Fix CL_Vid_Restart_f for UI

This commit is contained in:
OM 2023-05-21 02:03:18 +02:00
parent a1cd6f2746
commit 59bf9fbd54

View file

@ -1460,8 +1460,6 @@ void CL_Vid_Restart_f( void ) {
UI_ResolutionChange();
cls.rendererRegistered = qfalse;
cls.uiStarted = qfalse;
cls.cgameStarted = qfalse;
// unpause so the cgame definately gets a snapshot and renders a frame
Com_Unpause();