openmohaa/code/cgame
2024-10-21 21:26:07 +02:00
..
cg_archive.cpp Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
cg_archive.h Added MemArchive feature from mohaas/mohaab 2023-09-06 23:11:43 +02:00
cg_beam.cpp Fixed beam const vec3_t parameter 2023-07-10 23:07:57 +02:00
cg_commands.cpp Process client events with the correct order 2024-10-19 22:38:46 +02:00
cg_commands.h Added notagaxis 2024-04-22 17:21:26 +02:00
cg_consolecmds.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_drawtools.cpp Add fuse stopwatch 2024-10-20 18:52:50 +02:00
cg_ents.c Call CG_UpdateRadarClient() in CG_AddCEntity 2023-08-16 00:44:30 +02:00
cg_event.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_lightstyles.cpp Properly clear the color values 2024-06-07 19:57:14 +02:00
cg_local.h small detail change 2024-09-19 20:00:53 +02:00
cg_main.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_marks.c Fix bad verts value passed to CG_AddFragmentToScene 2024-09-08 17:53:35 +02:00
cg_modelanim.c Use a separate CG_InterpolateAnimParms function for animation 2024-10-20 22:18:40 +02:00
cg_nature.cpp Remove "unimplemented" comment 2024-09-08 18:49:45 +02:00
cg_parsemsg.cpp Check if the snap is valid before getting the client number 2024-10-19 20:39:57 +02:00
cg_parsemsg.h Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_player.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_playerstate.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_predict.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_public.h Match CG_PermanentMark parameters 2024-09-07 23:57:17 +02:00
cg_radar.cpp Fixed CG_SameTeam always returning true 2023-08-16 00:44:44 +02:00
cg_radar.h Implemented client-game radar code 2023-08-15 22:21:44 +02:00
cg_scoreboard.cpp Pass the correct size to Q_strncpyz 2024-09-21 22:50:53 +02:00
cg_servercmds.c Add a workaround against inactivity timer for mods that handle spectating 2024-10-21 19:25:52 +02:00
cg_snapshot.c Only print a warning instead of dropping when the next snapshot is out of range 2024-10-21 21:26:07 +02:00
cg_sound.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_specialfx.cpp Fix wrong special effects count 2024-09-09 21:43:20 +02:00
cg_specialfx.h Fix wrong special effects count 2024-09-09 21:43:20 +02:00
cg_swipe.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_tempmodels.cpp Set the blue component of the temp model entity 2024-09-29 15:41:35 +02:00
cg_testemitter.cpp Avoid setting variables with the same value 2024-09-18 20:55:02 +02:00
cg_ui.cpp Fix the instant message maximum number on AA and SH/BT 2024-10-02 21:49:20 +02:00
cg_vehicle.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_view.c Implement CG_AddLightShow (cg_acidtrip) 2024-09-08 18:48:15 +02:00
cg_viewmodelanim.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_volumetricsmoke.cpp Implement remaining methods of ClientGameCommandManager 2024-09-15 00:42:22 +02:00
CMakeLists.txt Set a better name for binaries to properly distinguish the name of the architecture 2024-09-22 14:56:02 +02:00
memarchiver.cpp Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
memarchiver.h Added MemArchiver::ArchiveSize 2023-09-06 19:58:19 +02:00
tr_types.h Updates 2023-05-27 16:19:31 +02:00