..
cg_archive.cpp
Fix broken cgame state saving
2024-07-15 23:44:11 +02:00
cg_archive.h
Added MemArchive feature from mohaas/mohaab
2023-09-06 23:11:43 +02:00
cg_beam.cpp
Fixed beam const vec3_t parameter
2023-07-10 23:07:57 +02:00
cg_commands.cpp
Process client events with the correct order
2024-10-19 22:38:46 +02:00
cg_commands.h
Added notagaxis
2024-04-22 17:21:26 +02:00
cg_consolecmds.c
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
cg_drawtools.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
cg_ents.c
Call CG_UpdateRadarClient() in CG_AddCEntity
2023-08-16 00:44:30 +02:00
cg_event.c
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
cg_lightstyles.cpp
Properly clear the color values
2024-06-07 19:57:14 +02:00
cg_local.h
small detail change
2024-09-19 20:00:53 +02:00
cg_main.c
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
cg_marks.c
Fix bad verts value passed to CG_AddFragmentToScene
2024-09-08 17:53:35 +02:00
cg_modelanim.c
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
cg_nature.cpp
Remove "unimplemented" comment
2024-09-08 18:49:45 +02:00
cg_parsemsg.cpp
Check if the snap is valid before getting the client number
2024-10-19 20:39:57 +02:00
cg_parsemsg.h
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
cg_player.cpp
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
cg_playerstate.c
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
cg_predict.c
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
cg_public.h
Match CG_PermanentMark parameters
2024-09-07 23:57:17 +02:00
cg_radar.cpp
Fixed CG_SameTeam always returning true
2023-08-16 00:44:44 +02:00
cg_radar.h
Implemented client-game radar code
2023-08-15 22:21:44 +02:00
cg_scoreboard.cpp
Pass the correct size to Q_strncpyz
2024-09-21 22:50:53 +02:00
cg_servercmds.c
Satisfy stufftext tests
2024-10-02 12:27:57 +02:00
cg_snapshot.c
Set ps.walking in CG_TransitionSnapshot() instead
2023-08-27 19:53:29 +02:00
cg_sound.cpp
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
cg_specialfx.cpp
Fix wrong special effects count
2024-09-09 21:43:20 +02:00
cg_specialfx.h
Fix wrong special effects count
2024-09-09 21:43:20 +02:00
cg_swipe.cpp
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
cg_tempmodels.cpp
Set the blue component of the temp model entity
2024-09-29 15:41:35 +02:00
cg_testemitter.cpp
Avoid setting variables with the same value
2024-09-18 20:55:02 +02:00
cg_ui.cpp
Fix the instant message maximum number on AA and SH/BT
2024-10-02 21:49:20 +02:00
cg_vehicle.cpp
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
cg_view.c
Implement CG_AddLightShow (cg_acidtrip)
2024-09-08 18:48:15 +02:00
cg_viewmodelanim.c
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
cg_volumetricsmoke.cpp
Implement remaining methods of ClientGameCommandManager
2024-09-15 00:42:22 +02:00
CMakeLists.txt
Set a better name for binaries to properly distinguish the name of the architecture
2024-09-22 14:56:02 +02:00
memarchiver.cpp
Fix broken cgame state saving
2024-07-15 23:44:11 +02:00
memarchiver.h
Added MemArchiver::ArchiveSize
2023-09-06 19:58:19 +02:00
tr_types.h
Updates
2023-05-27 16:19:31 +02:00