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CMakeLists.txt
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Reworked CMakeLists
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2023-06-17 01:44:38 +02:00 |
qgl.h
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update
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2023-05-26 23:32:27 +02:00 |
qgl_linked.h
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Added qglCompressedTexImage
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2023-05-21 02:03:38 +02:00 |
ref_trin.def
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
renderer.vcproj
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_backend.c
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Added full sprite support
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2023-05-29 14:27:36 +02:00 |
tr_bsp.c
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Fixed colors segmentation fault (because it was grabbing 4 bytes instead of 3 thanks to unsigned int*)
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2023-07-02 21:22:15 +02:00 |
tr_cmds.c
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Added full sprite support
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2023-05-29 14:27:36 +02:00 |
tr_curve.c
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_draw.c
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Using qgl functions
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2023-05-28 22:55:29 +02:00 |
tr_flares.c
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Added lighting-grid / sphere light basic implementation
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2023-05-20 17:02:01 +02:00 |
tr_font.cpp
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Removed useless statement
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2023-05-29 21:14:55 +02:00 |
tr_ghost.cpp
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Pre-added renderer files
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2023-05-09 19:18:16 +02:00 |
tr_ghost.h
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Pre-added renderer files
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2023-05-09 19:18:16 +02:00 |
tr_image.c
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Added full sprite support
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2023-05-29 14:27:36 +02:00 |
tr_init.c
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Fixed R_Shutdown not clearing gl values
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2023-05-28 23:13:35 +02:00 |
tr_light.c
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Output vLight values even if unimplemented
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2023-05-29 15:53:01 +02:00 |
tr_local.h
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Implement RB_SurfaceMarkFragment (#47)
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2023-07-01 20:51:14 +02:00 |
tr_main.c
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Added full sprite support
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2023-05-29 14:27:36 +02:00 |
tr_marks.c
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Removed CONTENTS_FOG
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2023-05-19 13:56:07 +02:00 |
tr_marks_permanent.c
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Added one more mark function
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2023-05-19 03:13:23 +02:00 |
tr_model.cpp
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made renderer (original quake III) work with SDL
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2023-05-27 22:23:03 +02:00 |
tr_noise.c
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_public.h
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Using qgl functions
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2023-05-28 22:55:29 +02:00 |
tr_scene.c
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Added full sprite support
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2023-05-29 14:27:36 +02:00 |
tr_shade.c
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Added **TCGEN_ENVIRONMENT_MAPPED2** and **TCGEN_SUN_REFLECTION** (unimplemented)
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2023-05-30 01:08:34 +02:00 |
tr_shade_calc.c
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Added **RB_CalcEnvironmentTexCoords2** (not really implemented)
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2023-05-30 01:06:52 +02:00 |
tr_shader.c
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Fixed **ParseVector** not working as intended (removed parenthesis)
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2023-05-29 15:26:37 +02:00 |
tr_shadows.c
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Added *RB_ComputeShadowVolume* (not implemented)
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2023-05-19 02:10:56 +02:00 |
tr_sky.c
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Using 1.875 instead of 1.0
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2023-05-21 02:04:09 +02:00 |
tr_sky_portal.cpp
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Early implementation of fog and sky portal
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2023-05-19 00:29:13 +02:00 |
tr_sphere_shade.cpp
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Implemented *RB_SetupStaticModelGridLighting* and *RB_Static_BuildDLights*
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2023-05-21 02:40:44 +02:00 |
tr_sprite.c
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Added full sprite support
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2023-05-29 14:27:36 +02:00 |
tr_staticmodels.cpp
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Process lightmap coord array on static models
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2023-05-21 02:48:57 +02:00 |
tr_sun_flare.cpp
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Added *R_DrawLensFlares*
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2023-05-21 02:40:50 +02:00 |
tr_surface.c
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Implement RB_SurfaceMarkFragment (#47)
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2023-07-01 20:51:14 +02:00 |
tr_swipe.cpp
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Added **R_AddSwipeSurfaces**
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2023-05-29 13:48:01 +02:00 |
tr_terrain.c
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Implement R_TerrainHeightForPoly (#45)
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2023-06-25 00:09:35 +02:00 |
tr_util.cpp
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Made cntColors as a byte instead
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2023-05-16 14:11:53 +02:00 |
tr_vis.cpp
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Added R_VisDebug
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2023-05-10 20:56:38 +02:00 |
tr_vis.h
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Added R_VisDebug
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2023-05-10 20:56:38 +02:00 |
tr_world.c
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Added lighting-grid / sphere light basic implementation
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2023-05-20 17:02:01 +02:00 |