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CMakeLists.txt
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Reworked CMakeLists
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2023-06-17 01:44:38 +02:00 |
qgl.h
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update
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2023-05-26 23:32:27 +02:00 |
qgl_linked.h
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Added qglCompressedTexImage
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2023-05-21 02:03:38 +02:00 |
ref_trin.def
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
renderer.vcproj
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_backend.c
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Fixed env values
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2023-07-19 20:20:16 +02:00 |
tr_bsp.c
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ParseFace: skip if surface shader has nodraw flags
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2023-07-20 23:58:17 +02:00 |
tr_cmds.c
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Added full sprite support
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2023-05-29 14:27:36 +02:00 |
tr_curve.c
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_draw.c
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Using qgl functions
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2023-05-28 22:55:29 +02:00 |
tr_flares.c
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Added lighting-grid / sphere light basic implementation
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2023-05-20 17:02:01 +02:00 |
tr_font.cpp
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Using font system from SH/BT to support different code pages
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2023-07-17 00:24:04 +02:00 |
tr_ghost.cpp
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Pre-added renderer files
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2023-05-09 19:18:16 +02:00 |
tr_ghost.h
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Pre-added renderer files
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2023-05-09 19:18:16 +02:00 |
tr_image.c
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Made lightmap_buffer variable 1D
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2023-07-19 22:40:40 +02:00 |
tr_init.c
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Fixed R_Shutdown not clearing gl values
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2023-05-28 23:13:35 +02:00 |
tr_light.c
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Fixed (a little bit) R_RealDlightPatch
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2023-07-21 23:36:02 +02:00 |
tr_local.h
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Added reallight functions, unimplemented
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2023-07-18 21:19:16 +02:00 |
tr_main.c
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Removed (int) useless cast
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2023-07-19 00:39:54 +02:00 |
tr_marks.c
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Fixed surfaces crash
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2023-07-21 23:42:09 +02:00 |
tr_marks_permanent.c
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Added one more mark function
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2023-05-19 03:13:23 +02:00 |
tr_model.cpp
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Implement R_CountTikiLodTris (#48)
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2023-07-17 00:24:56 +02:00 |
tr_noise.c
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_public.h
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Using qgl functions
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2023-05-28 22:55:29 +02:00 |
tr_scene.c
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Added full sprite support
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2023-05-29 14:27:36 +02:00 |
tr_shade.c
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Fixed texture env
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2023-07-19 20:30:43 +02:00 |
tr_shade_calc.c
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Reimplemented Autosprite2Deform , this fixes trees sprite rendering
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2023-07-09 16:36:35 +02:00 |
tr_shader.c
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Added nodepthwrite, nodepthmask, nocolorwrite and nocolormask
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2023-07-09 19:40:12 +02:00 |
tr_shadows.c
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Added *RB_ComputeShadowVolume* (not implemented)
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2023-05-19 02:10:56 +02:00 |
tr_sky.c
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Using 1.875 instead of 1.0
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2023-05-21 02:04:09 +02:00 |
tr_sky_portal.cpp
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Early implementation of fog and sky portal
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2023-05-19 00:29:13 +02:00 |
tr_sphere_shade.cpp
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Implemented *RB_SetupStaticModelGridLighting* and *RB_Static_BuildDLights*
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2023-05-21 02:40:44 +02:00 |
tr_sprite.c
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Added full sprite support
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2023-05-29 14:27:36 +02:00 |
tr_staticmodels.cpp
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Make sure to zero out value at index 3 of static normal and xyz
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2023-07-20 23:59:27 +02:00 |
tr_sun_flare.cpp
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Added *R_DrawLensFlares*
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2023-05-21 02:40:50 +02:00 |
tr_surface.c
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Using LIGHTMAP_SIZE instead of a constant value
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2023-07-19 22:41:14 +02:00 |
tr_swipe.cpp
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Added **R_AddSwipeSurfaces**
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2023-05-29 13:48:01 +02:00 |
tr_terrain.c
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Implement R_TerrainHeightForPoly (#45)
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2023-06-25 00:09:35 +02:00 |
tr_util.cpp
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Implement R_CountTikiLodTris (#48)
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2023-07-17 00:24:56 +02:00 |
tr_vis.cpp
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Added R_VisDebug
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2023-05-10 20:56:38 +02:00 |
tr_vis.h
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Added R_VisDebug
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2023-05-10 20:56:38 +02:00 |
tr_world.c
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Fixed dlightmap being wrong
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2023-07-20 23:58:33 +02:00 |