openmohaa/code/fgame
smallmodel 9538dcb6e7
Some checks failed
Build branch / build-all (push) Failing after 26s
CodeQL / Analyze (push) Has been cancelled
Print network name change
2025-03-03 22:36:46 +01:00
..
actor.cpp Initialize m_bMumble 2024-11-27 21:15:49 +01:00
actor.h Using parameters that take the entity rather than raw values 2024-06-02 19:55:42 +02:00
actor_aim.cpp Formatted actor source files 2023-10-12 18:19:22 +02:00
actor_alarm.cpp Call PostThink() in Think_Alarm() 2024-02-13 16:22:18 +01:00
actor_anim.cpp Fixed anim state 2023-10-19 23:15:45 +02:00
actor_animapi.cpp Fixed anim API 2023-10-19 23:15:57 +02:00
actor_animcurious.cpp Finalized actor_curious 2023-10-22 14:29:02 +02:00
actor_badplace.cpp Formatted actor_badplace source file 2023-10-15 20:53:20 +02:00
actor_balcony.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
actor_cover.cpp Correctly check if the AI either can see or can shoot to find the enemy 2024-08-31 18:06:02 +02:00
actor_curious.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
actor_disguise_common.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_disguise_officer.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actor_disguise_rover.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actor_disguise_salute.cpp Fixed DisguiseSalute never finishing animation 2024-02-26 15:53:38 +01:00
actor_disguise_sentry.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_dog.cpp Fixed/finalized actor_dog 2023-10-22 15:03:12 +02:00
actor_grenade.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actor_idle.cpp Finalized actor_idle 2023-10-22 15:42:36 +02:00
actor_killed.cpp Finalized actor_killed 2023-10-22 15:45:08 +02:00
actor_machinegunner.cpp Fix actor position on a turret 2024-11-09 14:35:52 +01:00
actor_noclip.cpp Finalized actor_noclip 2023-10-22 16:20:29 +02:00
actor_pain.cpp Finalized actor_pain 2023-10-22 16:23:33 +02:00
actor_patrol.cpp Unset the script goal once the AI reached the point 2024-09-01 19:38:05 +02:00
actor_runandshoot.cpp Cleaned up actor_runandshoot.cpp 2024-08-26 23:45:41 +02:00
actor_runner.cpp Unset the script goal once the AI reached the point 2024-09-01 19:38:05 +02:00
actor_turret.cpp Don't suppress below 2.0 2024-02-14 20:48:11 +01:00
actor_weaponless.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actorenemy.cpp Only check if m_bVisible is non-zero 2024-11-05 20:30:30 +01:00
actorenemy.h Fixed Actor Enemy system 2023-10-15 17:11:20 +02:00
actorpath.cpp Add assertions to check for invalid path distance 2024-09-01 18:28:01 +02:00
actorpath.h Fix ActorPath not archiving path properly 2024-11-20 23:32:37 +01:00
ammo.cpp Initialize all Ammo members 2024-06-22 16:11:03 +02:00
ammo.h Archive name_index 2024-02-21 20:59:41 +01:00
animate.cpp Call CurrentAnim() to retrieve the animation index 2024-09-25 19:47:43 +02:00
animate.h Better for loop clarity 2023-11-26 19:55:07 +01:00
animationevent.cpp Optimized event name 2023-09-07 18:05:49 +02:00
animationevent.h Optimized event name 2023-09-07 18:05:49 +02:00
archive.cpp Swap the archive type on big endian architectures 2024-10-15 23:38:39 +02:00
archive.h Use the correct allocator when archiving a con_set object 2025-02-22 23:31:20 +01:00
armor.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
armor.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
barrels.cpp Fix incorrect effect being spawned for MakeEffect CGM 2024-11-22 18:18:27 +01:00
barrels.h Format barrels source file 2024-10-21 21:59:12 +02:00
baseimp.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
beam.cpp Fix a few typos 2024-09-19 10:52:47 +02:00
beam.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
bg_local.h Format bg source files 2024-10-02 14:09:36 +02:00
bg_misc.cpp Format bg source files 2024-10-02 14:09:36 +02:00
bg_pmove.cpp Teleport the player back to (0,0,0) origin if out of map bounds 2024-11-25 22:32:08 +01:00
