openmohaa/code/fgame/movegrid.cpp

250 lines
7.1 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// movegrid.h: Move grid
//
#include "movegrid.h"
#include "debuglines.h"
cMoveGrid::cMoveGrid(int x, int y, int z)
{
m_iXRes = x;
m_iYRes = y;
m_iZRes = z;
GridPoints = (gridpoint_t *)gi.Malloc(sizeof(gridpoint_t) * x * y * z);
}
cMoveGrid::~cMoveGrid()
{
gi.Free(GridPoints);
}
void cMoveGrid::SetMoveInfo(vmove_t *vm)
{
v = *vm;
}
void cMoveGrid::GetMoveInfo(vmove_t *vm)
{
*vm = v;
}
gridpoint_t *cMoveGrid::GetGridPoint(int x, int y, int z)
{
return &GridPoints[x * m_iZRes + y * m_iXRes + z];
}
void cMoveGrid::SetOrientation(const vec3_t *v)
{
for (int i = 0; i < 3; i++) {
VectorCopy(v[i], orientation[i]);
}
}
void cMoveGrid::CalculateBoxPoints(void)
{
int x, y, z;
int rx, ry, rz;
int xdelta, ydelta, zdelta;
Vector vBoxSize;
vBoxSize = Vector(v.maxs) - Vector(v.mins);
rx = (int)(vBoxSize.x / (float)m_iXRes);
ry = (int)(vBoxSize.y / (float)m_iYRes);
rz = (int)(vBoxSize.z / (float)m_iZRes);
xdelta = ydelta = zdelta = 0;
for (x = 0; x < m_iXRes; x++) {
for (y = 0; y < m_iYRes; y++) {
for (z = 0; z < m_iZRes; z++) {
gridpoint_t *gridPoint = GetGridPoint(x, y, z);
gridPoint->origin = Vector(xdelta - rx, ydelta - ry, zdelta + rz / 2.f);
zdelta += rz;
}
zdelta = 0;
ydelta += ry;
}
ydelta = 0;
xdelta += rx;
}
for (x = 0; x < m_iXRes; x++) {
for (y = 0; y < m_iYRes; y++) {
for (z = 0; z < m_iZRes; z++) {
Vector vTmp;
gridpoint_t *gridPoint = GetGridPoint(x, y, z);
MatrixTransformVector(gridPoint->origin, orientation, vTmp);
gridPoint->origin = vTmp;
gridPoint->vm = v;
gridPoint->vm.vs = &gridPoint->vs;
if (rx >= ry) {
Vector vec;
vec = Vector(-ry / 2.f, -ry / 2.f, -rz / 2.f);
vec.copyTo(gridPoint->vm.mins);
vec = Vector(ry / 2.f, ry / 2.f, rz / 2.f);
vec.copyTo(gridPoint->vm.maxs);
} else {
Vector vec;
vec = Vector(-rx / 2.f, -rx / 2.f, -rz / 2.f);
vec.copyTo(gridPoint->vm.mins);
vec = Vector(rx / 2.f, rx / 2.f, rz / 2.f);
vec.copyTo(gridPoint->vm.maxs);
}
}
}
}
}
void cMoveGrid::Move(void)
{
gridpoint_t *gridPoint;
int x, y, z;
Vector vBoxSize;
Vector old_origin;
float best;
float bx, by, bz;
Vector bestdelta;
old_origin = v.vs->origin;
vBoxSize = Vector(v.maxs) - Vector(v.mins);
CalculateBoxPoints();
for (x = 0; x < m_iXRes; x++) {
for (y = 0; y < m_iYRes; y++) {
for (z = 0; z < m_iZRes; z++) {
gridPoint = GetGridPoint(x, y, z);
gridPoint->origindelta = gridPoint->origin;
gridPoint->origin += old_origin;
gridPoint->origin.copyTo(gridPoint->vm.vs->origin);
G_DebugBBox(gridPoint->origin, gridPoint->vm.mins, gridPoint->vm.maxs, 1, 1, 0, 1);
VmoveSingle(&gridPoint->vm);
gridPoint->neworigin = gridPoint->vm.vs->origin;
gridPoint->changed = gridPoint->neworigin - gridPoint->origin;
gridPoint->newvel = gridPoint->vm.vs->velocity;
// set the ground entity
gridPoint->groundentity = NULL;
if (gridPoint->vm.vs->groundEntityNum != ENTITYNUM_NONE) {
gridPoint->groundentity = &g_entities[gridPoint->vm.vs->groundEntityNum];
}
}
}
}
best = 99999;
bx = by = bz = 0;
for (x = 0; x < m_iXRes; x++) {
for (y = 0; y < m_iYRes; y++) {
for (z = 0; z < m_iZRes; z++) {
gridPoint = GetGridPoint(x, y, z);
float speed;
speed = (gridPoint->changed - gridPoint->origindelta).length();
if (speed < best) {
best = gridPoint->changed.length();
bx = x;
by = y;
bz = z;
}
}
}
}
gridPoint = GetGridPoint(bx, by, bz);
bestdelta = gridPoint->neworigin - gridPoint->origindelta;
bestdelta.copyTo(v.vs->origin);
gridPoint->newvel.copyTo(v.vs->velocity);
}
qboolean cMoveGrid::CheckStuck(void)
{
int x;
int y;
int z;
trace_t trace;
for (x = 0; x < m_iXRes; x++) {
for (y = 0; y < m_iYRes; y++) {
for (z = 0; z < m_iZRes; z++) {
gi.trace(
&trace, v.vs->origin, v.mins, v.maxs, v.vs->origin, v.vs->entityNum, v.tracemask, false, false
);
if (trace.allsolid || trace.startsolid || trace.fraction == 0.0f) {
return true;
}
}
}
}
return false;
}
void cMoveGrid::Archive(Archiver& arc)
{
int i;
arc.ArchiveInteger(&m_iXRes);
arc.ArchiveInteger(&m_iYRes);
arc.ArchiveInteger(&m_iZRes);
arc.ArchiveFloat(&v.frametime);
arc.ArchiveFloat(&v.desired_speed);
arc.ArchiveInteger(&v.tracemask);
arc.ArchiveInteger(&v.numtouch);
for (i = 0; i < ARRAY_LEN(v.touchents); i++) {
arc.ArchiveInteger(&v.touchents[i]);
}
arc.ArchiveVec3(v.mins);
arc.ArchiveVec3(v.maxs);
arc.ArchiveVec3(orientation[0]);
arc.ArchiveVec3(orientation[1]);
arc.ArchiveVec3(orientation[2]);
if (arc.Loading()) {
if (GridPoints) {
if (m_iXRes != 3 && m_iYRes != 3 && m_iZRes != 1) {
gi.Free(GridPoints);
GridPoints = (gridpoint_t *)gi.Malloc(sizeof(gridpoint_t) * m_iXRes * m_iYRes * m_iZRes);
}
}
}
}