openmohaa/code/cgame
smallmodel c3157ad4d7
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Use DebugPrintf for errors that are relevant to developers
2024-12-06 20:36:12 +01:00
..
cg_archive.cpp Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
cg_archive.h Added MemArchive feature from mohaas/mohaab 2023-09-06 23:11:43 +02:00
cg_beam.cpp Fixed beam const vec3_t parameter 2023-07-10 23:07:57 +02:00
cg_commands.cpp Use DebugPrintf for errors that are relevant to developers 2024-12-06 20:36:12 +01:00
cg_commands.h Add printdeathmsg from moh 2.0 and above 2024-11-12 18:37:17 +01:00
cg_consolecmds.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_drawtools.cpp Call R_RegisterShaderNoMip for the crosshair 2024-12-02 19:00:43 +01:00
cg_ents.c Call CG_UpdateRadarClient() in CG_AddCEntity 2023-08-16 00:44:30 +02:00
cg_event.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_lightstyles.cpp Properly clear the color values 2024-06-07 19:57:14 +02:00
cg_local.h Add support for smaller lightmaps 2024-12-02 20:36:45 +01:00
cg_main.c Add support for smaller lightmaps 2024-12-02 20:36:45 +01:00
cg_marks.c Don't allocate the mark if the number of allocated polys is insufficient 2024-11-11 15:14:20 +01:00
cg_modelanim.c Add RF_FRAMELERP flag to ref entity 2024-10-24 21:08:04 +02:00
cg_nature.cpp Use CVAR_RESETSTRING instead of CVAR_SERVER_CREATED 2024-11-11 20:36:03 +01:00
cg_parsemsg.cpp Fix incorrect effect being spawned for MakeEffect CGM 2024-11-22 18:18:27 +01:00
cg_parsemsg.h Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_player.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_playerstate.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_predict.c Don't allow lean in single-player in the base game 2024-11-10 17:01:56 +01:00
cg_public.h Remove SMP and render thread code, as they're unused 2024-12-01 16:32:19 +01:00
cg_radar.cpp Fixed CG_SameTeam always returning true 2023-08-16 00:44:44 +02:00
cg_radar.h Implemented client-game radar code 2023-08-15 22:21:44 +02:00
cg_scoreboard.cpp Pass the correct size to Q_strncpyz 2024-09-21 22:50:53 +02:00
cg_servercmds.c Add support for smaller lightmaps 2024-12-02 20:36:45 +01:00
cg_snapshot.c Only print a warning instead of dropping when the next snapshot is out of range 2024-10-21 21:26:07 +02:00
cg_sound.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_specialfx.cpp Only set the effect angles from the supplied angles if the spawnthing doesn't have angle set 2024-11-02 20:14:30 +01:00
cg_specialfx.h Fix wrong special effects count 2024-09-09 21:43:20 +02:00
cg_swipe.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_tempmodels.cpp Fix angles not being set correctly from the base 2024-11-02 20:13:23 +01:00
cg_testemitter.cpp Avoid setting variables with the same value 2024-09-18 20:55:02 +02:00
cg_ui.cpp Fix the instant message maximum number on AA and SH/BT 2024-10-02 21:49:20 +02:00
cg_vehicle.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_view.c Fix the intermission screen (mission failed/success) not hiding immediately on the base game 2024-11-13 20:01:05 +01:00
cg_viewmodelanim.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_volumetricsmoke.cpp Don't change the velocity for VSS, this was a mistake 2024-11-02 19:01:05 +01:00
CMakeLists.txt Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
memarchiver.cpp Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
memarchiver.h Added MemArchiver::ArchiveSize 2023-09-06 19:58:19 +02:00
tr_types.h Updates 2023-05-27 16:19:31 +02:00