openmohaa/code
2023-07-02 20:10:53 +02:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater ioquake3 porting 2023-05-24 19:29:36 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Removed TARGET_GAME_TYPE definition 2023-07-02 20:06:35 +02:00
client Replaced TARGET_GAME_VERSION with com_version->string 2023-07-02 20:08:18 +02:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Set GAME_API_VERSION to 15 2023-07-02 19:41:46 +02:00
gamespy Set the game name depending on com_target_game 2023-07-02 20:10:38 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad-0.15.1b Fixed CMakeLists (tested with CMake 3.10) 2023-06-18 12:18:10 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Fixed linux compilation errors 2023-06-25 22:07:17 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Fixed sval_func1 not having a sourcepos (leading to invalid memory access) 2023-06-27 00:01:30 +02:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Completely removed TARGET_GAME_TYPE detection 2023-07-02 20:10:53 +02:00
renderer Implement RB_SurfaceMarkFragment (#47) 2023-07-01 20:51:14 +02:00
renderercommon Backported ioq3 features 2023-06-25 19:35:41 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Tiny fixes related to bad printf formatting and sizes 2023-06-21 21:01:37 +02:00
sdl Windows: uses installed SDL first 2023-06-18 18:23:40 +02:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Denormalize configstrings when sending the game state 2023-07-02 19:42:03 +02:00
skeletor Tiny fixes related to bad printf formatting and sizes 2023-06-21 21:01:37 +02:00
sys Using "main" for loading DLLs as they are now combined 2023-07-02 19:15:35 +02:00
tiki Tiny fixes related to bad printf formatting and sizes 2023-06-21 21:01:37 +02:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
unix Removed **Sys_LoadDll** (unused) 2023-05-24 00:49:49 +02:00
win32 ioq3 sys 2023-05-25 19:09:32 +02:00
zlib ioquake3 porting 2023-05-24 19:29:36 +02:00