bg_public.h Fix MASK_LADDER mask 2024-12-13 22:54:00 +01:00
bg_slidemove.cpp Format bg source files 2024-10-02 14:09:36 +02:00
bg_voteoptions.cpp Format bg source files 2024-10-02 14:09:36 +02:00
bg_voteoptions.h Format bg source files 2024-10-02 14:09:36 +02:00
body.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
body.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
botlib.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
botmenudef.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.cpp Properly cleanup the existing owner from targets 2024-11-11 18:37:29 +01:00
bspline.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
camera.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
camera.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
characterstate.cpp Fix copy constructor not using a const object 2025-01-31 20:27:37 +01:00
characterstate.h Fix copy constructor not using a const object 2025-01-31 20:27:37 +01:00
chars.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
CMakeLists.txt Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
consoleevent.cpp Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
consoleevent.h Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
crateobject.cpp Make crates correctly fall 2024-09-19 20:49:33 +02:00
crateobject.h Formatted document 2023-08-30 23:33:00 +02:00
crc32.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
damagemodel.cpp Refactored svflags and use the correct entity server flags 2024-09-30 19:58:41 +02:00
damagemodel.h Explicitly mark as override 2024-06-07 19:49:29 +02:00
debuglines.cpp Set blue horizontal lines for debug bbox 2024-11-09 15:16:46 +01:00
debuglines.h Implemented G_DebugRotatedBBox 2024-02-26 19:56:23 +01:00
decals.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
dm_manager.cpp Properly unregister events from the level object 2025-02-20 20:36:19 +01:00
dm_manager.h Fix incorrect teams and controllers for TOW objectives 2024-10-06 15:20:45 +02:00
doors.cpp Reopen doors to the other side when blocked 2024-12-17 22:17:02 +01:00
doors.h Archive the m_bAlwaysAway variable 2024-11-16 22:35:55 +01:00
DrivableVehicleTandem.cpp Use EV_TakeDamage on pTurret instead, and process all pending events 2023-10-06 19:46:47 +02:00
DrivableVehicleTandem.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
earthquake.cpp Fixed ViewJitter never being removed 2024-02-14 18:40:34 +01:00
earthquake.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
effectentity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
Entities.cpp Make comment more clear 2024-11-03 19:23:11 +01:00
Entities.h Archive the ProjectileTarget ID 2024-11-03 01:51:17 +01:00
entity.cpp Add delegates related for kill/damage 2025-02-02 16:02:11 +01:00
entity.h Add delegates related for kill/damage 2025-02-02 16:02:11 +01:00
explosion.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
explosion.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
fixedturret.cpp Fixed useless statement 2023-09-24 23:37:18 +02:00
fixedturret.h Implemented FixedTurret 2023-09-23 18:30:59 +02:00
g_active.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
g_arenas.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_bot.cpp Save and restore bots when needed 2025-02-18 21:35:23 +01:00
g_bot.h Save and restore bots when needed 2025-02-18 21:35:23 +01:00
g_client.cpp Print network name change 2025-03-03 22:36:46 +01:00
g_items.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_local.h Remove clientState_t from g_local.h (shouldn't be defined here) 2024-11-08 20:37:22 +01:00
g_main.cpp Save and restore bots when needed 2025-02-18 21:35:23 +01:00
g_main.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
g_mem.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_mmove.cpp Also save the valid ground trace when stepping 2025-01-20 22:33:14 +01:00
