Commit graph

101 commits

Author SHA1 Message Date
OM
3f0e2e7430 Added parameters to CL_Shutdown 2023-05-28 22:54:45 +02:00
OM
92a5883243 Networking fixes 2023-05-28 21:36:09 +02:00
OM
0b82b5d3e0 Why would it error out when the default sfx doesn't exist...? 2023-05-28 20:59:23 +02:00
OM
c1213e6027 Various fixes and additions 2023-05-28 20:19:35 +02:00
OM
7b79877516 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
OM
9f669cff1c Updates 2023-05-27 21:21:25 +02:00
OM
8e1b2ea296 Updates 2023-05-27 21:02:16 +02:00
OM
f1f9ed744d Updates 2023-05-27 16:19:31 +02:00
OM
3d223f5a5d Updates 2023-05-27 15:36:19 +02:00
OM
dc45c33c79 ioq3 updates 2023-05-26 20:53:00 +02:00
OM
6e94bb6eca ioq3 sound 2023-05-24 21:45:26 +02:00
OM
ba0ed7504d New sound system 2023-05-24 19:42:48 +02:00
OM
41fc217a06 ioq3 changes 2023-05-24 19:40:02 +02:00
OM
02f2256079 moves 2023-05-24 19:30:17 +02:00
OM
ca3340b158 ioquake3 porting 2023-05-24 19:29:36 +02:00
OM
312332ac5e Fixed weapon commands not working as intended 2023-05-23 01:57:18 +02:00
OM
d3870ccf45 Compilation fixes for ARM 2023-05-22 17:33:26 +02:00
OM
fe8170e102 Added MESSAGE_CHAT_GREEN (Spearhead and Breakthrough) 2023-05-22 13:07:37 +02:00
OM
4e3eb02915 Call **ForceHide** instead of **ShowMenu** in **UI_RemoveHud_f** (this fixes hud elements like stopwatch not hidding) 2023-05-22 12:31:21 +02:00
OM
86e7a24b38 Fixed a nasty bug that can freeze/crash the game 2023-05-22 01:59:06 +02:00
OM
ce336e8962 Userinfo was never updating 2023-05-22 01:44:19 +02:00
OM
fc675e4064 Fixed authorization stuck 2023-05-21 22:06:42 +02:00
OM
e23ce01d19 Added getKey/authorizeThis 2023-05-21 21:21:07 +02:00
OM
ab2a26a14e Added support for *Team Assault* and *Team Tactics* 2023-05-21 19:59:36 +02:00
OM
7085d60d02 Added Team Tactics features 2023-05-21 19:58:43 +02:00
OM
103debcf6b Key bind string was not working as intended 2023-05-21 02:11:02 +02:00
OM
59bf9fbd54 Fix CL_Vid_Restart_f for UI 2023-05-21 02:03:18 +02:00
OM
76178064a0 Drastically reduced compiler warnings on clang 2023-05-21 00:29:26 +02:00
OM
31ac3f7096 Using the standard version semantic 2023-05-21 00:01:27 +02:00
OM
5031402c2c CL_Vid_Restart_f: check if allowed, and call UI resolution change 2023-05-20 19:29:26 +02:00
OM
a4bd37af8c Fixed buttons 2023-05-20 19:29:02 +02:00
OM
4d108a272f The scoreboard is now properly working 2023-05-20 01:20:20 +02:00
OM
80f3296854 *CL_GetSnapshot* will take parent entities into account 2023-05-20 01:01:54 +02:00
OM
1b1433dd1b Removed useless cgame fields 2023-05-20 01:00:08 +02:00
OM
7647bbaf36 *CL_KeyEvent*: call *UI_StartStageKeyEvent* if intro hasn't finished 2023-05-20 00:59:48 +02:00
OM
f00fd281b3 Added *TIKI_CG_Command_ProcessFile* 2023-05-20 00:59:21 +02:00
OM
b5ea1ddb53 Added weapon command button bits from cgame module 2023-05-19 23:15:45 +02:00
OM
f5fa8d15d1 Made loading screens work 2023-05-19 21:33:02 +02:00
OM
cf51e14cf5 Added FPS counter 2023-05-19 20:52:10 +02:00
OM
34f66963e3 Implemented DrawStatCompass 2023-05-19 19:26:46 +02:00
OM
9f1d35a11b Statbar fix
Implemented *UIFakkLabel::DrawStatbar*
2023-05-19 17:34:01 +02:00
OM
4e14535f08 Fixed stats not drawing properly 2023-05-19 15:44:42 +02:00
OM
67444b0f15 Fixed sound being muted on startup 2023-05-18 20:21:38 +02:00
OM
98cd85bc9a Fixed compilation under Linux 2023-05-18 20:07:54 +02:00
OM
ce69ed75f7 Reverted to Quake 3 sound system 2023-05-18 19:47:37 +02:00
OM
4d66b35ba1 Added *SV_SetFrameNumber* and *CL_SetFrameNumber* so TIKI cache can get refreshed 2023-05-18 01:35:58 +02:00
OM
4b6bb674c5 Set the console name to OpenMoHAA 2023-05-18 01:13:32 +02:00
OM
c9a4fc65a2 Implemented the dm box 2023-05-18 01:13:11 +02:00
OM
d84b22aa5c Using boxstate_t namespace 2023-05-18 01:03:44 +02:00
OM
f66475d957 Moved item_t structure to each UI*Box 2023-05-18 00:54:25 +02:00