openmohaa/code
2024-11-02 20:56:32 +01:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Only set the effect angles from the supplied angles if the spawnthing doesn't have angle set 2024-11-02 20:14:30 +01:00
client Fix stack corruption due to an improper assignment to the alias 2024-10-29 21:37:31 +01:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Fix the source line having the entire file 2024-11-01 00:11:09 +01:00
gamespy Fix a few typos 2024-09-19 10:52:47 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad Add libmad 0.16.4 2024-07-11 23:04:04 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Add Voip code from ioq3 2024-09-22 16:50:44 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Parse unary operators last when calling events 2024-10-31 22:16:20 +01:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Fix incorrect/uninitialized token returned when there is a macro 2024-10-31 01:31:41 +01:00
renderer Fix incorrect vert dist 2024-10-28 20:55:03 +01:00
renderercommon Fix the return value of FS_Seek 2024-09-25 21:04:55 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Rework the target list, use a container instead of an hash set so the target list gets archived correctly 2024-10-22 20:05:53 +02:00
sdl Add fixes from upstream ioq3 2024-09-19 19:24:31 +02:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Proper formatting 2024-11-02 20:56:32 +01:00
skeletor Use a macro constant for movement/action skan blend frames 2024-10-27 21:39:16 +01:00
sys Fix pointer to integer warning 2024-10-18 22:14:45 +02:00
tiki Only put animation definitions that exist, rather than setting a NULL animation definition 2024-10-29 22:27:22 +01:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Add a newline to Cmd_Stuff 2024-10-26 13:28:49 +02:00
web Add Emscripten implementation from ioquake3 upstream 2024-07-26 23:57:50 +02:00
zlib Use a more modern implementation of minizip from ioquake3 2024-09-24 22:25:33 +02:00