g_phys.cpp Allow pusher to teleport 2024-11-27 14:36:16 +01:00
g_phys.h Format g_phys source file 2024-11-25 22:21:51 +01:00
g_public.h Add Cvar_CheckRange exports 2025-01-27 00:13:01 +01:00
g_session.cpp Initialize client persistent in G_InitClientPersistant 2024-12-17 21:16:45 +01:00
g_spawn.cpp Check if the entity is valid after processing pending events during spawn 2024-10-28 23:14:46 +01:00
g_spawn.h SPAWNFLAG_DETAIL must be 0x1000 2023-10-23 15:56:27 +02:00
g_utils.cpp Use an enumeration for weapon commands and a function to get the weapon command 2024-12-30 00:55:29 +01:00
g_utils.h Use an enumeration for weapon commands and a function to get the weapon command 2024-12-30 00:55:29 +01:00
g_vmove.cpp Fixed velocity clip (sliding along plane) 2024-03-04 22:40:49 +01:00
g_weapon.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
game.cpp Fix archive data between 64-bit and 32-bit architectures 2024-11-11 17:52:24 +01:00
game.h Implemented game.detail and game.skill 2024-02-28 22:21:53 +01:00
gamecmds.cpp Add a BotMovement class for managing bot movements 2024-10-09 20:46:39 +02:00
gamecmds.h Add a feature to dynamically create a master class for development 2024-10-05 20:17:11 +02:00
gamecvars.cpp Don't set g_shownpc to 1 when developer is set 2024-11-10 21:47:58 +01:00
gamecvars.h Don't create sound index for non visible players if net optimization is disabled 2024-10-10 21:22:35 +02:00
gamescript.cpp Remove all state scripts that were created 2025-02-18 21:08:44 +01:00
gamescript.h Remove all state scripts that were created 2025-02-18 21:08:44 +01:00
gibs.cpp Use explicit constants when checking g_gametype 2024-11-22 19:44:53 +01:00
gibs.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
glb_local.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
gravpath.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
gravpath.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
grenadehint.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
grenadehint.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
health.cpp Add missing newline for the health pickup message 2025-01-07 00:09:44 +01:00
health.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
hud.cpp Remove special features code to avoid any confusion 2024-09-22 20:06:31 +02:00
hud.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
huddraw.cpp Set the server huddraw elements on single-player mode 2024-11-17 18:26:00 +01:00
huddraw.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
inv.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inventoryitem.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
inventoryitem.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
ipfilter.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
ipfilter.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
item.cpp Prevent an infinite loop in ProcessPendingEvents() when an entity is being deleted in thinks 2024-12-11 21:55:31 +01:00
item.h Add script owner implementation 2024-11-09 00:18:59 +01:00
level.cpp Clear the edict model when freeing the edict 2025-02-04 21:28:37 +01:00
level.h Rework bot spawning 2024-10-06 22:57:39 +02:00
light.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
light.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
lightstyleclass.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lodthing.cpp Stop spawning if there is no entity 0 (could only happen in multiplayer) 2024-08-31 21:32:42 +02:00
lodthing.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
match.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
misc.cpp Add getters to get facing dir and angles for FuncLadder 2025-02-08 22:22:53 +01:00
misc.h Add getters to get facing dir and angles for FuncLadder 2025-02-08 22:22:53 +01:00
movegrid.cpp Fix archive data between 64-bit and 32-bit architectures 2024-11-11 17:52:24 +01:00
