02 +02:00
smallmodel
02db904336
Made CG_SaveStateToBuffer and CG_LoadStateToBuffer use a size_t 2023-09-05 20:31:24 +02:00
smallmodel
55140fee3a
Replaced #ifdef CLIENT with #ifndef DEDICATED 2023-09-05 20:22:01 +02:00
smallmodel
96d881a1f1
Made ui_public.h compilable to C code 2023-09-05 20:18:05 +02:00
smallmodel
260a95c05e
Added S_SaveData (unimplemented) 2023-09-05 20:17:51 +02:00
smallmodel
99d633587f
Renamed S_StopAllSounds to S_StopAllSounds2 2023-09-05 20:17:38 +02:00
smallmodel
cf2f0256a2
Moved UI_SetupFiles to ui_public.h 2023-09-05 20:00:54 +02:00
smallmodel
dae8e8dfbd
Fixed archive not always archiving soundsystemsavegame_t 2023-09-05 19:53:57 +02:00
smallmodel
6d2d35e82d
Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
smallmodel
5e23a6b640
Added DEBUG_MEM_BLOCK cmake definition to debug MEM_BlockAlloc code 2023-09-04 22:19:01 +02:00
smallmodel
f2ec502dc2
Fixed str allocation 2023-09-04 22:06:13 +02:00
smallmodel
be04f31256
Replaced eventInfo_t with DataNode
DataNode is now used only at initialization time and is destroyed after initialization
2023-09-04 21:38:58 +02:00
smallmodel
85dd881c97
Removed usage of HeapAlloc/HeapFree 2023-09-04 21:24:48 +02:00
smallmodel
0ef2dccd90
Don't replace cgi.Malloc and cgi.Free with malloc/free 2023-09-04 21:24:17 +02:00
smallmodel
000ec39c81
Added non-pvs landing sound 2023-09-03 22:13:03 +02:00
smallmodel
3160c6ee0b
Added _client_sound
Replaced SoundThisFrame by ClientSound
Process client commands with animation events that start with `_client_`
2023-09-03 22:12:45 +02:00
smallmodel
9da403e534
Increased MAX_NONPVS_SOUNDS 2023-09-03 22:11:26 +02:00
smallmodel
f19c3408e1
Fixed footonground using right foot 2023-09-03 00:07:40 +02:00
smallmodel
38c0e09e8a
Call UpdateFootsteps() even on multiplayer 2023-09-03 00:07:17 +02:00
smallmodel
2be4f7cdaf
Fixed EV_Client_Landing event name 2023-09-03 00:07:06 +02:00
smallmodel
cd48272fbb
Implemented server-side footstep simulation 2023-09-02 23:53:46 +02:00
smallmodel
a5a146bb02
Added and using Entity::PlayNonPvsSound 2023-09-02 23:51:37 +02:00
smallmodel
c901bcf321
Call Sys_PrintBackTrace() directly from Sys_SigHandler() 2023-09-01 22:53:08 +02:00
smallmodel
8f3142e532
Display the header/footer before printing the backtrace 2023-09-01 22:52:52 +02:00
smallmodel
88438d6db4
Removed signal handlers from g_main.cpp as it's handled by the main app directly 2023-09-01 22:49:58 +02:00
smallmodel
7348734070
Fixed m_bFootOnGround values being set incorrectly 2023-09-01 22:49:53 +02:00