..
CMakeLists.txt
Reworked CMakeLists
2023-06-17 01:44:38 +02:00
qgl.h
update
2023-05-26 23:32:27 +02:00
qgl_linked.h
Added qglCompressedTexImage
2023-05-21 02:03:38 +02:00
ref_trin.def
Using Quake 3 renderer
2023-05-08 14:33:37 +02:00
renderer.vcproj
Using Quake 3 renderer
2023-05-08 14:33:37 +02:00
tr_backend.c
Added full sprite support
2023-05-29 14:27:36 +02:00
tr_bsp.c
made renderer (original quake III) work with SDL
2023-05-27 22:23:03 +02:00
tr_cmds.c
Added full sprite support
2023-05-29 14:27:36 +02:00
tr_curve.c
Using Quake 3 renderer
2023-05-08 14:33:37 +02:00
tr_draw.c
Using qgl functions
2023-05-28 22:55:29 +02:00
tr_flares.c
Added lighting-grid / sphere light basic implementation
2023-05-20 17:02:01 +02:00
tr_font.cpp
Removed useless statement
2023-05-29 21:14:55 +02:00
tr_ghost.cpp
Pre-added renderer files
2023-05-09 19:18:16 +02:00
tr_ghost.h
Pre-added renderer files
2023-05-09 19:18:16 +02:00
tr_image.c
Added full sprite support
2023-05-29 14:27:36 +02:00
tr_init.c
Fixed R_Shutdown not clearing gl values
2023-05-28 23:13:35 +02:00
tr_light.c
Output vLight values even if unimplemented
2023-05-29 15:53:01 +02:00
tr_local.h
Implement RB_SurfaceMarkFragment ( #47 )
2023-07-01 20:51:14 +02:00
tr_main.c
Added full sprite support
2023-05-29 14:27:36 +02:00
tr_marks.c
Removed CONTENTS_FOG
2023-05-19 13:56:07 +02:00
tr_marks_permanent.c
Added one more mark function
2023-05-19 03:13:23 +02:00
tr_model.cpp
made renderer (original quake III) work with SDL
2023-05-27 22:23:03 +02:00
tr_noise.c
Using Quake 3 renderer
2023-05-08 14:33:37 +02:00
tr_public.h
Using qgl functions
2023-05-28 22:55:29 +02:00
tr_scene.c
Added full sprite support
2023-05-29 14:27:36 +02:00
tr_shade.c
Added **TCGEN_ENVIRONMENT_MAPPED2** and **TCGEN_SUN_REFLECTION** (unimplemented)
2023-05-30 01:08:34 +02:00
tr_shade_calc.c
Added **RB_CalcEnvironmentTexCoords2** (not really implemented)
2023-05-30 01:06:52 +02:00
tr_shader.c
Fixed **ParseVector** not working as intended (removed parenthesis)
2023-05-29 15:26:37 +02:00
tr_shadows.c
Added *RB_ComputeShadowVolume* (not implemented)
2023-05-19 02:10:56 +02:00
tr_sky.c
Using 1.875 instead of 1.0
2023-05-21 02:04:09 +02:00
tr_sky_portal.cpp
Early implementation of fog and sky portal
2023-05-19 00:29:13 +02:00
tr_sphere_shade.cpp
Implemented *RB_SetupStaticModelGridLighting* and *RB_Static_BuildDLights*
2023-05-21 02:40:44 +02:00
tr_sprite.c
Added full sprite support
2023-05-29 14:27:36 +02:00
tr_staticmodels.cpp
Process lightmap coord array on static models
2023-05-21 02:48:57 +02:00
tr_sun_flare.cpp
Added *R_DrawLensFlares*
2023-05-21 02:40:50 +02:00
tr_surface.c
Implement RB_SurfaceMarkFragment ( #47 )
2023-07-01 20:51:14 +02:00
tr_swipe.cpp
Added **R_AddSwipeSurfaces**
2023-05-29 13:48:01 +02:00
tr_terrain.c
Implement R_TerrainHeightForPoly ( #45 )
2023-06-25 00:09:35 +02:00
tr_util.cpp
Made cntColors as a byte instead
2023-05-16 14:11:53 +02:00
tr_vis.cpp
Added R_VisDebug
2023-05-10 20:56:38 +02:00
tr_vis.h
Added R_VisDebug
2023-05-10 20:56:38 +02:00
tr_world.c
Added lighting-grid / sphere light basic implementation
2023-05-20 17:02:01 +02:00