openmohaa/code
smallmodel 170b4b0972
Fixed ScriptAimedStrafingGunfire aimTarget never set nor used
This fixes the gunfire incorrectly damaging things it shouldn't damage.

For example, the sniper3 balcony AI on e3l1:
The bomber caused this AI to fall before initialization (by damaging them when it shouldn't), the AI became nonsolid. After initialization, the AI had enemy enabled, however it remained nonsolid because of the balcony fall. It was constantly shooting at the player and it was unkillable because it was nonsolid.
The mission wasn't able to be completed because of this issue.
2024-05-01 20:18:52 +02:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater ioquake3 porting 2023-05-24 19:29:36 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Added notagaxis 2024-04-22 17:21:26 +02:00
client Fixed CL_GetSnapshot sometimes wrongfully assigning parents multiple times and displaying errors 2024-05-01 18:55:25 +02:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Fixed ScriptAimedStrafingGunfire aimTarget never set nor used 2024-05-01 20:18:52 +02:00
gamespy Check for __APPLE__ to detect MacOS 2024-04-30 19:25:02 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad-0.15.1b Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Removed CL_Disconnect parameter 2023-07-21 20:34:42 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Fixed scripts using syntax like $self 2024-04-09 23:22:54 +02:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Round to integer for vectoyaw() 2024-04-28 19:29:54 +02:00
renderer Fixed an invalid access to lighting sphere leaves 2024-04-22 23:39:07 +02:00
renderercommon Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Fixed issue with case-sensitive variables. 2024-04-22 20:10:01 +02:00
sdl Added GL 1.3 functions 2024-02-12 20:18:52 +01:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Reimplemented MSG_SetBroadcastVisible() and MSG_SetBroadcastAll() 2024-05-01 18:36:27 +02:00
skeletor Fixed animation delta over time 2024-02-13 01:01:51 +01:00
sys Fixed character assertion fail when the character was a value below 0 2024-04-21 19:07:08 +02:00
tiki Fixed skel_entity_cache initialization 2024-02-20 22:42:34 +01:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Call RefreshMaterial() instead of ReregisterMaterial() 2024-02-07 23:33:12 +01:00
zlib ioquake3 porting 2023-05-24 19:29:36 +02:00