movegrid.h Fix archive data between 64-bit and 32-bit architectures 2024-11-11 17:52:24 +01:00
mover.cpp Implement Stop() 2025-02-15 14:39:39 +01:00
mover.h Implement Stop() 2025-02-15 14:39:39 +01:00
nature.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
navigate.cpp Use MAX_PATHNODES rather than a constant number 2025-01-21 20:56:26 +01:00
navigate.h Use MAX_PATHNODES rather than a constant number 2025-01-21 20:56:26 +01:00
object.cpp Make ThrowObject::Throw throws an exception when the owner and targetent is NULL, also use centroid if the target entity is not a sentient 2024-04-08 21:52:48 +02:00
object.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
parm.cpp Implemented all parm methods 2024-02-22 20:44:15 +01:00
parm.h Implemented all parm methods 2024-02-22 20:44:15 +01:00
player.cpp Fix player having no damage alpha in mohaas and mohaab (#678) 2025-02-24 22:11:41 +01:00
player.h Add a delegate for player text messages 2025-02-03 19:32:14 +01:00
player_animation.cpp Fix inconsistent torso animation cross-blending 2025-01-05 02:10:01 +01:00
player_combat.cpp Fixed weapon attachment not correcting properly 2023-12-28 19:16:54 +01:00
player_conditionals.cpp Add a small offset for checking if the player can get off ladder 2024-12-13 23:30:01 +01:00
player_util.cpp Handle the case where a vector is given for the face command 2024-10-31 23:51:36 +01:00
playerbot.cpp Remove PlayerBot class and use delegates instead 2025-02-02 16:02:56 +01:00
playerbot.h Remove PlayerBot class and use delegates instead 2025-02-02 16:02:56 +01:00
playerbot_master.cpp Refactor PlayerBot to use a separate controller class, alongside classes that manage bots 2024-10-08 22:17:22 +02:00
playerbot_movement.cpp Improve bot movement when stuck 2024-12-15 21:10:48 +01:00
playerbot_rotation.cpp Speed up bot rotation 2024-12-16 19:41:01 +01:00
playerbot_strategy.cpp Add playerbot_strategy source files 2025-01-07 01:03:35 +01:00
playerbot_strategy.h Add playerbot_strategy source files 2025-01-07 01:03:35 +01:00
playerstart.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
playerstart.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
portableturret.cpp Fix a few typos 2024-09-19 10:52:47 +02:00
portableturret.h Added and implemented CarryableTurret and PortableTurret 2023-09-17 19:48:20 +02:00
portal.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
portal.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
scriptdelegate.cpp Allow the self object to be specified 2025-02-03 19:22:29 +01:00
scriptdelegate.h Make ev optional for Trigger() 2025-02-03 19:23:54 +01:00
scriptflags.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptmaster.cpp Reset delegates on restart 2025-02-02 19:35:01 +01:00
scriptmaster.h Add a ScriptMaster constructor 2024-10-31 23:55:12 +01:00
scriptslave.cpp Implement stop, threadmove and moveoffset 2025-02-15 14:39:54 +01:00
scriptslave.h Implement stop, threadmove and moveoffset 2025-02-15 14:39:54 +01:00
scriptthread.cpp Add "isBot" to check whether or not the player is a bot 2025-02-02 21:02:06 +01:00
scriptthread.h Add "isBot" to check whether or not the player is a bot 2025-02-02 21:02:06 +01:00
scripttimer.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
scripttimer.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
sentient.cpp Add delegates related for kill/damage 2025-02-02 16:02:11 +01:00
sentient.h Don't use the same weapon and add getters for the newActiveWeapon 2025-01-02 14:27:31 +01:00
sentient_combat.cpp Don't use the same weapon and add getters for the newActiveWeapon 2025-01-02 14:27:31 +01:00
simpleactor.cpp Use ANIM_WEIGHT_NONE instead of 0 2024-10-27 22:16:04 +01:00
simpleactor.h Wrong condition for SetDesiredYawDest (should set only if values are non-zero) 2024-02-15 20:23:50 +01:00
