openmohaa/code/cgame
smallmodel 6fe1e86b31
Automatically scale UI elements for high resolutions
This fixes UI elements being tiny on high resolutions like 4K. Now most UI elements will scale automatically with resolutions above 1920x1080.
2024-11-30 22:40:00 +01:00
..
cg_archive.cpp Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
cg_archive.h Added MemArchive feature from mohaas/mohaab 2023-09-06 23:11:43 +02:00
cg_beam.cpp Fixed beam const vec3_t parameter 2023-07-10 23:07:57 +02:00
cg_commands.cpp Fix bad parameters passed to CG_AnimationDebugMessage 2024-11-26 19:21:18 +01:00
cg_commands.h Add printdeathmsg from moh 2.0 and above 2024-11-12 18:37:17 +01:00
cg_consolecmds.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_drawtools.cpp Automatically scale UI elements for high resolutions 2024-11-30 22:40:00 +01:00
cg_ents.c Call CG_UpdateRadarClient() in CG_AddCEntity 2023-08-16 00:44:30 +02:00
cg_event.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_lightstyles.cpp Properly clear the color values 2024-06-07 19:57:14 +02:00
cg_local.h Automatically scale UI elements for high resolutions 2024-11-30 22:40:00 +01:00
cg_main.c Automatically scale UI elements for high resolutions 2024-11-30 22:40:00 +01:00
cg_marks.c Don't allocate the mark if the number of allocated polys is insufficient 2024-11-11 15:14:20 +01:00
cg_modelanim.c Add RF_FRAMELERP flag to ref entity 2024-10-24 21:08:04 +02:00
cg_nature.cpp Use CVAR_RESETSTRING instead of CVAR_SERVER_CREATED 2024-11-11 20:36:03 +01:00
cg_parsemsg.cpp Fix incorrect effect being spawned for MakeEffect CGM 2024-11-22 18:18:27 +01:00
cg_parsemsg.h Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_player.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_playerstate.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_predict.c Don't allow lean in single-player in the base game 2024-11-10 17:01:56 +01:00
cg_public.h Automatically scale UI elements for high resolutions 2024-11-30 22:40:00 +01:00
cg_radar.cpp Fixed CG_SameTeam always returning true 2023-08-16 00:44:44 +02:00
cg_radar.h Implemented client-game radar code 2023-08-15 22:21:44 +02:00
cg_scoreboard.cpp Pass the correct size to Q_strncpyz 2024-09-21 22:50:53 +02:00
cg_servercmds.c Allow user-created variables 2024-11-11 20:58:37 +01:00
cg_snapshot.c Only print a warning instead of dropping when the next snapshot is out of range 2024-10-21 21:26:07 +02:00
cg_sound.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_specialfx.cpp Only set the effect angles from the supplied angles if the spawnthing doesn't have angle set 2024-11-02 20:14:30 +01:00
cg_specialfx.h Fix wrong special effects count 2024-09-09 21:43:20 +02:00
cg_swipe.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_tempmodels.cpp Fix angles not being set correctly from the base 2024-11-02 20:13:23 +01:00
cg_testemitter.cpp Avoid setting variables with the same value 2024-09-18 20:55:02 +02:00
cg_ui.cpp Fix the instant message maximum number on AA and SH/BT 2024-10-02 21:49:20 +02:00
cg_vehicle.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_view.c Fix the intermission screen (mission failed/success) not hiding immediately on the base game 2024-11-13 20:01:05 +01:00
cg_viewmodelanim.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_volumetricsmoke.cpp Don't change the velocity for VSS, this was a mistake 2024-11-02 19:01:05 +01:00
CMakeLists.txt Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
memarchiver.cpp Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
memarchiver.h Added MemArchiver::ArchiveSize 2023-09-06 19:58:19 +02:00
tr_types.h Updates 2023-05-27 16:19:31 +02:00