openmohaa/code/fgame
smallmodel 8b6b1597d7
Check for bHitPerson in MV0, MV1 and MV2
This checks if the sentient being hit is dead, and skip it when moving the vehicle so the vehicle doesn't get stuck for when a sentient is dying
2024-11-23 22:58:51 +01:00
..
actor.cpp Set the correct face mode for when the AI is facing a entity that allows AI to face 2024-11-22 18:52:36 +01:00
actor.h Using parameters that take the entity rather than raw values 2024-06-02 19:55:42 +02:00
actor_aim.cpp Formatted actor source files 2023-10-12 18:19:22 +02:00
actor_alarm.cpp Call PostThink() in Think_Alarm() 2024-02-13 16:22:18 +01:00
actor_anim.cpp Fixed anim state 2023-10-19 23:15:45 +02:00
actor_animapi.cpp Fixed anim API 2023-10-19 23:15:57 +02:00
actor_animcurious.cpp Finalized actor_curious 2023-10-22 14:29:02 +02:00
actor_badplace.cpp Formatted actor_badplace source file 2023-10-15 20:53:20 +02:00
actor_balcony.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
actor_cover.cpp Correctly check if the AI either can see or can shoot to find the enemy 2024-08-31 18:06:02 +02:00
actor_curious.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
actor_disguise_common.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_disguise_officer.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actor_disguise_rover.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actor_disguise_salute.cpp Fixed DisguiseSalute never finishing animation 2024-02-26 15:53:38 +01:00
actor_disguise_sentry.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_dog.cpp Fixed/finalized actor_dog 2023-10-22 15:03:12 +02:00
actor_grenade.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actor_idle.cpp Finalized actor_idle 2023-10-22 15:42:36 +02:00
actor_killed.cpp Finalized actor_killed 2023-10-22 15:45:08 +02:00
actor_machinegunner.cpp Fix actor position on a turret 2024-11-09 14:35:52 +01:00
actor_noclip.cpp Finalized actor_noclip 2023-10-22 16:20:29 +02:00
actor_pain.cpp Finalized actor_pain 2023-10-22 16:23:33 +02:00
actor_patrol.cpp Unset the script goal once the AI reached the point 2024-09-01 19:38:05 +02:00
actor_runandshoot.cpp Cleaned up actor_runandshoot.cpp 2024-08-26 23:45:41 +02:00
actor_runner.cpp Unset the script goal once the AI reached the point 2024-09-01 19:38:05 +02:00
actor_turret.cpp Don't suppress below 2.0 2024-02-14 20:48:11 +01:00
actor_weaponless.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actorenemy.cpp Only check if m_bVisible is non-zero 2024-11-05 20:30:30 +01:00
actorenemy.h Fixed Actor Enemy system 2023-10-15 17:11:20 +02:00
actorpath.cpp Add assertions to check for invalid path distance 2024-09-01 18:28:01 +02:00
actorpath.h Fix ActorPath not archiving path properly 2024-11-20 23:32:37 +01:00
ammo.cpp Initialize all Ammo members 2024-06-22 16:11:03 +02:00
ammo.h Archive name_index 2024-02-21 20:59:41 +01:00
animate.cpp Call CurrentAnim() to retrieve the animation index 2024-09-25 19:47:43 +02:00
animate.h Better for loop clarity 2023-11-26 19:55:07 +01:00
animationevent.cpp Optimized event name 2023-09-07 18:05:49 +02:00
animationevent.h Optimized event name 2023-09-07 18:05:49 +02:00
archive.cpp Swap the archive type on big endian architectures 2024-10-15 23:38:39 +02:00
archive.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
armor.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
armor.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
barrels.cpp Fix incorrect effect being spawned for MakeEffect CGM 2024-11-22 18:18:27 +01:00
barrels.h Format barrels source file 2024-10-21 21:59:12 +02:00
baseimp.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
beam.cpp Fix a few typos 2024-09-19 10:52:47 +02:00
beam.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
bg_local.h Format bg source files 2024-10-02 14:09:36 +02:00
bg_misc.cpp Format bg source files 2024-10-02 14:09:36 +02:00
bg_pmove.cpp Fix angle when in turret 2024-11-11 23:48:39 +01:00
bg_public.h MINS and MAXS must be signed values 2024-10-12 01:16:31 +02:00
bg_slidemove.cpp Format bg source files 2024-10-02 14:09:36 +02:00
bg_voteoptions.cpp Format bg source files 2024-10-02 14:09:36 +02:00
bg_voteoptions.h Format bg source files 2024-10-02 14:09:36 +02:00
body.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
body.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
botlib.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
botmenudef.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.cpp Properly cleanup the existing owner from targets 2024-11-11 18:37:29 +01:00
bspline.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
camera.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
camera.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
