..
cg_archive.cpp
Fix broken cgame state saving
2024-07-15 23:44:11 +02:00
cg_archive.h
Added MemArchive feature from mohaas/mohaab
2023-09-06 23:11:43 +02:00
cg_beam.cpp
Fixed beam const vec3_t parameter
2023-07-10 23:07:57 +02:00
cg_commands.cpp
Fix build warnings and errors
2024-11-30 23:36:37 +01:00
cg_commands.h
Add printdeathmsg from moh 2.0 and above
2024-11-12 18:37:17 +01:00
cg_consolecmds.c
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
cg_drawtools.cpp
Call R_RegisterShaderNoMip for the crosshair
2024-12-02 19:00:43 +01:00
cg_ents.c
Call CG_UpdateRadarClient() in CG_AddCEntity
2023-08-16 00:44:30 +02:00
cg_event.c
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
cg_lightstyles.cpp
Properly clear the color values
2024-06-07 19:57:14 +02:00
cg_local.h
Add support for smaller lightmaps
2024-12-02 20:36:45 +01:00
cg_main.c
Add support for smaller lightmaps
2024-12-02 20:36:45 +01:00
cg_marks.c
Don't allocate the mark if the number of allocated polys is insufficient
2024-11-11 15:14:20 +01:00
cg_modelanim.c
Add RF_FRAMELERP flag to ref entity
2024-10-24 21:08:04 +02:00
cg_nature.cpp
Use CVAR_RESETSTRING instead of CVAR_SERVER_CREATED
2024-11-11 20:36:03 +01:00
cg_parsemsg.cpp
Fix incorrect effect being spawned for MakeEffect CGM
2024-11-22 18:18:27 +01:00
cg_parsemsg.h
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
cg_player.cpp
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
cg_playerstate.c
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
cg_predict.c
Don't allow lean in single-player in the base game
2024-11-10 17:01:56 +01:00
cg_public.h
Remove SMP and render thread code, as they're unused
2024-12-01 16:32:19 +01:00
cg_radar.cpp
Fixed CG_SameTeam always returning true
2023-08-16 00:44:44 +02:00
cg_radar.h
Implemented client-game radar code
2023-08-15 22:21:44 +02:00
cg_scoreboard.cpp
Pass the correct size to Q_strncpyz
2024-09-21 22:50:53 +02:00
cg_servercmds.c
Add support for smaller lightmaps
2024-12-02 20:36:45 +01:00
cg_snapshot.c
Only print a warning instead of dropping when the next snapshot is out of range
2024-10-21 21:26:07 +02:00
cg_sound.cpp
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
cg_specialfx.cpp
Only set the effect angles from the supplied angles if the spawnthing doesn't have angle set
2024-11-02 20:14:30 +01:00
cg_specialfx.h
Fix wrong special effects count
2024-09-09 21:43:20 +02:00
cg_swipe.cpp
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
cg_tempmodels.cpp
Fix angles not being set correctly from the base
2024-11-02 20:13:23 +01:00
cg_testemitter.cpp
Avoid setting variables with the same value
2024-09-18 20:55:02 +02:00
cg_ui.cpp
Fix the instant message maximum number on AA and SH/BT
2024-10-02 21:49:20 +02:00
cg_vehicle.cpp
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
cg_view.c
Fix the intermission screen (mission failed/success) not hiding immediately on the base game
2024-11-13 20:01:05 +01:00
cg_viewmodelanim.c
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
cg_volumetricsmoke.cpp
Don't change the velocity for VSS, this was a mistake
2024-11-02 19:01:05 +01:00
CMakeLists.txt
Bump the minimum CMake version to 3.12
2024-11-30 00:36:33 +01:00
memarchiver.cpp
Fix broken cgame state saving
2024-07-15 23:44:11 +02:00
memarchiver.h
Added MemArchiver::ArchiveSize
2023-09-06 19:58:19 +02:00
tr_types.h
Updates
2023-05-27 16:19:31 +02:00