openmohaa/code/renderer
2023-07-02 21:22:15 +02:00
..
CMakeLists.txt Reworked CMakeLists 2023-06-17 01:44:38 +02:00
qgl.h update 2023-05-26 23:32:27 +02:00
qgl_linked.h Added qglCompressedTexImage 2023-05-21 02:03:38 +02:00
ref_trin.def Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
renderer.vcproj Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_backend.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_bsp.c Fixed colors segmentation fault (because it was grabbing 4 bytes instead of 3 thanks to unsigned int*) 2023-07-02 21:22:15 +02:00
tr_cmds.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_curve.c Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_draw.c Using qgl functions 2023-05-28 22:55:29 +02:00
tr_flares.c Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00
tr_font.cpp Removed useless statement 2023-05-29 21:14:55 +02:00
tr_ghost.cpp Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_ghost.h Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_image.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_init.c Fixed R_Shutdown not clearing gl values 2023-05-28 23:13:35 +02:00
tr_light.c Output vLight values even if unimplemented 2023-05-29 15:53:01 +02:00
tr_local.h Implement RB_SurfaceMarkFragment (#47) 2023-07-01 20:51:14 +02:00
tr_main.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_marks.c Removed CONTENTS_FOG 2023-05-19 13:56:07 +02:00
tr_marks_permanent.c Added one more mark function 2023-05-19 03:13:23 +02:00
tr_model.cpp made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
tr_noise.c Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_public.h Using qgl functions 2023-05-28 22:55:29 +02:00
tr_scene.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_shade.c Added **TCGEN_ENVIRONMENT_MAPPED2** and **TCGEN_SUN_REFLECTION** (unimplemented) 2023-05-30 01:08:34 +02:00
tr_shade_calc.c Added **RB_CalcEnvironmentTexCoords2** (not really implemented) 2023-05-30 01:06:52 +02:00
tr_shader.c Fixed **ParseVector** not working as intended (removed parenthesis) 2023-05-29 15:26:37 +02:00
tr_shadows.c Added *RB_ComputeShadowVolume* (not implemented) 2023-05-19 02:10:56 +02:00
tr_sky.c Using 1.875 instead of 1.0 2023-05-21 02:04:09 +02:00
tr_sky_portal.cpp Early implementation of fog and sky portal 2023-05-19 00:29:13 +02:00
tr_sphere_shade.cpp Implemented *RB_SetupStaticModelGridLighting* and *RB_Static_BuildDLights* 2023-05-21 02:40:44 +02:00
tr_sprite.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_staticmodels.cpp Process lightmap coord array on static models 2023-05-21 02:48:57 +02:00
tr_sun_flare.cpp Added *R_DrawLensFlares* 2023-05-21 02:40:50 +02:00
tr_surface.c Implement RB_SurfaceMarkFragment (#47) 2023-07-01 20:51:14 +02:00
tr_swipe.cpp Added **R_AddSwipeSurfaces** 2023-05-29 13:48:01 +02:00
tr_terrain.c Implement R_TerrainHeightForPoly (#45) 2023-06-25 00:09:35 +02:00
tr_util.cpp Made cntColors as a byte instead 2023-05-16 14:11:53 +02:00
tr_vis.cpp Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_vis.h Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_world.c Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00