characterstate.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
characterstate.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
chars.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
CMakeLists.txt Use the correct convention for installing the project 2024-11-21 19:49:43 +01:00
consoleevent.cpp Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
consoleevent.h Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
crateobject.cpp Make crates correctly fall 2024-09-19 20:49:33 +02:00
crateobject.h Formatted document 2023-08-30 23:33:00 +02:00
crc32.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
damagemodel.cpp Refactored svflags and use the correct entity server flags 2024-09-30 19:58:41 +02:00
damagemodel.h Explicitly mark as override 2024-06-07 19:49:29 +02:00
debuglines.cpp Set blue horizontal lines for debug bbox 2024-11-09 15:16:46 +01:00
debuglines.h Implemented G_DebugRotatedBBox 2024-02-26 19:56:23 +01:00
decals.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
dm_manager.cpp Also check for liberation game type when the team is dead 2024-10-06 16:58:20 +02:00
dm_manager.h Fix incorrect teams and controllers for TOW objectives 2024-10-06 15:20:45 +02:00
doors.cpp Fix isOpen event, must return true if it's not closed 2024-11-11 16:40:43 +01:00
doors.h Archive the m_bAlwaysAway variable 2024-11-16 22:35:55 +01:00
DrivableVehicleTandem.cpp Use EV_TakeDamage on pTurret instead, and process all pending events 2023-10-06 19:46:47 +02:00
DrivableVehicleTandem.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
earthquake.cpp Fixed ViewJitter never being removed 2024-02-14 18:40:34 +01:00
earthquake.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
effectentity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
Entities.cpp Make comment more clear 2024-11-03 19:23:11 +01:00
Entities.h Archive the ProjectileTarget ID 2024-11-03 01:51:17 +01:00
entity.cpp Use explicit constants when checking g_gametype 2024-11-22 19:44:53 +01:00
entity.h Remove special features code to avoid any confusion 2024-09-22 20:06:31 +02:00
explosion.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
explosion.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
fixedturret.cpp Fixed useless statement 2023-09-24 23:37:18 +02:00
fixedturret.h Implemented FixedTurret 2023-09-23 18:30:59 +02:00
g_active.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
g_arenas.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_bot.cpp Rework bot save/load: 2024-10-11 22:54:40 +02:00
g_bot.h Rework bot save/load: 2024-10-11 22:54:40 +02:00
g_client.cpp Don't reset the client structure on single-player 2024-10-22 22:36:46 +02:00
g_items.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_local.h Remove clientState_t from g_local.h (shouldn't be defined here) 2024-11-08 20:37:22 +01:00
g_main.cpp Archive entities at the order they were created 2024-11-23 15:19:05 +01:00
g_main.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
g_mem.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_mmove.cpp Fix a small mistake in normal calculations for MM_ClipVelocity2D 2024-09-26 18:20:25 +02:00
g_phys.cpp Check for Sentient instead of Player 2024-11-11 23:48:19 +01:00
g_phys.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
g_public.h Set the server huddraw elements on single-player mode 2024-11-17 18:26:00 +01:00
g_session.cpp Fix the usage of memory, strings, constant and parameters 2024-09-08 23:54:47 +02:00
g_spawn.cpp Check if the entity is valid after processing pending events during spawn 2024-10-28 23:14:46 +01:00
g_spawn.h SPAWNFLAG_DETAIL must be 0x1000 2023-10-23 15:56:27 +02:00
g_utils.cpp Set the eyePos when loading from save 2024-11-21 20:26:12 +01:00
g_utils.h Properly archive clients 2024-11-11 19:06:05 +01:00
g_vmove.cpp Fixed velocity clip (sliding along plane) 2024-03-04 22:40:49 +01:00
g_weapon.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
game.cpp Fix archive data between 64-bit and 32-bit architectures 2024-11-11 17:52:24 +01:00
game.h Implemented game.detail and game.skill 2024-02-28 22:21:53 +01:00
gamecmds.cpp Add a BotMovement class for managing bot movements 2024-10-09 20:46:39 +02:00
gamecmds.h Add a feature to dynamically create a master class for development 2024-10-05 20:17:11 +02:00
gamecvars.cpp Don't set g_shownpc to 1 when developer is set 2024-11-10 21:47:58 +01:00
gamecvars.h Don't create sound index for non visible players if net optimization is disabled 2024-10-10 21:22:35 +02:00
gamescript.cpp Refactor SetScript/SetThread 2024-11-05 19:52:13 +01:00
gamescript.h Fix whole script file being printed sometimes on error 2024-10-30 21:25:15 +01:00
gibs.cpp Use explicit constants when checking g_gametype 2024-11-22 19:44:53 +01:00