simpleentity.cpp Remove PlayerBot class and use delegates instead 2025-02-02 16:02:56 +01:00
simpleentity.h Remove PlayerBot class and use delegates instead 2025-02-02 16:02:56 +01:00
slre.c Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
slre.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
smokegrenade.cpp Archive instances of SmokeGrenade 2024-11-26 18:38:34 +01:00
smokegrenade.h Mark Archive() as override 2025-02-04 00:08:16 +01:00
smokesprite.cpp Implement G_ObfuscationForSmokeSprites 2024-09-02 19:52:30 +02:00
smokesprite.h Fixed G_ObfuscationForSmokeSprites parameters 2023-10-14 19:11:48 +02:00
soundman.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
soundman.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
spawners.cpp Cleaned up SimpleEntity 2023-08-09 20:57:17 +02:00
spawners.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
spline.h use double instead of float 2024-03-04 22:25:31 +01:00
stack.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
syn.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Tow_Entities.cpp Fix incorrect teams and controllers for TOW objectives 2024-10-06 15:20:45 +02:00
Tow_Entities.h Fix incorrect teams and controllers for TOW objectives 2024-10-06 15:20:45 +02:00
trigger.cpp Safely check if other is NULL when triggering 2025-01-18 13:23:30 +01:00
trigger.h Override respondTo method for TriggerEntity 2024-11-04 21:22:09 +01:00
umap.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
vehicle.cpp Fix an infinite loop when setting up path for Vehicle 2025-01-08 20:32:34 +01:00
vehicle.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
VehicleCollisionEntity.cpp Added GetOwner event 2024-04-10 21:37:49 +02:00
VehicleCollisionEntity.h Added GetOwner event 2024-04-10 21:37:49 +02:00
VehicleHalfTrack.cpp Implement VehicleHalfTrack 2024-09-15 01:03:37 +02:00
VehicleSlot.cpp Also make players non-solid in a vehicle slot 2024-12-08 17:19:39 +01:00
VehicleSlot.h Properly save and restore entity's children solidity 2024-11-16 18:19:45 +01:00
VehicleSoundEntity.cpp Fixed vehicle sound entity using bad sound prefix 2024-01-25 21:55:03 +01:00
VehicleSoundEntity.h Formatted VehicleSoundEntity source files 2024-01-25 21:54:44 +01:00
VehicleTank.cpp Add a comment about driver solidity 2024-11-08 21:26:23 +01:00
vehicletanktandem.cpp Use EV_TakeDamage on pTurret instead, and process all pending events 2023-10-06 19:46:47 +02:00
vehicletanktandem.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
vehicleturret.cpp Don't apply kick fireback on older versions of the game 2025-01-19 14:45:20 +01:00
vehicleturret.h Fix the switch label called incorrectly for VehicleTurretGunTandem 2024-11-11 14:04:51 +01:00
VehicleWheelsX2.cpp Removed MASK_DAMAGEMODEL, using MASK_SOLID instead 2023-10-13 19:11:14 +02:00
VehicleWheelsX4.cpp Removed MASK_DAMAGEMODEL, using MASK_SOLID instead 2023-10-13 19:11:14 +02:00
viewthing.cpp Fixed str() being passed as an instance for variadic arguments 2023-10-07 23:50:16 +02:00
viewthing.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
weapon.cpp Fix projectiles having an unassigned weapon owner 2025-01-05 23:57:08 +01:00
weapon.h Add putaway getter for Weapon 2025-01-02 14:27:39 +01:00
weapturret.cpp Clear the last command angles when loading 2024-11-11 13:49:33 +01:00
weapturret.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
weaputils.cpp Let SetOwner() assign the edict's ownerNum 2025-01-07 21:41:49 +01:00
weaputils.h Let SetOwner() assign the edict's ownerNum 2025-01-07 21:41:49 +01:00
windows.cpp Properly center the window 2024-11-05 22:03:43 +01:00
windows.h Formatted document 2023-11-26 19:54:07 +01:00
worldspawn.cpp Check for valid target list in GetScriptTarget() 2024-10-27 12:16:19 +01:00
worldspawn.h Implement the destructor for the World class to free up the target list 2024-10-25 20:44:00 +02:00