openmohaa/code
smallmodel 98239050d8
Correctly archive the active weapon (safe pointer)
This fixes the player sometimes being holstered after loading from a save (closes #270)
2024-05-12 23:55:11 +02:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater ioquake3 porting 2023-05-24 19:29:36 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Added notagaxis 2024-04-22 17:21:26 +02:00
client Fixed CL_GetSnapshot sometimes wrongfully assigning parents multiple times and displaying errors 2024-05-01 18:55:25 +02:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Correctly archive the active weapon (safe pointer) 2024-05-12 23:55:11 +02:00
gamespy Check for __APPLE__ to detect MacOS 2024-04-30 19:25:02 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad-0.15.1b Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Removed CL_Disconnect parameter 2023-07-21 20:34:42 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Fixed scripts using syntax like $self 2024-04-09 23:22:54 +02:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Round to integer for vectoyaw() 2024-04-28 19:29:54 +02:00
renderer Fixed an invalid access to lighting sphere leaves 2024-04-22 23:39:07 +02:00
renderercommon Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Reimplemented ScriptVariable::entityValue 2024-05-01 20:41:57 +02:00
sdl Added GL 1.3 functions 2024-02-12 20:18:52 +01:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Reimplemented MSG_SetBroadcastVisible() and MSG_SetBroadcastAll() 2024-05-01 18:36:27 +02:00
skeletor Fixed animation delta over time 2024-02-13 01:01:51 +01:00
sys Fixed character assertion fail when the character was a value below 0 2024-04-21 19:07:08 +02:00
tiki Fixed skel_entity_cache initialization 2024-02-20 22:42:34 +01:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Call RefreshMaterial() instead of ReregisterMaterial() 2024-02-07 23:33:12 +01:00
zlib ioquake3 porting 2023-05-24 19:29:36 +02:00