gibs.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
glb_local.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
gravpath.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
gravpath.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
grenadehint.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
grenadehint.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
health.cpp Prevent others from picking up the health item if their future health will be full 2024-10-04 19:59:09 +02:00
health.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
hud.cpp Remove special features code to avoid any confusion 2024-09-22 20:06:31 +02:00
hud.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
huddraw.cpp Set the server huddraw elements on single-player mode 2024-11-17 18:26:00 +01:00
huddraw.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
inv.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inventoryitem.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
inventoryitem.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
ipfilter.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
ipfilter.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
item.cpp Use explicit constants when checking g_gametype 2024-11-22 19:44:53 +01:00
item.h Add script owner implementation 2024-11-09 00:18:59 +01:00
level.cpp Fix typo for nodropweapons 2024-11-03 19:30:56 +01:00
level.h Rework bot spawning 2024-10-06 22:57:39 +02:00
light.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
light.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
lightstyleclass.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lodthing.cpp Stop spawning if there is no entity 0 (could only happen in multiplayer) 2024-08-31 21:32:42 +02:00
lodthing.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
match.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
misc.cpp Add a very tiny offset off the facing dir as a workaround the 1 bit difference between 32-bit and 64-bit 2024-10-06 17:33:48 +02:00
misc.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
movegrid.cpp Fix archive data between 64-bit and 32-bit architectures 2024-11-11 17:52:24 +01:00
movegrid.h Fix archive data between 64-bit and 32-bit architectures 2024-11-11 17:52:24 +01:00
mover.cpp Clear velocity and avelocity in MoveDone 2024-09-02 00:06:12 +02:00
mover.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
nature.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
navigate.cpp Don't access the removed node 2024-10-13 11:32:11 +02:00
navigate.h Fix node cover mask 2024-10-08 21:00:01 +02:00
object.cpp Make ThrowObject::Throw throws an exception when the owner and targetent is NULL, also use centroid if the target entity is not a sentient 2024-04-08 21:52:48 +02:00
object.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
parm.cpp Implemented all parm methods 2024-02-22 20:44:15 +01:00
parm.h Implemented all parm methods 2024-02-22 20:44:15 +01:00
player.cpp Prevent players with SVF_NOCLIENT to use objects 2024-11-17 22:10:03 +01:00
player.h Properly archive clients 2024-11-11 19:06:05 +01:00
player_animation.cpp Implements Player::EventTestAnim() 2024-06-14 21:20:15 +02:00
player_combat.cpp Fixed weapon attachment not correcting properly 2023-12-28 19:16:54 +01:00
player_conditionals.cpp Rename Conditions to m_conditions 2024-11-03 20:06:31 +01:00
player_util.cpp Handle the case where a vector is given for the face command 2024-10-31 23:51:36 +01:00
playerbot.cpp Make the bot move slowly when aiming with a semi-auto to improve the spread of their weapon 2024-10-18 20:03:39 +02:00
playerbot.h Explicitly mark overridden methods 2024-10-18 22:02:27 +02:00
playerbot_master.cpp Refactor PlayerBot to use a separate controller class, alongside classes that manage bots 2024-10-08 22:17:22 +02:00
playerbot_movement.cpp Leave 1 second minimum between each call to RefindPath() 2024-10-10 20:27:52 +02:00
playerbot_rotation.cpp Add BotRotation class to handle bot turning 2024-10-09 21:21:19 +02:00
playerstart.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
playerstart.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
portableturret.cpp Fix a few typos 2024-09-19 10:52:47 +02:00
portableturret.h Added and implemented CarryableTurret and PortableTurret 2023-09-17 19:48:20 +02:00
portal.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
portal.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
scriptflags.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptmaster.cpp Fix constant string for "officer" disguise type 2024-11-17 16:36:19 +01:00
scriptmaster.h Add a ScriptMaster constructor 2024-10-31 23:55:12 +01:00
scriptslave.cpp Expect a SimpleEntity rather than an Entity 2024-11-14 19:46:16 +01:00
