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Fix CL_Vid_Restart_f for UI
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@ -1460,8 +1460,6 @@ void CL_Vid_Restart_f( void ) {
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UI_ResolutionChange();
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cls.rendererRegistered = qfalse;
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cls.uiStarted = qfalse;
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cls.cgameStarted = qfalse;
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// unpause so the cgame definately gets a snapshot and renders a frame
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Com_Unpause();
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