Commit graph

113 commits

Author SHA1 Message Date
OM
f6ae9a2b43 Incremented the version number 2023-05-18 20:16:19 +02:00
OM
448e9010dc Fixed alias random indexes being wrong 2023-05-18 19:47:50 +02:00
OM
ce69ed75f7 Reverted to Quake 3 sound system 2023-05-18 19:47:37 +02:00
OM
7438dd709c Fixed terrain unpacking 2023-05-18 18:17:18 +02:00
OM
6db89a5440 Wrong dedicated condition for CL_SetFrameNumber 2023-05-18 01:40:18 +02:00
OM
4d66b35ba1 Added *SV_SetFrameNumber* and *CL_SetFrameNumber* so TIKI cache can get refreshed 2023-05-18 01:35:58 +02:00
OM
1e18b027a0 Fixed Listener::EventPending always returning true regardless of the event 2023-05-18 00:52:27 +02:00
OM
64934be8bc Fixed *str::str* crashing on 0-length string 2023-05-17 19:08:10 +02:00
OM
a4e0e7b697 L_ProcessPendingEvents tweaks 2023-05-16 20:18:43 +02:00
OM
0e1b92a5eb Fixed corrupted memory due to TIKI 2023-05-15 16:50:19 +02:00
OM
3f412058f7 Using HeapAlloc to test for memory corruption on WIN32 and DEBUG 2023-05-15 15:33:28 +02:00
OM
2b6bd8c8d2 Fixed dynamic light issues 2023-05-15 14:21:16 +02:00
OM
8ec2359d26 Fixed x64 crash 2023-05-12 00:10:27 +02:00
OM
26a7e3c25a x64 fix try 2023-05-12 00:01:26 +02:00
OM
6198c4ceee Fixed win64 compilation errors 2023-05-11 23:18:40 +02:00
OM
7228a07e50 Fixed Linux compilation errors 2023-05-11 22:48:13 +02:00
OM
b4ad70dc20 Fixed server connection issue 2023-05-10 18:21:21 +02:00
OM
6c552b0cb3 Added com_dedicated check in Com_Frame 2023-05-10 00:51:32 +02:00
L
521af45611 Fixed all errors (now compile & link) 2023-05-09 17:50:29 +02:00
L
50a2578a49 Fixed unix build compilation 2023-05-08 23:34:24 +02:00
L
c7f877c8b4 Added Quake III arena unix/win32 folders 2023-05-08 22:58:54 +02:00
L
53c1c94dac Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
L
5a87b21efc Fixed all compilation errors 2023-05-08 00:02:31 +02:00
L
72f090b289 Fixed openmohaa.exe compilation (only 102 linker errors) 2023-05-07 21:28:54 +02:00
L
7030c23994 Fixed compilation issues 2023-05-07 20:38:08 +02:00
L
50fe18d41f Renamed beam flags 2023-05-07 19:36:45 +02:00
L
221de56d95 Fixed pos offset and crouch 2023-05-03 23:09:34 +02:00
L
860b660f61 Added vmAnim_e 2023-05-03 19:31:09 +02:00
L
1ed03b0716 Using LISTENER_Cvar_Get macro 2023-05-01 15:15:01 +02:00
L
ec4c8458f0 Added MAX_RES_NAME 2023-05-01 15:14:50 +02:00
L
39623d910b FS_ReadFile doesn't take a quiet parameter on client 2023-04-30 23:30:26 +02:00
L
7e0147d842 Fixed compilation issues with CGAME_DLL 2023-04-30 20:36:22 +02:00
L
1cd8a3e0fc Fixed surface type mask 2023-04-30 16:58:55 +02:00
L
9df167cea1 Added MASK_SURF_TYPE 2023-04-30 14:53:35 +02:00
L
67322b2665 Moved *surfaceflags.h* to *../qcommon/surfaceflags.h* 2023-04-30 01:42:22 +02:00
L
054d833dd6 Added SlerpQuaternion 2023-04-30 01:09:45 +02:00
L
45b8178295 Include TIKI 2023-04-30 00:05:21 +02:00
L
6e59e30f17 Only declare functions when compiling the APP module 2023-04-30 00:04:55 +02:00
L
6e0ce3f0e4 Moved a few structs to *code/cgame/tr_types.h* 2023-04-30 00:04:12 +02:00
L
dc6d3ca5c6 Restored hdelement_t and clientAnim_t 2023-04-30 00:03:37 +02:00
L
fbd03b6a26 Debloated g_local.h include files 2023-04-29 21:56:38 +02:00
L
f5a58decf5 MSG_PackCoord: forgot int cast 2023-02-08 14:48:26 +01:00
L
595958d578 MSG_PackCoord: use rounded coordinate 2023-02-08 14:47:57 +01:00
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db7e785734 Fixed size_t length comparison with number below 0 2023-02-07 21:17:48 +01:00
L
f9e7f344be Reduced compile warnings (especially on clang) 2023-02-07 20:49:31 +01:00
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6eb1ec3cf5 Fixed compilation issues with g++ 2023-02-06 19:24:01 +01:00
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b9bab148ee Added "-dbg" suffix for debug builds 2023-02-05 14:15:24 +01:00
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bdc3de775a Added TARGET_GAME_NAME definition for GameSpy 2023-02-05 01:40:35 +01:00
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294ca5ffd2 indent 2023-02-04 19:56:06 +01:00
L
365615e62c Added aarch64 platform 2023-02-03 22:33:57 +01:00