openmohaa/code/renderer
2023-05-27 22:23:03 +02:00
..
qgl.h update 2023-05-26 23:32:27 +02:00
qgl_linked.h Added qglCompressedTexImage 2023-05-21 02:03:38 +02:00
ref_trin.def Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
renderer.vcproj Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_backend.c update 2023-05-26 23:32:27 +02:00
tr_bsp.c made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
tr_cmds.c Fixed unix compilation errors 2023-05-20 16:14:53 +02:00
tr_curve.c Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_draw.c update 2023-05-26 23:32:27 +02:00
tr_flares.c Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00
tr_font.cpp Operating reordering 2023-05-16 00:07:03 +02:00
tr_ghost.cpp Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_ghost.h Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_image.c made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
tr_init.c made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
tr_light.c Implemented *RB_SetupStaticModelGridLighting* and *RB_Static_BuildDLights* 2023-05-21 02:40:44 +02:00
tr_local.h made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
tr_main.c update 2023-05-26 23:32:27 +02:00
tr_marks.c Removed CONTENTS_FOG 2023-05-19 13:56:07 +02:00
tr_marks_permanent.c Added one more mark function 2023-05-19 03:13:23 +02:00
tr_model.cpp made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
tr_noise.c Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_public.h made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
tr_scene.c Minor fixes 2023-05-22 02:38:43 +02:00
tr_shade.c Bind if the texture is a lightmap 2023-05-21 02:48:41 +02:00
tr_shade_calc.c Minor fixes 2023-05-22 02:38:43 +02:00
tr_shader.c made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
tr_shadows.c Added *RB_ComputeShadowVolume* (not implemented) 2023-05-19 02:10:56 +02:00
tr_sky.c Using 1.875 instead of 1.0 2023-05-21 02:04:09 +02:00
tr_sky_portal.cpp Early implementation of fog and sky portal 2023-05-19 00:29:13 +02:00
tr_sphere_shade.cpp Implemented *RB_SetupStaticModelGridLighting* and *RB_Static_BuildDLights* 2023-05-21 02:40:44 +02:00
tr_sprite.c made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
tr_staticmodels.cpp Process lightmap coord array on static models 2023-05-21 02:48:57 +02:00
tr_sun_flare.cpp Added *R_DrawLensFlares* 2023-05-21 02:40:50 +02:00
tr_surface.c update 2023-05-26 23:32:27 +02:00
tr_swipe.cpp Quick compilation fixes (still linker errors) 2023-05-08 14:59:08 +02:00
tr_terrain.c made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
tr_util.cpp Made cntColors as a byte instead 2023-05-16 14:11:53 +02:00
tr_vis.cpp Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_vis.h Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_world.c Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00