scriptslave.h Set the script origin local angles and angles when setting the angle 2024-10-21 20:27:52 +02:00
scriptthread.cpp Use explicit constants when checking g_gametype 2024-11-22 19:44:53 +01:00
scriptthread.h Formatted scriptthread source file 2024-01-29 00:03:51 +01:00
scripttimer.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
scripttimer.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
sentient.cpp Add assertions to check for valid squad mates 2024-11-03 15:09:27 +01:00
sentient.h Add a method to get the ladder 2024-10-08 21:52:49 +02:00
sentient_combat.cpp Fix weapon selection 2024-11-10 22:10:34 +01:00
simpleactor.cpp Use ANIM_WEIGHT_NONE instead of 0 2024-10-27 22:16:04 +01:00
simpleactor.h Wrong condition for SetDesiredYawDest (should set only if values are non-zero) 2024-02-15 20:23:50 +01:00
simpleentity.cpp Return a reference to a const str for the result of Target() 2024-11-05 21:58:19 +01:00
simpleentity.h Return a reference to a const str for the result of Target() 2024-11-05 21:58:19 +01:00
slre.c Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
slre.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
smokegrenade.cpp Fixed "spin" event name 2023-11-14 14:09:52 +01:00
smokegrenade.h Added setOwner/getOwner 2023-10-03 18:30:19 +02:00
smokesprite.cpp Implement G_ObfuscationForSmokeSprites 2024-09-02 19:52:30 +02:00
smokesprite.h Fixed G_ObfuscationForSmokeSprites parameters 2023-10-14 19:11:48 +02:00
soundman.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
soundman.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
spawners.cpp Cleaned up SimpleEntity 2023-08-09 20:57:17 +02:00
spawners.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
spline.h use double instead of float 2024-03-04 22:25:31 +01:00
stack.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
syn.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Tow_Entities.cpp Fix incorrect teams and controllers for TOW objectives 2024-10-06 15:20:45 +02:00
Tow_Entities.h Fix incorrect teams and controllers for TOW objectives 2024-10-06 15:20:45 +02:00
trigger.cpp Use explicit constants when checking g_gametype 2024-11-22 19:44:53 +01:00
trigger.h Override respondTo method for TriggerEntity 2024-11-04 21:22:09 +01:00
umap.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
vehicle.cpp Check for bHitPerson in MV0, MV1 and MV2 2024-11-23 22:58:51 +01:00
vehicle.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
VehicleCollisionEntity.cpp Added GetOwner event 2024-04-10 21:37:49 +02:00
VehicleCollisionEntity.h Added GetOwner event 2024-04-10 21:37:49 +02:00
VehicleHalfTrack.cpp Implement VehicleHalfTrack 2024-09-15 01:03:37 +02:00
VehicleSlot.cpp Properly save and restore entity's children solidity 2024-11-16 18:19:45 +01:00
VehicleSlot.h Properly save and restore entity's children solidity 2024-11-16 18:19:45 +01:00
VehicleSoundEntity.cpp Fixed vehicle sound entity using bad sound prefix 2024-01-25 21:55:03 +01:00
VehicleSoundEntity.h Formatted VehicleSoundEntity source files 2024-01-25 21:54:44 +01:00
VehicleTank.cpp Add a comment about driver solidity 2024-11-08 21:26:23 +01:00
vehicletanktandem.cpp Use EV_TakeDamage on pTurret instead, and process all pending events 2023-10-06 19:46:47 +02:00
vehicletanktandem.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
vehicleturret.cpp Fix the switch label not being archived 2024-11-11 14:05:14 +01:00
vehicleturret.h Fix the switch label called incorrectly for VehicleTurretGunTandem 2024-11-11 14:04:51 +01:00
VehicleWheelsX2.cpp Removed MASK_DAMAGEMODEL, using MASK_SOLID instead 2023-10-13 19:11:14 +02:00
VehicleWheelsX4.cpp Removed MASK_DAMAGEMODEL, using MASK_SOLID instead 2023-10-13 19:11:14 +02:00
viewthing.cpp Fixed str() being passed as an instance for variadic arguments 2023-10-07 23:50:16 +02:00
viewthing.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
weapon.cpp Use explicit constants when checking g_gametype 2024-11-22 19:44:53 +01:00
weapon.h Fix bulletthroughwood and bulletthroughmetal not being archived correctly 2024-11-17 18:02:35 +01:00
weapturret.cpp Clear the last command angles when loading 2024-11-11 13:49:33 +01:00
weapturret.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
weaputils.cpp Use explicit constants when checking g_gametype 2024-11-22 19:44:53 +01:00
weaputils.h Initialize the minlife field 2024-11-03 01:26:30 +01:00
windows.cpp Properly center the window 2024-11-05 22:03:43 +01:00
windows.h Formatted document 2023-11-26 19:54:07 +01:00
worldspawn.cpp Check for valid target list in GetScriptTarget() 2024-10-27 12:16:19 +01:00
worldspawn.h Implement the destructor for the World class to free up the target list 2024-10-25 20:44:00 +02:00