openmohaa/code/cgame
smallmodel 00421a7666
Process client events with the correct order
Effects that are using commanddelay were not working at all, this fixes the processing of delayed events so they get processed sequentially and at the correct time
2024-10-19 22:38:46 +02:00
..
cg_archive.cpp Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
cg_archive.h Added MemArchive feature from mohaas/mohaab 2023-09-06 23:11:43 +02:00
cg_beam.cpp Fixed beam const vec3_t parameter 2023-07-10 23:07:57 +02:00
cg_commands.cpp Process client events with the correct order 2024-10-19 22:38:46 +02:00
cg_commands.h Added notagaxis 2024-04-22 17:21:26 +02:00
cg_consolecmds.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_drawtools.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_ents.c Call CG_UpdateRadarClient() in CG_AddCEntity 2023-08-16 00:44:30 +02:00
cg_event.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_lightstyles.cpp Properly clear the color values 2024-06-07 19:57:14 +02:00
cg_local.h small detail change 2024-09-19 20:00:53 +02:00
cg_main.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_marks.c Fix bad verts value passed to CG_AddFragmentToScene 2024-09-08 17:53:35 +02:00
cg_modelanim.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_nature.cpp Remove "unimplemented" comment 2024-09-08 18:49:45 +02:00
cg_parsemsg.cpp Check if the snap is valid before getting the client number 2024-10-19 20:39:57 +02:00
cg_parsemsg.h Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_player.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_playerstate.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_predict.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_public.h Match CG_PermanentMark parameters 2024-09-07 23:57:17 +02:00
cg_radar.cpp Fixed CG_SameTeam always returning true 2023-08-16 00:44:44 +02:00
cg_radar.h Implemented client-game radar code 2023-08-15 22:21:44 +02:00
cg_scoreboard.cpp Pass the correct size to Q_strncpyz 2024-09-21 22:50:53 +02:00
cg_servercmds.c Satisfy stufftext tests 2024-10-02 12:27:57 +02:00
cg_snapshot.c Set ps.walking in CG_TransitionSnapshot() instead 2023-08-27 19:53:29 +02:00
cg_sound.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_specialfx.cpp Fix wrong special effects count 2024-09-09 21:43:20 +02:00
cg_specialfx.h Fix wrong special effects count 2024-09-09 21:43:20 +02:00
cg_swipe.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_tempmodels.cpp Set the blue component of the temp model entity 2024-09-29 15:41:35 +02:00
cg_testemitter.cpp Avoid setting variables with the same value 2024-09-18 20:55:02 +02:00
cg_ui.cpp Fix the instant message maximum number on AA and SH/BT 2024-10-02 21:49:20 +02:00
cg_vehicle.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_view.c Implement CG_AddLightShow (cg_acidtrip) 2024-09-08 18:48:15 +02:00
cg_viewmodelanim.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_volumetricsmoke.cpp Implement remaining methods of ClientGameCommandManager 2024-09-15 00:42:22 +02:00
CMakeLists.txt Set a better name for binaries to properly distinguish the name of the architecture 2024-09-22 14:56:02 +02:00
memarchiver.cpp Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
memarchiver.h Added MemArchiver::ArchiveSize 2023-09-06 19:58:19 +02:00
tr_types.h Updates 2023-05-27 16:19:31 +02:00