smallmodel
afc431c413
Add a basic launcher
2024-11-04 01:00:53 +01:00
smallmodel
81e407a924
Add EXE_EXT
2024-11-03 21:45:27 +01:00
smallmodel
1f232efdf3
Add the push velocity when jumping from a valid ground entity
2024-11-03 20:34:49 +01:00
smallmodel
94e1830895
Don't jump when on top of another sentient
2024-11-03 20:32:17 +01:00
smallmodel
406f804ef8
Don't jump when inside a vehicle or turret
2024-11-03 20:30:37 +01:00
smallmodel
437f20dfb9
Set the view angles when archiving
2024-11-03 20:21:01 +01:00
smallmodel
ff4438bce9
Properly load the statemap file and get the pain conditions when archiving
2024-11-03 20:12:14 +01:00
smallmodel
5cb343730b
Rename Conditions to m_conditions
2024-11-03 20:06:31 +01:00
smallmodel
dacaaa2cef
Add missing variables from archive
2024-11-03 20:02:55 +01:00
smallmodel
2e6e20cf09
Set the m_bHasJumped value when jumping
2024-11-03 20:01:21 +01:00
smallmodel
2da379bade
Fix typo for nodropweapons
2024-11-03 19:30:56 +01:00
smallmodel
cf8f755f6c
Make comment more clear
2024-11-03 19:23:11 +01:00
smallmodel
8114003c84
Add screenshot/levelshot allowed stuff commands
2024-11-03 18:54:34 +01:00
smallmodel
bb47ba468c
Fix game.skill and game.detail missing getters
2024-11-03 18:51:27 +01:00
smallmodel
b97c47ab32
Cast to clock_t before left-shift
2024-11-03 18:40:18 +01:00
smallmodel
9042ea320c
Refactor UI_RegisterLoadResource
2024-11-03 18:38:12 +01:00
smallmodel
98e725ef7b
Fix EV_StatsUpdater_UpdateStats missing parameter declaration
2024-11-03 18:28:00 +01:00
smallmodel
05b2d3529e
Implement UI_EndLoadResource
2024-11-03 18:27:41 +01:00
smallmodel
00dbc74269
Use MAX_WEAPON_ANIM_SLOTS instead of a constant
2024-11-03 15:36:55 +01:00
smallmodel
8addeedf5e
Fix event parameters being incorrectly archived
2024-11-03 15:33:14 +01:00
smallmodel
bc834b021c
Use and draw the marker material when specified
...
This is used by the fuse stopwatch hud
2024-11-03 15:09:47 +01:00
smallmodel
6bac4bd57a
Add assertions to check for valid squad mates
2024-11-03 15:09:27 +01:00
smallmodel
51324aa8e9
Archive the ProjectileTarget ID
...
The ID was missing during save, this caused issues with projectile generators when looking for a local target
2024-11-03 01:51:17 +01:00
smallmodel
7d1d92980a
Disable the charge life when set to 0
2024-11-03 01:40:34 +01:00
smallmodel
3d42197f50
Initialize the minlife field
2024-11-03 01:26:30 +01:00
smallmodel
8a774c02dc
Call G_BeginIntermission() instead of G_MissionFailed() when calling missionfailed
2024-11-03 00:41:26 +01:00
smallmodel
a644e8a09c
Check for GT_SINGLE_PLAYER instead of 0
2024-11-03 00:40:59 +01:00
smallmodel
6f51427c7c
Add a function to count the number of valid clients
2024-11-03 00:34:33 +01:00
smallmodel
62bcf58d83
Call G_RestartLevelWithDelay instead in G_MissionFailed
2024-11-03 00:33:33 +01:00
smallmodel
f40f206161
Don't add the owner velocity by default
...
This fixes an issue where AI would throw grenades incorrectly
2024-11-03 00:21:27 +01:00
smallmodel
1235f42143
Set the grenade mode when tossing a grenade with the specified speed
2024-11-03 00:20:47 +01:00
smallmodel
1016bfa1ad
Fix calcgrenadetoss2 not pointing to the correct method
2024-11-03 00:19:31 +01:00
smallmodel
f9ce111784
Set the targetname for projectiles
2024-11-02 22:38:45 +01:00
smallmodel
4c057faf73
Add a newline for warnings
2024-11-02 21:51:19 +01:00
smallmodel
4f16179c09
getmins/getmaxs are getters instead of returns
2024-11-02 21:46:55 +01:00
smallmodel
6991c9f9f7
Fix save comment not having the proper string
2024-11-02 21:22:24 +01:00
smallmodel
6e6dac0b74
Proper formatting
2024-11-02 20:56:32 +01:00
smallmodel
23f9c1a1e6
Only set the effect angles from the supplied angles if the spawnthing doesn't have angle set
2024-11-02 20:14:30 +01:00
smallmodel
e4b2c863d8
Fix angles not being set correctly from the base
2024-11-02 20:13:23 +01:00
smallmodel
ae16994289
Fix amplitude mistakenly being set instead of the base
2024-11-02 19:46:32 +01:00
smallmodel
b8b17bb0c9
Implement VSS wind
2024-11-02 19:12:09 +01:00
smallmodel
3098fc98d3
Don't change the velocity for VSS, this was a mistake
2024-11-02 19:01:05 +01:00
smallmodel
f3ecfd04da
Use macro flags rather than constant values
2024-11-02 18:41:56 +01:00
smallmodel
0796fab24b
Fix VSS sources not lerping at all
2024-11-02 18:06:56 +01:00
smallmodel
0fda31b430
Fix radial velocity/circle effects not properly applying
2024-11-02 17:52:33 +01:00
smallmodel
84a2b4be76
Use cg_effect_physicsrate instead of a constant value
2024-11-02 17:51:44 +01:00
smallmodel
5269fbb1fa
Don't set the accel flag for swarm FX
2024-11-02 17:26:08 +01:00
smallmodel
f23dfa091e
Fix wrong flag used for checking for PMF_NO_HUD
2024-11-02 13:48:03 +01:00
smallmodel
32c3964474
Fix the source line having the entire file
2024-11-01 00:11:09 +01:00
smallmodel
6ff92f0a7e
Process the ubersound folder differently depending on the target version
...
- On 1.11 and below, the ubersound folder is parsed either only in dedicated server mode or in client-only mode
- On 2.0 and above, alias are cleared and the ubersound folder is always parsed in multiplayer on both client and server
2024-10-31 23:57:18 +01:00